Articles Reviews I Came, I Saw, I Took Your "B"
 

I Came, I Saw, I Took Your "B" Hot

 

The End of the Triumvirate compresses epic into an hour.

 

 


 

Since I read I, Claudius when I was a junior in high school, I’ve loved the Romans.  The palace intrigue, the gladiators, the Senate, the general blood-thirstiness, it’s all simultaneously foreign and familiar.  I’m also a sucker for short wargames that don’t drown me in rules, so when I read in 2006 that Z-Man would be publishing The End of the Triumvirate, I was pre-sold.  Having said all of that, I’m still surprised at how much I like this game and how much staying power it has.  Even after two years, it’s still fun, still surprising, and very nasty.



Theme and Rules: The year is 56 B.C. and control of Rome is balanced on a knife-edge.  Except it’s not really a knife-edge.  It’s more like three-tined fork, and each player plays as one of the, umm, tines.  They all want the handle of the fork.  Players assume the roles of  Caesar, Pompey, and Crassus, each of whom is represented by a wooden square, which is lame.  Caesar, Pompey, and Crassus want to be emperor, and there are three paths to this goal.  There’s a military victory; if you manage to get all of your governors on the board, you’ve won.  There’s a political victory where you win by being elected consul twice.  And there’s a “competence victory,” winning by maxing out on both the military and political tracks.  I won’t go into great depth on the rules since they’re available here--http://www.zmangames.com/.  The board is divided into provinces of three types: cash provinces, military provinces, and competence provinces.  Control of the provinces is denoted by governors (large-ish wooden cylinders): red for Caesar, blue for Pompey, black for Crassus.  If you control a province and it’s the right turn (provinces only produce resources every other turn) you get some stuff.  One nasty part of the game is that if one of your provinces produces something, you have to go get it.  If you have money in Africa Nova you’re in Asia, you have to go pick it up, or it just stays out there waiting for someone else to steal it.


    In the top right of the board is the forum where there are little yellow pieces that represent senators.  Money influences them to vote for you for consul.  It’s just like political life in America.  Except if W. and Dick Cheney were Romans, they would have long since bled to death in bathtubs after killing themselves out of shame.   Probably the most important piece is the “B.”  In the rules they’re called civil servants; we call them bureaucrats.  Bureaucrats make the provinces they’re in produce every turn, which is a great advantage.  You must protect your B at all costs!  Once you’ve lost your B, you’ve effectively lost the game.



Feel: My favorite thing about the game is that, despite its short playing time (45 mins.—an hour and 1/2), it really does have an epic feel, the sense that you’re playing for high stakes that’s familiar to anyone who’s crapped out on an important dice roll three hours into Axis & Allies.  The theme creates this illusion.  As nerds most of us are familiar with the political situation in the late Roman republic, the rise of Caesar, and the revelation that armies were more loyal to their generals than the Senate.  If your nerdiness has not led you to Rome, you might watch HBO’s Rome for thematic immersion. Polly Walker (http://www.imdb.com/name/nm0908116/) as Atia of the Julii getting naked regularly is a nice bonus.  


    Another good thing is what I guess you’d call the balance.  On each turn a player gets four points to use for movement.  With four moves you can cover some serious ground around Mare Mediterraneum, but it always feels as though if you had one more move , you could do what you really needed to do.  The “battle bag” randomizes kind of like the cube tower in Wallenstein.  The combo I’m describing here—high conflict, high stakes, high strategy, low luck—is a recipe for bad feelings for more insecure dorks, and the battle bag provides an out for players whose masculinity, sadly, depends on an activity that most women would find slightly less distasteful than library masturbation.  If only I had drawn two reds, etc.  



Scaling: Obviously, it’s designed for three players, but he game also scales really well for two, and in the two player version the province distribution feels vaguely historical.



Components: I like the board, a mounted map depicting the Mediterranean done in earth-tones of yellow, red, and brown made to look like vellum mounted on wood.  Certain hyper-critics at BGG have described it as “smeared in what appears to be Georgia red clay, mustard, and dishwater,” but I think Z-Man was going for the faded campaigner’s map that Caesar must have consulted upon his return to Rome.  I do remember opening the box and feeling a little disappointment at yet another map of Europe, but what else would it be?  Kronos?  Incidentally, I would totally buy a Klingon reiteration of this game.  The weird thing about the game is that there’s very little build-up.  With most strategy games, we’re in the habit of devoting our first few turns to preparation—if I put legions here, what will he do?  But in The End of the Triumvirate, you have to come out swinging.  Due to the compression of the map, it really does have that knife-fight-phone-booth feel, and there’s not much room for error.   Your opponent will destroy you if you make mistakes.

 

Brown wooden cubes represent legions, and they can fight for any side.  The colored cylinders that denote governors work well in that they cover the resources in non-producing provinces and make the book-keeping part of the game easy.  I also like the little yellow senators whose color and size make them seem appropriately pliable.  Wish they didn’t roll.  The “planks” that represent the main characters (Caesar, Pompey, and Crassus) are my only gripes.  Plastic figures with red, blue, and black togas would add to the game.  If any of you know where I could get cheap ones that I wouldn’t have to paint, the little figs would be a huge improvement.



