Articles Analysis F:AT Looks Back: Creatures of Emotion
 

F:AT Looks Back: Creatures of Emotion F:AT Looks Back: Creatures of Emotion Hot

F:AT Looks Back: Creatures of Emotion

Faces!Whenever an old game from 30-40 years ago gets reprinted, there will always be a chorus of people who just don’t get it. Maybe their tastes just don’t jive with those of the 1980s, or maybe they just get tired of hearing people gush that their favorite game is back in print. Either way, the complaints will eventually migrate from griping about luck and game length, to complaining about the game’s fans. What moron would like a game like this? Why did we wait so long to get this game back in print? Why are people so excited? They are clearly blinded by (cue dramatic sting) NOSTALGIA. And sometimes, it cuts the other way. If a reprint contains a couple dramatic changes, fans of the old game will complain about the new changes. Fans of the new version will again say that the old guard is complaining just because of nostalgia. Call the former “Talisman Syndrome” and the latter “DungeonQuest Syndrome.”

That accusation rankles me for a variety of reasons. I don’t much like the implied insult that people aren’t capable of seeing past their own memories to make an informed opinion. But what really mystifies me is this: why is it a bad thing to like or dislike a game based on nostalgia? Heaven knows there are games that I like now almost totally based on my memories of enjoying the game in the past. If I discovered Ticket to Ride today, I would probably not give it a second look. But I discovered it when I got into the hobby, and I still retain a fondness for it even after my own tastes have moved on. Sometimes fond memories will cover up a multitude of shortcomings, and a game will still be great fun. If someone is having fun playing a game, no argument about mechanics or whatever will overcome that fact.

The argument against nostalgia points to a larger attitude that we see all the time in the board gaming world: we aren’t comfortable admitting that it is in emotional pursuit. Sure, lots of people will point out how much they like a game because it makes them think. And we like to pretend that our thoughts on games are the final word in the hobby. We like to believe that our pastime is one where logic and objectivity rules the day, and anything that violates that is incomprehensible.

But everywhere you look, you see that gaming is an emotional pursuit. If someone likes the thinky cerebral part of a game, it’s because it thrills them at a certain level. It’s the same principal as when someone gets a charge from roleplaying and rolling a natural 20. Both are perfectly good reasons to like a game, but both are emotional responses. We don’t play a game because it's great, it’s great because we play it. The quality of a game is not wrapped up in some Platonic ideal that exists outside of ourselves. The greatness of a game is subjective.

And sometimes, there just isn’t a reason for why we like a game. Several months ago, I played my first game of Caylus with a couple friends. I was prepared to be bored to tears, pulled down by endless rounds of cube-pushing. Turns out, I liked Caylus. I found myself engaged for the entire game, and the strategic decisions were compelling. It was abstract to a fault, but I didn’t mind. I was swept up in the mechanics. A second game confirmed my suspicion: I enjoyed myself quite well. It seems strange for someone who usually seeks drama and narrative to enjoy such a game, but there it was. I would have to play a couple more times to figure out my opinion, but for the time being I’m willing to chalk it up to simply being one of those things.

This seems like an obvious point, right? We already make all entertainment choices based on emotion, or at least logic based on emotional knowledge. We like whatever movies we like, watch stupid TV shows, and root for terrible sports teams. We like to call them “guilty pleasures,” as is we’re ashamed that our own tastes don’t follow a direct progression. But we at least accept it as a fact of life in the media we consume and enjoy.

And yet, as gamers, we’re uncomfortable with this part of ourselves. We have a hard time accepting that other people will like a game simply because they liked it when they were children. We don’t want to admit that our favorite games might not be the best for everyone, so we argue over which one is objectively better. Some people even like to complain that a reviewer didn’t approach a game “objectively,” even if that completely flies in the face of what a meaningful review is.

It’s this refusal to acknowledge our feelings that holds the hobby back. A new gamer who loves Monopoly might love to learn Puerto Rico, but he may never try if someone informs him that he’s been wrong about one of his favorite games all these years. And if we worship at the altar of mechanics, we discredit the other part of games that make them fun. A good auction can make a game enjoyable, but so can narrative, setting, components, interaction, or some mysterious x-factor that we don’t quite understand. A game’s greatness is not the product of a formula. If it were, we’d all have the same favorites.

