Articles Analysis Long, Long, Long
 

Long, Long, Long Long, Long, Long Hot

THe BeatlesWhen I was first introduced to the albums of the Beatles, my favorite album was The White Album. Since I had only known their hits, my first exposure to the Fab Four’s albums was overwhelming and kind of wonderful. Every song took me to a different place, and those places were always surprising. As I listened to their other albums, I found that pretty much all of their stuff was terrific. Rubber Soul and Revolver were tighter than The White Album. Abbey Road was more polished. Sgt. Pepper was more revolutionary, and A Hard Day’s Night was just punchier and more fun. But after all these years with The Beatles, I keep coming back to the White Album, even though it’s something of a mess.

As all Beatles fans know, the second to last track on the album is the infamous “Revolution 9,” John Lennon’s sound collage. It’s mostly bits of noise and disconnected phrases, mashed together and blended into something that’s a little frightening and a little funny, but mostly long. At over eight minutes long, it is the longest track they ever released, and very likely the most-skipped. I can certainly understand why. Is it inscrutable? Absolutely. Interminable? No doubt. But it’s also a unique part of the DNA of the White Album. It’s a long sonic detour, but it’s a pretty important track too. In fact, you could cut your own version of the album and trim out all of the strange detours, be they “Revolution 9,” “Wild Honey Pie,” or “Yer Blues.” But it wouldn’t be the album I loved. It would be leaner, but not necessarily better.

As I write this, I reflect on the fact that many people probably don’t feel this way. We live in an age where time is valuable, and any perceived “filler” must be trimmed. And thanks to the way we consume media, it’s easier than ever to do it. We can re-sequence albums, create alternate edits of movies, and distribute those new versions all over the place. I don’t have a problem with that, but I do worry that it might be promoting an idea that we can’t waste time on anything that is less than awesome. And while that may make sense, in other ways I don’t like how it affects our tastes.

What does this have to do with board games? Well, let’s have a look at one of the most recent hits in the board gaming world, last year’s Eclipse. Eclipse is a space game where players master technology, conquer neighbors, and run an economy to become the greatest race in the galaxy. The game has often been compared to Twilight Imperium, the vast space epic by Christian T. Peterson. The key difference is that Eclipse plays in as little as a third of the time of Twilight Imperium. It runs at a much faster pace, and is over in just a couple of hours. The rules are also much more digestible in Eclipse, making it easier to find players. A lot of people have gone so far as to say that the game makes Twilight Imperium obsolete.

I do prefer Eclipse to Twilight Imperium for all the reasons listed, but a lot of fans of the latter have expressed disappointment that one of their favorite games could be so lightly cast aside. And I agree with this. Let’s be clear here: Eclipse is much easier to play than Twilight Imperium. It’s length and weight are far less daunting. Essentially, it plays like Twilight Imperium with all the boring parts removed. But that’s just the problem right there. One of the reasons that Twilight Imperium is so beloved is that the game is so long. It’s meant to be an epic, and to cut any of that out is to betray one of the things that makes the game special. This is something that couldn’t possibly be explained to people who never liked that length in the first place, but those who have already committed to that experience know that those “boring parts” give the good parts meaning.

When I was a theater geek in college, my drama professor told us that drama is found in contrasts. I’m not sure I agree with him, but I’ve found this to be true in board games, especially the most exciting ones. The lulls in Battlestar Galactica when the Cylons don’t appear are a vital break in the action, because they serve as a counterpoint to those frantic moments when the ship is surrounded. The quiet search in Fury of Dracula gives tension to the moments before you dive into combat with the Count himself. And of course, if all of Merchants & Marauders consisted of was throwing dice to fight each other, the game would not be nearly as engaging as the more leisurely adventure game it is. Those slow parts provide the necessary contrast to make the exciting parts important, and in the process they take on an importance of their own.

When I think about what I like least in a game, it tends to be a game that stays at an even keel the whole way through. It’s difficult to express, but I have a problem when a game just keeps a steady easy pace. There has to be some moment that stands out from everything else. After all, the best game experiences are composed of memorable moments. A related concept is that of a “bomb,” or a killer move that could fail mightily or succeed triumphantly. Bombs can only exist when there’s something to explode.

I fear that in our never-ending quest to streamline every genre of game to a 90-minute version, we’re looking for a version of our hobby that will feel hollow. It’s not a problem to just have games that play shorter than their big brothers. I love Nexus Ops, which is probably the shortest version of a dudes-on-a-map game, and also the best. But I would hate to see longer games like Axis & Allies vanish altogether because no one wants to spend the time necessary to play them. Long games, the ones that take six hours or longer to finish, are dying out. That’s not all bad, but it’s not all good either. We all have more time to play games, but it sometimes feels that those games are beginning to seem a little less special than they were.

Obviously, we aren’t all in college anymore. We can’t all stay up until 4 AM finishing a game of Titan. I’m almost 30, with a kid and another on the way. I would be irresponsible if I played many games that went that long. And there are times when a game’s length turns into bloat. It’s no good to anyone for a game to last for five hours and never have anything interesting happen, though that threshold will be different for everyone. But I think we can agree that we don’t need always need to prefer the games that can be described as “like X, but shorter.” I don’t want games to be robbed of slow moments and low ebbs in action, just as I don’t want a version of The White Album without Revolution 9.

