Articles Reviews Next of Ken, Volume 37: My Top Five Games of the Year, 2011
 

Next of Ken, Volume 37: My Top Five Games of the Year, 2011 Next of Ken, Volume 37:  My Top Five Games of the Year, 2011 Hot

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Want to know what my top five games of 2011 are?  Of course you do.  If not, well, click anyway, or the ugly dog gets it.  Capiche?

 


 

 

2011 has come and gone, and I share the opinion of a few other prominent game reviewers on the web when I say that this was one of the best years in gaming I can remember.  At least since the incredible combo of 2004-2005, anyway.

I know that I have released more positive reviews this year than in year's past, and a great deal of that is due to there being quite simply more games coming out that I enjoy.  Of course, back when I first started doing reviews it was only stuff I could afford or a few crumbs sent to me by a tiny handful of companies (my lukewarm to negative reviews of which got me kicked off their media lists fairly quickly.)

Now, with the Fortress being in its fifth year of operation--I know, I can't believe that our bunch of miscreants made it, either--now we have a lot of leeway in picking and choosing what we want to review.  I know that I personally target games that I am already likely to enjoy, and do my research beforehand.

Is this the wrong way to go?  I don't know.  I realize that negative reviews are often more entertaining to read than positive ones.  I also know that if you're not careful, you start to get the sheen of being a 'softshoe' or shill reviewer.  Trust me when I say that if I give a game a positive review, it's because I genuinely enjoyed it.  Maybe I do need to be more open to receiving pretty much anything for review, but no one wants to feel like an asshat by requesting product and then shitting all over it, especially if you had a bad feeling about it to begin with.

At any rate, I have noticed though that I spend a lot of my valuable gaming time "getting review stuff to the table" rather than playing my old favorites.  Usually when I get a game for review, I try to get it played as quickly as possible; few companies want to send you stuff so that you will review it a year later.  If it's a good game, it will generally hit the table several times rapidly over the span of a few weeks.

But then, sadly, even if a game is really, really good it gets shelved in order to make room to do the next set of reviews.

It's also lead me to something of a personal dilemma in terms of reviewing.  I know that we as reviewers are to be offering an opinion that boils down to, "Is this worth buying?"  Now, I have a walk-in closet completely FULL of games already.  From that perspective, a game would not only have to be good, buy extraordinary to take the place of one of my all-time favorites.

Not all game buyers are in the same boat as I am, though.  I've seen more than a few new faces on our forums, and these are folks who are just diving into the hobby, just starting to form collections, just starting to find the good stuff that they're going to enjoy.  To them, a "buy" question has a much lower threshold than someone who already owns a few hundred of them.

When I review games, I distance myself somewhat from my "you already own a hell of a lot of games" perspective, and try to come at it as someone who maybe doesn't have a particular niche filled in their collection.  From that standpoint, then I ask, "is this worth buying?"

I also know we have a lot of die-hards on our site who own as many games as I do, if not a hell of a lot more.  I want my reviews to be useful to that crowd as well, but that's a much tougher set of criteria.  How do I bridge that gap?

I do know that if I can keep the fresher perspective, I can avoid the jaded string of mediocre reviews that ultimately help no one.

Is it disingenuous?  I certainly hope not.  When I say that something is worth buying, I mean it, but often with that caveat that you're not already drowning in that genre of game already.  It's seemingly impossible to offer a viewpoint that can accomodate both someone who owns no dungeon crawls and yet someone else who already owns a dozen of them.

Just know this; I enjoy reviewing games, I enjoy providing that service to our readers, and I'm always looking to improve my craft and increase the usefulness of my reviews.  So stay tuned, but most of all, keep that feedback coming.  You have no idea how much I appreciate it.

 


 

KEN B.'S TOP FIVE GAMES OF 2011

Picking the five best games I played this year wasn't easy.  It seemed there was something new and exciting to play at every turn, and few games really and truly disappointed me.  Even those that did, such as Elder Sign, weren't so much pure disappointments as much as exercises in wildly fluctuating variance and rules ambiguity.

Before I start the list, please note I haven't played the following notable games this year:  Eclipse, Mage Knight: The Board Game, Gears of War, and Blood Bowl Team Manager.  The first two came out late in the year and are tough to come by currently, and the last two I only acquired as Christmas gifts and haven't gotten them played just yet.

Oh, and I suppose that I have to cop to not playing De Burgen von Burgen von Burger von Burgendon.  Nor Milch Und Gerkin: Das Kartenspiel.

All that being said, let's get this list under way!

 

5.  Sentinels of the Multiverse

SoM-BoxHere's the case of a game completely ambushing me, coming from out of nowhere from a smaller publisher.  Sentinels of the Multiverse is a co-operative card game of comic book superheroes taking on a powerful villain and thwart their plans for world domination.