Don’t misunderstand me; I am not advocating some squishy let’s-all-hold-hands viewpoint. One problem with the current field of game criticism is that we are too gentle. Phrases like “not for me” or “not my cup of tea” are far too prevalent in game writing. That’s not just shoddy criticism, it’s shoddy writing. And I have never cared for the classic forum defense of “that’s just your opinion.” Well of course it is. The point of discussion about art is not to convince other people, although that certainly happens. The point is to understand why we feel the way we do, and to learn how to understand other people. That some people are incapable of doing that without acting like children is a fact of the internet, but that doesn’t mean it has to make up the bulk of the dialog. This is particularly true in gaming, which I suspect is probably one of the most over-educated hobbies out there.

But maybe we’d get a little closer if we could admit that we aren’t always using our heads when it comes to games. Instead, our heads arrive at a place where they understand our heart. That’s the first step not only to civilized discourse about games, but also to a vibrant varied community that embraces all styles of games.

 


Check out more circular logic at The Rumpus Room, if you feel like yelling at your screen.

 

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Comments (24)
  • avatarrepoman

    There is no question that board games can and should hit on an emotional level even where there is a high level of thought and analysis.

    Analysis without emotion is Accounting.

  • avatarengelstein

    I think this is a bit of a straw man argument here. Of course games trigger emotional reactions, and of course there's no analytical way to say what definitively is a 'good' game. Games are good in a context - in some situations and some groups Caylus will work. In others I'm better off bringing out Wits & Wagers. There's nothing that's good across the board.

    I think there legitimately are 'nostalgia' games. I understand that for those that hit the game at a key moment in their life, they may love Talisman. I don't like Talisman. But what makes it a nostaliga game in my eyes is that I believe that the circumstances today in which you can bring out Talisman and have it adored by a group are more limited than they were back in the 80's. Titan, which I like, is probably the same. Much more limited audience.

    So if 90% of the people that try it don't like it, that makes it a 'guilty pleasure'. You see the flaws, but love it anyway. No harm in that.

    In contrast, Cosmic Encounter stands up - I am pretty sure that in a wide variety of contexts I can trot that out and have it be a success. So I don't consider that Nostalgia. I can reprint it and find a new audience.

    Geoff

  • avatarMattLoter

    I hope you're not implying anything with that photo of Fireball Island... Cause that game still rules!

  • avatarEl Cuajinais

    Ditto. Fireball Island shares the pedastal with HeroQuest for the best board gaming memories of my youth.

  • avatarSan Il Defanso

    I actually didn't pick the image. I've never even played Fireball Island, though I recall gazing longingly at it in Toys-R-Us.

  • avatarubarose  - re:
    engelstein wrote:
    I think there legitimately are 'nostalgia' games. I understand that for those that hit the game at a key moment in their life, they may love Talisman. I don't like Talisman. But what makes it a nostaliga game in my eyes is that I believe that the circumstances today in which you can bring out Talisman and have it adored by a group are more limited than they were back in the 80's.

    I think the circumstances today when you can bring out Talisman and have it adored by a group are about the same as it was in the 80's or 90's. The group just needs to be made up of people who are the same age that you were when you first played it 15-25 years ago.

  • avatarInfinityMax

    Man, I love this article. You're so damned right, I wish you had condensed the entire thing into a single line I could quote all the time.

    Games are fun. That's the end of the argument, if you ask me. If I'm having fun, and you think I'm stupid because I'm having fun, than you can kiss my white ass and get the hell out of my yard. I will like whatever I like and not apologize for it. I've played great games that I didn't like, and horrible games that I thought were a blast.

  • avatarMattDP

    This is brilliant, nicely distilling a point I've been skirting round for years: that gamers are people who tend to approach things objectively and yet fundamentally, appreciation of a game is subjective.

  • avatarwice

    I have always found the Talisman Syndrome incomprehensible. Why the hell would anyone mind if someone loves a game they don't. Nobody's forcing you to play it, move on.

