Articles Reviews Viktory II Review
 

Viktory II Review Hot



Here's a great user-submitted review that personifies Fortress: Ameritrash--shining a spotlight on a game that might not have received the attention it deserved.   Thanks, Norman!  --Ken B.

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Viktory II is a game for two to eight players with a Napoleonic feel played on a modular map which is random every game.  The rules are reasonably simple and reward aggressive play.  The game features exploration, economics, player elimination, combined arms tactics and dice resolved combat.  Typically a game will feature 3 to 5 turns of exploration & building before players begin to interact & compete for resources.  Our games with four players usually finish in a single session of  3-5 hours.  Read on for more information and a description of gameplay.

 

Components

 

The box is packed with cardboard & plasticky goodness, this is what you get (in the current 8-player version);

 

'Jigsaw' pieces which make a frame for the map tiles, you use a differing number of these pieces depending on the number of players.

180 hexagonal terrain tiles.

584 playing pieces, infantry, artillery, cavalry, frigate, cities & towns in eight colours.

For reference when looking at the pictures the infantry figure is 20mm tall.

25 pillage markers

8 dice

8 reference cards

12 page Rulebook including many examples of play & a page of optional/variant rules.

 

The plastic pieces are crisply moulded & already packed into bags (no need to spend hours chopping them off sprues).  The plastic used is harder & more brittle than the kind you might be used to from Battlelore etc. however, they seem quite robust  & we've had no problems with any of them snapping.

The cardboard terrain tiles are a little thinner that Settlers of Catan tiles, but they are perfectly adequate & don’t show any signs of warping with prolonged use. I think a limitation of Peter’s cutting jig caused him to use the thinner cardboard.

 

Gameplay & Turn Sequence

You begin the game by  assembling the jigsaw border pieces which will outline your map.  We tend to use one size larger that recommended because we enjoy the exploration aspect & it lets us build bigger armies before the slaughter begins.

Fill the frame with face-down hexagonal terrain tiles.

Place your capital – turn over three adjacent tiles & place your capital marker on a land tile, this then allows you to turn over all terrain tiles within 2 spaces of your capital so you get an idea of what your starting exploration area is.

 

Turn Sequence

                Build Phase

Build a new town or upgrade a town to a city

Receive units into your reserve depending on the town/city terrain type.

All towns produce one infantry, once upgraded to a city they produce the following additional units Plains = Infantry, Grass = Cavalry, Mountain = Artillery, Wood = Frigates

 Movement & Combat

            Infantry move two spaces, Cavalry move three, Artillery two & Frigates five.  Units entering mountains  or           forest immediately stop.  Frigates may transport other units.

 

Move/Bombard

Artillery & Frigates move & bombard

Move/Battle

Move all other units into a hex with the enemy & battle

Other movement

Units that are only moving move now.

 

               Reserve Placement

            Newly created units & any lost during combat are placed back on the map in valid recruiting cities.

 

As you move units they reveal terrain tiles as they move onto them, when you build a town it reveals all adjacent tiles * when nit is upgraded to a city it reveals tiles two hexes away.

Combat is interesting, you get a number of dice for each type of troop that you have in the battle, so for example if you have a force of 1xInfantry you get 1 dice, if you have 8xInfantry you still get only one dice.  Cavalry give you 2 dice & artillery 1 dice,  thus rewarding combined arms tactics.  Having more units in a battle allows you to absorb loses as battles are fought until one side retreats or is eliminated.  Hits are scored on a roll of 3 or less,   if a 1 is rolled then the firing player removes an enemy unit of his choice, on a result of 2 or 3 the defending player chooses the unit lost.

 

How to win.

You win by eliminating all other players, forcing them to concede or by subjugating them ie. Capturing their capital.

 

Last Thoughts

Peter Morrison has come up with an absolute gem of a game, it is obviously a labour of love, you only have to read the 'Making of Viktory II' section of his website to see where he is coming from.  He revised & refined the game system until he came up with a design which flows extremely well & which has grabbed everyone I’ve introduced it to. (caveat – all my game partners are to one degree or another from wargaming backgrounds, not sure how much it would appeal to the anti-random fun murderers who infest ‘the other place’)

Visit Peter's site here http://www.viktorygame.com have a look at the components and even watch some videos of sample games (you can learn the game from watching these alone if you don't feel like reading).

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Comments (16)
  • avatarPseudoIntellectual

    This looks like a damn fine affair. Between what I've read here, at that other game site, and at Morrison Games website itself, I am strongly considering buying this without trying it first. $70 price-tag is the main reason I am not impulse-buying it right now at 1:30 AM.

  • avatarMattDP

    Agreed, it looks like an interesting game.

    Would have bought it months ago were it not for the fact that it only ships from the US, and shipping on a game that heavy from the US combined with it's already high price tag results in a prohibitively expensive game.

  • avatarMichael Barnes

    I just got a copy myself...I have to say that even with a $70 price tag you get more plastic than a FFG game!

    I've played a couple of solo turns with a full 6 player game scheduled soon. And it looks great so far. It's pretty simple but also very straightforward and completely unpretentious- it's almost refreshingly spare. I like that the system really encourages aggression and the combat system is very smart. It looks like it could be to RISK what SETTLERS is to CIVILIZATION.