What was so brilliant about Sentinels of the Multiverse is the variety offered by the multiple decks.  There are 575 (!) cards in that little box, and amongst them you have 10 different heroes, each with their own deck.  Each character is obviously based on popular comic book archetypes, and their decks reflect those personalties and fighting styles.  The Batman clone "The Wraith" therefore relies on trickery and gadgets, while the Iron Man-inspired "Bunker" is armed to the teeth with all sorts of advanced armor-based weaponry.  Those heroes will need every trick at their disposal as they take on one of four possible villains, each with their own set of henchmen and diabolical plans.  Mix in four different environment decks where all sorts of mayhem can take place as the battle rages, and you've got a recipe for delicious four-color destruction.

The game is great about telling stories, and the mixtures of cards, powers, and game events conspire to detail unique narratives.

I can say without hesitation that its one of the best superhero games of all time.  The art on the cards is gorgeous, the gameplay is fast and fun, and with so many different options, it has tons of replayability.  Yes, the game has scaling issues, is "just another co-op" to those who are burned out on them, and has a cool-looking box that is nearly useless for storing the game.  All that aside, this is a fantastic game and my choice for fifth best of the year.

 

4.  Summoner Wars: Master Set

This was a tough call--was Summoner Wars a "2011 release?"  Fact is that the Master Set certainly is, and is worthy ofSummoner_Wars_Coveryear-end accolades in my book.

Summoner Wars is a game that is exceedingly easy to underrate.  The rules are so simple, "Dudes on a Grid" exactly as you'd expect it to be.  In fact, I could give you the basic framework of the game and you could very likely deduce thet basic rules for yourself, and be fairly close to correct.

That all changes though when you actually play the game.  Summoner Wars has a dizzying array of races that play completely differently from one another.  In fact, if you have a preference for style of play, most likely there's a Summoner Wars race to suit you--whether it's rushdown, pure aggro, control, range...it's all here.  And just when I think they've covered everything, they put out another race that makes you realize just how much can go under the hood of a "basic" engine.

The rules stay neatly out of the way, and in their stead, they allow the cards themselves to sing.

Summoner Wars: Master Set would have been a product that most companies would have been all too happy to turn for a quick buck.  Repackage some old starter sets, maybe toss in a new race or two so the older adapters have to buy-in too (they'd bitch but you know good and well they'd have bought it anyway.)  Instead, Plaid Hat gave us a boxed set with six brand new races and a fully mounted board.  Incredible.

This is a great product for a great game.  Summoner Wars was one that had to grow on me after my initial play, but I am certainly glad I stuck with it.  It takes everything I love about skirmish games and mixes in the best part of CCGs.

What's next for this line?  I don't know, but I've come to expect great things here.  The Summoner Wars: Master Set definitely did not disappoint.

 

3.  Nightfall

nightfallSometimes, it's difficult being a reviewer on the Fortress who's also a deckbuilding fan.  From the moment Dominion's theme-light, frequently shuffled gameplay made its debut, I know that there have been more than a few folks who hate the genre with a passion and have written it off entirely.

The fact is though that 2011 was "the year of the deckbuilder."  Dominion for all intents and purposes created a new type of game, and now companies are looking to explore that space.  Yeah, we've gotten a lot of "me too" lazy imitators, and I have a strong feeling 2012 will be to deckbuilders what 1995 was to CCGs.  Make no mistake, there will be a glut--and a culling.  Personally, I have several deckbuilders that already completely replace Dominion.

One of them is my number three choice for Favorite Game of 2011, and that's Nightfall.  Nightfall brought back to deckbuilders what was a staple of CCGs, and that's permanence.  Instead of shuffling all your cards in every turn, you were building an army of minions to attack your enemies, as well as defend you from their onslaughts.

Nightfall's attack n' defend gameplay seems very meat and potatoes, and it overshadows some of the things that make the game really shine.  First up is the chaining system.  There is a tactical, admittedly gamey element to it, but it's great in how it gives cards in the pool more value based on what your opponents play.  You really have to pay attention. Dominion banks are often dominated by a couple of cards that are the best regardless of anything else; the chaining system can make heroes out of almost any card.

Even better about chaining is how it solves the solitaire feel of many deckbuilders, where you draw what you can, play what you can, discard and redraw, then wait for your next turn.  Because you can jump in to an opponent's chain even when it's not your turn, you're involved with each and every play, each and every turn.

Then there's the starting decks.  Every one of these games come with starter decks that are full of useless cards that you want to go away, and soon.  In fact, a key strategy of many of them is to "trash" your starting cards as quickly as possible.  Nightfall's starter cards however are not only useful initially (Bad Smoke is one of the best cards in the game, protecting you from lots of damage) but they have the good sense to get rid of themselves after use.  This lets players get to the meat of their strategies much more quickly without bogging down their best cards with the crap they started with.  That is smart design.

The last complaint many have about deckbuilders is interaction, but it's interaction that defines Nightfall.  Your minions *must* attack and are whisked off to the discard pile every turn, so there's no turtling, nor reward for doing so.  You can attack any player you want, along with target them with card effects, so this truly is as interactive as games get.

Yes, this does introduce politics, something that gamers who lack interpersonal skills detest.  They're not into the "attack him, not me" style of game, but for me, that's been my bread and butter since the glory days of Risk and even multi-player Magic: The Gathering. So bring it on.