 


 

 Nate Owens is a weekly columnist for Fortress: Ameritrash. He drinks too much coffee and likes the Star Wars prequels. You can read more of his mental illness at The Rumpus Room.

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Comments (10)
  • avatarSagrilarus

    I was going to ping you on this but you dug your way out of the hole at the end. Though irresponsible to play "many" games that go that long, it's not irresponsible to indulge now and again. It's a larger fractal of your overall point, that enjoyment comes from the uneven pacing of our leisure activities.

    I went away this past weekend and I played two games that extended beyond four hours. Both were very rewarding in the sheer escape they provided, an extended period when the rest of the world faded into the background. I don't have the time to do it everyday and quite frankly I wouldn't want to, but the occasional changing of the pace is very valuable.

    And I'm more of a Dear Prudence guy.

    S.

  • avatarSuperflyTNT

    Why is it irresponsible to play a game from 8PM until 3AM? Kids asleep, chores done...?

    TI3 sucks, and that's why it was so easily shitcanned. It was a misinformed attempt to create a space opera when the TI2 formula did everything TI3 does in 1/3 or 1/2 the time, and better. I don't think Eurofying a wargame and adding 4 hours to the playtime is a triumph in design.

    I look at Eclipse and TI3 and I wonder what the hell they were thinking. TI2 is the standard for space 4x, not TI3.

  • avatarbfkiller

    Great article. I especially like the point that games are better when there's an ebb and flow to the pacing. I don't think streamlining a game is necessarily a bad thing, so long as it retains this sense of drama.

  • avatarSuperflyTNT

    Yeah, the pacing or tempo of a longer game is can make or break it.

  • avatarColumbob  - re:

    Don't know if this had been said already, but congrats on upcoming baby #2 anyways Nate.

    I love looking forward to playing a longer, more epic game once in a while. Of course I couldn't do it all the time what with that life thing going on.

    SuperflyTNT wrote:
    Why is it irresponsible to play a game from 8PM until 3AM? Kids asleep, chores done...?

    'Cause if your kid gets up at 6 the next morning, some people'll be feeling like shit for the rest of the day from lack of sleep.

  • avatarSuperflyTNT

    Ah, I see, Bob.

    This is how I get past that: Every other day, we take turns sleeping in, so to speak, at my place. My youngest is up at 6:40, oldest 5:30 for school. So, M/W/F/Sun are my days to get up, Tues/Thurs/Saturday is the wife's days to get up.

    That gives me one weekend day to play whatever I want as long as I want.

  • avatarSan Il Defanso

    Thanks, Columbob! Son #2 will be here in just about a month. I'm sure you all will get pics when I have 'em.

    My wife and I both work in the same place, and we keep the same hours. And yes, our son likes to get up at 6:30 to, y'know, see how mom and dad are sleeping. So if I stay up til the wee hours too often I wake up dragging pretty bad. I do have on game night every month that I stay at until 2 AM. That's a highlight of my month, but it does eat away at the next morning.

  • avatarsgosaric

    Probably not have enough playing experience to make a valid assessment. Anyhow, my subjective view - I played both games once and both 4 players and actually both took similar amount of time. I haven't really crystallized my take on both of them, but your comparison does feel in synch with my feelings on both game - TI 3 did feel like slow moving "epic" game (epic in literary sense - slow moving, huge landscape to paint and so on), while Eclipse felt thinkier. And that's what probably cutting out the fat means: less time or space to juggle the same amount of data. What I didn't like about both games is the time it takes before some serious interactions starts happening (Eclipse actually gives you an impression it happens sooner with the trick of including ancients).

    I do like Eclipse a bit more, because the rewards of building ships that fight remind me of MtG deckbuilding (you know when deckbuilding was not a means on its own but to give something you can fight with), and because I prefer it's visual appearance. Then again, I'm not sure if I like either a lot (Sid Meier's civ actually felt better to me in narrative department, but has same problems). I do find it intriguing if all these games actually would be "distilled", but in another way - I'd like to retain all interaction they have, with cutting all the time they don't have it and I'd still have a 2 hour game at most.

    I do get the whole - let's give it time argument (and giving it space - taxing brain with calculus leaves less space where one can create their narrative). But figure Twilight Struggle might be more up my valley in this regard.

  • avatarJexik

    Any game over 2 hours for me is long. It's odd to think of Eclipse being short. It's still too long for me to get excited about playing.

    However, I can definitely see making the argument for long multiplayer games when I'm in the right mood. I played the West End edition of Junta awhile back for the better part of a day, and I wouldn't want to excise any of it in the name of superior design.

  • Salaminia  - It's been a White, White....

    "You were in a car crash and you lost your hair"

    Now, there's a strange detour. Personally I love the "White" album. Rocky Raccoon, Sexy Sadie and the US National Anthem (Happiness is a Warm Gun) always please.

    I agree with Dear Prudence (above) and would add Glass Onion.


    Ἐπὶ τοὺς πατέρας, ὦ κακαὶ κεφαλαί, τοὺς μετὰ Φιλίππου καὶ Ἀλεξάνδρου τὰ ὅλα κατειργασμένους.
    Wicked men, you sin against your fathers, who conquered the whole world under Philip and Alexander.

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