    You really should check out Mr. Morrison's website...when I first saw it a couple of years ago, I thought "what in the hell is this guy doing?" It had pictures of him, a lot of almost used car salesman-like language, and an almost obsessive recounting of the steps it took to bring VIKTORY to print. But it's clear that Mr. Morrison is somebody who has a tremendous passion for what he's done and it really shows. He loves gaming, and he's extremely proud of his game and it appears that he definitely should be. I'm very impressed at how professional, studied, and serious his efforts are- there's a real DIY spirit that shines through his "making of" article that I appreciate.

  • robartin

    Looking forward to trying this game over some beer later in the week.

  • avatarvolnon

    This is a great game- I bought it when it first came out and was amazed at how well put together it is. True, the price is a bit high, but by God so is Tide of Iron! I can recommend Viktory II very highly. If you like naked aggression (and who doesn't who comes to this site!) with the desire to crush your opponent/s, this is one that will make you smile. It has all the plastic goodness of Risk but with so much more decisions to make- but not so many as to make this a headache to play.
    Peter M. is soooo passionate about this game that this is truly a labor of love. You sense that the moment you open the box the game comes in.

    Good stuff! Save the shekels and purchase it.

  • avatarMichael Barnes

    Hey, which endgame variant do you guys prefer?

  • avatarPat

    This has all the trappings of a wargame with high replayability.

  • avatarvolnon

    Michael-
    I prefer the Race for Dominance. First player to get 20 points wins. Of course, if 2 players only are in the game, the first one eliminated is the loser, regardless of the points. I always hope I can crush, kill, destroy my opponent before that happens!

  • avatarMichael Barnes

    OK, I've played it now...and it is pretty great. In fact, I think it's really great. The only thing is that I wish that I had played it before NEXUS OPS because in a world without NEXUS OPS I would consider the game in the same "masterpiece" strata. NEXUS OPS has more "pop" to it and condenses the classic AT "conquest game" while maintaining a huge theme and some really innovative mechanics.

    VIKTORY II does the same thing...and really, it's more strategic and deep than NEXUS OPS. There's more logistical considerations, more of a resource management thing in how and where to deploy your very limited forces, and more of a challenge in dealing with terrain.

    The combat system is smart, quick, and unbelievably brutal. I thought it was favor the attacker too much, but well-defended positions turn into total bloodbaths. The versatility of artillery and frigates can't be underestimated and the combined arms thing works pretty well.

    One thing I _really_ like is that the game plays like a freight train. Everybody's turns are like 2 minutes tops- with combat. It moves so quickly and friction develops so early in the game you can't sit back and wait to get into the fray.

    The way army building/supply is handled is actually pretty genius. It works with the terrain to determine your maximum army size and what units you can field...so when you lose towns or cities, you lose those corresponding units.

    I'm extremely impressed with the game...it doesn't look like much, and the first couple of turns I was worried it was going to turn out mediocre at best, but it's a great game and definitely deserves a place in the AT pantheon.

    The production isn't the best I've ever seen, but for a DIY garage thing, it's definitely acceptable and it is completely professional.

    Like I said, the only thing I think is missing is something to make it really snap...I'm not sure what that would be- cool art, better graphic design, a more developed theme...it needs something so that people see it and say "I want to play that game". Otherwise, people might miss out on playing one of the better games in its class.

  • robartin

    It's surprisingly good, but maybe not great. Depth of theme is about where Settlers is, but without the added theme that resource and dev cards provide. I think action cards could really jazz up the game and add some theme to it. The combat and resource parts work pretty well. We had some stalemating and back and forth situations but the game was set to end in a couple of hours. Certainly worth a couple of tries, although I wouldn't spend $60 on it at this point. It is worth noting that there are two editions of the game - a four player version ($40) and an eight player version ($60). Eight would be stretching it, but I could see a six player game being fun.

  • Xerxes

    Glad you enjoyed the game - it is fast & brutal isn't it :-)

    For a little more depth have a look at some of the ideas here http://www.viktorygame.com/blog/ some are ideas Peter has had for a ViktoryII expansion & some ideas are from players.

    BTW - as I said in the review my group normally plays with a map one size larger than that suggested for the number of players, it gives a little breathing space at the start (don't go getting complacent though).

    Cheers

  • avatarMichael Barnes

    Hmm...I think that's a good idea, to use the larger map...mainly because it gives more space to build and therefore more armies...may make it run a little longer though.

    An expansion could put this more solidly in the "Great" category...depending on what it does.

  • sirkerry

    I just got the 4 player version yesterday, looking forward to trying a 2 player of it tonight and a 4 player game of it on the weekend. Really like the fact that everything was already punched & bagged.

  • avatarMichael Barnes

    Makes you wonder why a big company can't do that, but some guy in his garage can...doesn't it?

    2 players is fine...it's really quick.

  • avatardaveroswell

    Going to play this for the first time Later today. Looks like Risk meets Settlers at first galnce, but with a hell of a lot more meat.

    Anyone play the 8 player version touted on the Morrison Games website?

  • avatardaveroswell

    Nice game. It can get frustrating when you're getting whittled down. I was down to 2 towns, but I came back to five (all on the perimeter though.)
    Played with three, and I would definitely play again.

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