    The DungeonQuest Syndrome is even stupider. How hard can it be to understand that fans of the original would like to have the option to be able to play the reprint with the original rules? If I like an old game, I will likely be very excited if it gets reprinted with better artwork and components, even if I own the original. It's a real bummer, if they change it so much that it's impossible to play it like the original.

    Anyway, "you think it's great only because of nostalgia" makes sense, if, and only if, someone makes clearly false, over-enthusiastic statements about an old game. Like, if someone said that Talisman is a really deep strategy game, I'm sure I would call him delusional, and I would suspect that the last time he played it he was about 10.

  • avatarDukeofChutney

    and the award for bestest blog article thus far this year goes to San il

  • avatarSan Il Defanso  - re:
    InfinityMax wrote:
    Man, I love this article. You're so damned right, I wish you had condensed the entire thing into a single line I could quote all the time.

    It was hard enough to wrestle it down to a good article. It's been rattling around in my head for probably a year now, so I'm glad I was finally able to get it to this point.

    englestein wrote:
    I think this is a bit of a straw man argument here. Of course games trigger emotional reactions, and of course there's no analytical way to say what definitively is a 'good' game. Games are good in a context - in some situations and some groups Caylus will work. In others I'm better off bringing out Wits & Wagers. There's nothing that's good across the board.

    I totally agree with this. It's the same reason I handpick the people with whom I play. What I'm saying is that most gamers aren't comfortable with the idea that not everything will work for everyone. On the flipside we very often can't fathom why someone would like a game. It's not helped by the fact that everyone expects opinions and ideas to come prefaced with "this is my opinion." More than once I've had people get on my case for making a statement like, say, "Settlers of Catan is the greatest game ever to come out of Germany." Naturally this isn't something I can prove, so there are plenty of people who will say it's a poor statement. But why would I put "just my opinion" in front of that? It's a bizarre expectation that people have, and it's very prevalent.

    The point is this emotional response exists, but most gamers don't want to act like it does. I recently got involved in the kerfuffle on BGG regarding why FFG gets so much hate. Don't bother reading the whole thread, but here's the response to something I posted. I think anyone who states an actual opinion on BGG has to deal with this, and I think it boils directly down to what I wrote here.

  • avatarFallen

    "The greatness of a game is subjective." This sums it up perfectly.

  • avatarSuperflyTNT

    Really nice article, Nate. I think what sums this all up is that song, "I'm not as good as I once was, but I was as good once as I ever was." Sure, Talisman may not be the bestest game ever, compared to its contemporaries, but at one point it WAS the bestest. And Power Grid never was, and never will be.

    So, to call someone a nostalgic ponce because they like Talisman is saying Joe Montana's a shitty quarterback because he played poorly for Kansas City. That would be forgetting that he was, in his time, the pinnacle of what a quarterback should be, and every kid who ever picked up a pigskin wanted to be him. And there are very few games that have ever enjoyed the success (not to mention longevity) of Talisman, so for someone to call you on nostalgia for liking it just goes to show how clearly idiotic and profoundly uninformed the commenter is.

  • avatarEgg Shen

    Nice article...sums up alot of feelings I have about boardgames.

    Also that FFG hate thread over at TOS is a prime example of why I stopped contributing to that community. Just sifting through some of that bullshit made my head want to explode.

  • avatarInfinityMax

    I wrestled with putting 'in my opinion' in front of stuff I said in reviews. But a subjective statement is, by its very nature, an opinion. Of course it's my opinion. If you think, when I say 'Last Night on Earth is awesome,' that I've stated fact, then your complete failure to parse the English language means you deserve whatever unpleasant emotions you end up harboring. Also, it's not my problem.

    Not only that, but a review is an opinion piece. That's all they are, unless they're one of those horrid rules summaries that make it impossible to actually read the whole thing. If I'm creating an opinion piece, there's no reason to say, 'this is my opinion.' I said it, I believe it to be true, and so I see no reason I should soften the blow to a reader's ego by informing them of the obvious.

  • avatarNotahandle

    Good article. And yeah, I think having to explicitly state something's an opinion is stupid. InfinityMax is spot on, the 'rule summary followed by a like it/hate it sentence' review style is uninformative. Rule ambiguities are anathema to TOSsers and require an immediate ruling. Is this why those types of review are so popular and opinion ones so poorly received? Because grey areas are undesired?

