This picture makes me dizzy.
Anyway, it must be dungeon crawl month here at F:AT because we've been talking about RAVENLOFT, DESCENT, DUNGEONQUEST, that terrible-looking game Loter went all Loter on, and we're already discussing WRATH OF ASHARDALON.
All of this got me thinking more critically about DESCENT, and the breakout of anti-DESCENT sentiment in the ASHARDALON thread made me finally come to terms with a fact I've been dodging for a while. I really don't like DESCENT.
Say all you want that it's fun with the right people or played a certain way, but fucking CAYLUS is fun with the right people and in a certain way. The problem is that DESCENT is built wrong from the ground up, the pacing is a nightmare, and the efficiency/optimization angle is a foundational element of the gameplay.
So I wrote about this at Cracked LCD this week just to get it out of my system.
It's probably terrible advertisment, but if anyone wants to buy my DESCENT collection let me know. Base game, ALTAR OF DESPAIR, WELL OF DARKNESS, ROAD TO LEGEND, and a bunch of Plano boxes. Miniatures unpainted. $125 shipped.

Michael is a member of the Fortress: Ameritrash staff, and a regular columnist for Gameshark.














































D&D 4e was the total nail in the coffin for Descent for me. D&D 3x is a different beast (though I still would much rather play it than Descent), but it didn't have the same tactical focus and ease of set up as Descent did so there at least felt like there was something unique to be had in Descent. Yet when 4e dropped it was clear that for a very slight bit more overhead you could have a vastly deeper experience. The delves are everything Descent offers with the added benefit of allowing you to think as outside the box as you want and build up things to a much more interesting degree, but with the quick start rules and pregen characters playing through a prewritten delve, it was just as much rules work/prep time as Descent.
For a campaign, why the fuck would you put so much time into Descent when you could play a real RPG campaign with all the added stuff you want (or just cut out what you don't).
Descent is bullshit.