Conclusion: But that’s a minor complaint.  On the whole this has been one of the best games I’ve bought.  It’s short enough that it can serve as a kind of appetizer for some other game and substantial enough, given the right audience, to build a whole game night around.  Although The End of the Triumvirate has kind of dropped off the radar since it came out (like so many games do), it might be unique in that it’s a great strategic two- or three-player game that plays in under an hour and feels “epic.”

 

 

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Comments (12)
  • avatarMichael Barnes

    I actually think that EotT is almost a great game- particularly for a 60 minute Euro. The conflict is really tight- players have to constantly engage in brinksmanship, risking defeat to get ahead. All alliances are those of convenience and since it's a three player game, there's no opportunity to hold lasting grudges. I really like the scope of the game- it does feel huge even though it's fairly simple and very short. Having three victory conditions helps that a lot.

    The cube thing is disappointing...with figures, this would have been really cool. At least get those damn "planks" out of there.

    I haven't played it in a while because it is specifically a three player game and I've always either saddled with five/six or only 2 players. The two player game is OK, but it's designed specifically for three and plays best that way.

    In all, it's a very thematic game and a good example of how Euro designers could be deploying Eurogame design concepts for good instead of evil.

  • avatarstove

    How does the game handle the classic 3 player problem? (A is winning, B and C pound on him until he's no longer in the lead. Repeat for other players.)

  • avatarAndy Kelly

    If B and C gang up on A, then B becomes too strong for C. In other words it's generally in each player's interest to keep anyone from going a turn without taking a beating. If you help anyone at all, you're pretty much cutting your own throat.

  • avatarMichael Barnes

    That's not a problem in this game- it's a mechanic. But it's also not possible to pound someone into utter defeat- it's a Euro, so it's got a lot of balancing mechanics that are actually thematic and not too gamey. Lose a battle, and you gain s

    It's very much about checks and balances...and how much you're willing to risk losing to get ahead. And part of that is that you'll find yourself sort of allied with an other player almost every turn to even out the field, so to speak. You've got to look for opportunities when you can take two steps up instead of one. It's really interesting how it works out- everything is so tightly wound and you've got three victory conditions to watch for.

  • avatarstove

    So it's got some balancing mechanisms a la Nexus Ops. (You apparently gain something if you lose a battle, for instance.) Plus given its apparent short length and smaller play space, it makes less sense to ally to beat on someone long term.

  • avatarshryke

    The best description I've ever heard of this game was "Knife Fight in a Closet".

  • avatarshryke

    Also, if you haven't watched Rome yet, do so NOW.

    Or I will hunt you down and I will motherfucking kill you.

  • avatarMalloc

    This game sucks guys... sorry but there is nothing in it. It feels very predictable and there is not enough meat on this one to keep me interested.

    -M

  • avatarmikelawson

    "I'm in yr B, kickin yr ASS!"

    --Mike L.

  • avatardcorban

    I originally liked this game very much. Then after more plays, it just felt too cramped. There is no where to hide. Any region can be reached from any other region during a turn. There is no buildup. The players just battle back and forth until one squeaks by with a win. There are three "balanced" winning conditions, and each faction leans toward one particular win condition, however winning via military conquest is the most difficult.

    The game is overly balanced, although I guess that is a requirement for any sort of euro-type balance in a three player game.

  • avatarAndy Kelly

    Any region can be reached, but it can't necessarily be reached with power. The game is definitely "balanced" in that each player has a chance to win, but it doesn't feel programmed. For example, the first time I played Colloseum, I understood that, regardless of the dice rolls, there was a scripted best play for every turn.

    With this you're forced to re-evaluate your position every turn. As for the military victory being the most difficult, I've seen several, with someone snaking provinces because opponents were too focused on cash.

    One of the criticisms earlier in the thread is that it's "predictable," but I would argue that unpredictability is the problem.

    Because we get the Mare Nostrum map, we expect a lot of buildup, but if you try to build up in this game, you're going to end up with your head in a jar in Alexandria.

  • avatarJur

    tried this one twice yesterday and twice had the win 'stolen'. We were not keen enough on preventing the military victory option. Which makes it a good game in our book.

    It requires a bit of a chess approach, thinking through the way in which the other players might profit from your actions. If you start the turn with 5 areas and can pick up the other four, you have won. So you try hard to keep your opponents at 5 areas and not leave them room to conquer the other four in one go.

    In the first game it quickly became clear that having one or two legions in an area is useless. They just get slaughtered automatically. However, concentrating too much leaves open easy pick ups for a player. Second game was much more tactical, but we still made a mistake and gave it away. So in fact, military victory is easy. Unless your opponents are awake to the danger.

    The double competence victory seems like the most difficult victory, and mostly the result of a long game in which the senate and military victories failed.

    I don't think that it is such a killer having no burocrats. And it's pretty easy to get them back.

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