  • The entire Russian army

    My wife asked me recently, "Why do you like games?" And I couldn't think of a simple answer. I think the socialising aspect isn't a real reason; you can socialise over TV, sports, etc. This article summed it up for me, though. The emotional connection is a great anwer. Like anything we like really.

    It would explain why she is not as interested in games, too. I don't mind hitting a game for a few hours and getting smashed, whereas her limit is one hour with a clear goal. I think this why I've moved further and further into AT playing, too; there is more emotional investment in living the story while you play.

  • avatarSagrilarus

    Pretty much anyone who is playing any boardgame is in nostalgia mode. The entire concept is obsolete. We play because we find it satisfying, and that defies reasonable explanation. The technical analysis you see on websites like this is just a conclave of the church elders.

    S.

  • avatarwice  - re:
    InfinityMax wrote:
    Not only that, but a review is an opinion piece. That's all they are, unless they're one of those horrid rules summaries that make it impossible to actually read the whole thing. If I'm creating an opinion piece, there's no reason to say, 'this is my opinion.' I said it, I believe it to be true, and so I see no reason I should soften the blow to a reader's ego by informing them of the obvious.

    I don't think it's that simple. A review is always a mixture of opinion and fact, and while some statements are clearly opinions (like "X game is awesome"), some of them are much harder to qualify. For example, I could say "Y designer/publisher/mechanic has been irrelevant ever since 2000" (if you think this example was bad, then just insert your own version). By this, I could mean that I have found Y uninteresting since 2000, or that it's an universally accepted, objective fact, based on sales/reception/whatever. I wouldn't be surprised, if a fan of Y responded with "that's just your opinion", and I wouldn't retort with "well OF COURSE it's an opinion", if I didn't make it clear on what I base this qualification.

    That's not to say that anybody has an obligation to be 100% clear about which part of their review is fact, and which part is opinion. That results exactly in those horrible rule-summary+what-I-thought "reviews". You also don't have to go out of your way not to hurt anybody's feelings. I just think it doesn't make sense to get annoyed when someone complains about some parts of your reviews. If I'm intentionally offensive, or just don't care if I am, then I expect the backlash, and say "fuck you, I insulted your intelligence because you are stupid" or something similarly witty.

  • avatarHatchling

    Interesting article.

    There is a flip side to being creatures of emotion: people not liking a game because they associate it with the feeling of losing. It's amazing how much more likely it is for someone to like a game if they win it or do well the first time they play. A few people I game with occasionally give up on a game if they do poorly the first time they play even if they know that they needed at least one game under their belt to learn the game. They just have an irrational negative reaction and that reaction gets fused to the game. Annoying.

  • avatarVonTush
    Quote:
    So, to call someone a nostalgic ponce because they like Talisman is saying Joe Montana's a shitty quarterback because he played poorly for Kansas City.

    He was the last quarterback to win a playoff game for the Chiefs (1993)...So I wouldn't say he played poorly. Best QB The Chiefs have had in almost two decades!

  • avatariguanaDitty  - re:
    Hatchling wrote:
    Interesting article.
    A few people I game with occasionally give up on a game if they do poorly the first time they play even if they know that they needed at least one game under their belt to learn the game. They just have an irrational negative reaction and that reaction gets fused to the game. Annoying.

    This has happened to me as well.
    OTOH, I know I often prefer games I own. Part of that is because I've researched the game and the games I own are ones I am predisposed to, or I wouldn't have bought it...but part of that is an irrational, I like it because I have sunk money into it kind of thing.

    Nice article, San. When looking back at my childhood I note that one of the few ways I felt close to my family was while playing board games (or watching sports, another activity I enjoy). So there's nostalgia, in a sense, in the activity itself.

  • avatarJonJacob

    Please, please someone re-print Fireball Island. I still love, adore, and play our original version. Albeit with new marbles and figures we chose ourselves but the board, bridge, idol and cards are all there.

    Please someone re-print this... the original with some modification for those who want more. Use the recent MoV re-print as an example of what I'm talking about. That game has not lost any luster at all.

  • avatarStephen Avery

    I don't know how to read but the words looked pretty.

    Steve"?"Avery

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