The vampires vs. werewolves trope may be overplayed, but at least the gothic setting makes the theme palatable, and gives gamers a visceral combat-driven affair that rewards skillfull play and truly paying attention to what your opponents do.

Of all my games, this one saw the most table time this year, with frequent calls for "one more game" once the Nightfall train was rollin'.

There are parts of the game that are certainly evolutionary rather than innovative, and the theme is sometimes quite thin.  Those two factors keep me from placing this higher, though I did debate the order of my top three.  A lot.

 

2.  Yomi

Picking between my top 2 was even more difficult than my top 3.Yomi_Cover

Yomi came out at the beginning of 2011 from Sirlin Games, and was the product of six years of development and design.  David Sirlin is a big name on the video game fighting circuit, and what he managed to do was translate the mind games of high-level play into card game form.

It's really hard to get folks past the realization that the core part of this game is "Rock, Paper, Scissors."  You hear that, and any thoughts of skill go right out the window.  However, you have to realize that while the core gameplay is indeed "Attack beats Throw beats Block/Dodge", there are many additional layers and condiderations that you have to account for.  Imagine that you're playing Rock, Paper, Scissors, but if you win with Scissors you get five wins in a row, but you're against an opponent who tends to throw Rock.  Or imagine you can win with Paper, but it might cost you the next win.

Even that doesn't sum it up very well.  And that doesn't get into the fact that there are ten distinct characters in the games, each with their own decks, each with their own abilities, each with their own strengths and weaknesses.  You've got Rook who has punishing, fast throws and can plow through your weak attacks, but can falter against a hard coboing striker.  You've got Jaina who can burn her life energy to get cards back, and has a self-damaging card that let her change her combat choice after they're revealed, but has lower life and is more fragile to damaging hit strings, especially since she uses so much of her own energy to fuel her own tricks.

Yomi can feel daunting and random when you first sit down to play it.  There is a metric ton of depth there that rewards multiple plays, getting to know each character, but more importantly, getting to know your opponent.  That level of interaction, of learning what your character can do, what your opponent is likely to do, what his options are, and how you can best hamper those options are all things that come from frequent play.  Games these days are often disposable one-trick ponies; Yomi challenges you to dig deeper and rewards you for your perseverance.

If there's a strike against the game, it's that the depth of play can be such a turn-off that finding similarly dedicated opponents can be extremely difficult.  There's also the price issue; the full boxed set is $100 MSRP.  With ten decks of unique characters and deep gameplay I certainly think it's worth it, but there's no doubt that this further limits the potential pool of opponents.

Yomi is a great game that is at least worth your time to take a look.  It really manages to take simple mechanics and have them make thematic sense, to the point where it does feel exactly like a video game fighter in card form.

 

1.  A Few Acres of Snow

AFAoS_CoverIf you'd told me at the beginning of 2011 that I'd be putting a Martin Wallace game as my Game of the Year, I'd have told you that you were certifiably insane.  Especially if you'd told me this after I'd played Yomi for the first time.  But, in this crazy, crazy world, in this year of pretty damned awesome games, here it is...Martin Wallace's evolution of the deckbuilding genre, A Few Acres of Snow.

AFoS covers the topic of the British and French struggle for dominance in North America and Canada.  Players have settlements on the map that they attempt to expand upon, all the while attacking, laying siege to, and disrupting the locations settled by their enemies.

How does it to this?  Why, deckbuilding, of course.  Yes, A Few Acres of Snow took the deckbuilding mechanic and made it the part of a larger conflict-driven game.  Now, these cards are tools, supplies, money, food, weaponry...the things you need to carry on your war effort, and turn the tide of battle.

A lot of games are content to ride the coattails of other, more successful games.  However, what Wallace has done here has resulted in the blueprint for the next evolution of the genre; no longer is the betterment of the deck the sole purpose of the game unto itself; now you need to use drafting and purchasing cards in concert with your spatial positioning on the board.  Want to siege?  You'd better buy weapons.  Want to set sail?  You'll need boats.  Need money?  Better get to selling furs and mining the colonies for monetary benefits.

The entire game design is strikingly brilliant.  Playing the game feels very much like being turned loose in a sandbox, with all the tools you need, and allowing you to play the game your way.  It's a game about expansion, resource management, and conflict.  As you expand, location cards are added to your deck, and many of them are multi-purposed, adding in more choices in how you want to proceed.

It's an extremely light wargame with an interesting historical topic, that to me has really shaken things up by combining two popular elements in gaming (card-driven wargames and deckbuilding) to create something entirely new.

Some may note that I criticized Nightfall for being evolutionary rather than innovative, and yet am giving a pass to AFoS.  It's not that I'm giving this a pass, but moreso acknowledging the degrees of evolution.  There is evolution that is slight, and there is evolution that is ultimately leading us to the next step.  Folks, I have a strong feeling that this is the next step.  Years from now, I don't know how many deckbuilders we'll be talking about, but I know for sure that we'll be talking about games that have adapted deckbuilding into just another part of their core gameplay.

Part of my choice for the game is admittedly more admiration of what it has accomplished than anything else.  It's fun to play, but the rules can be obtuse and there are balancing issues.  While I have played and undoubtedly will play both Yomi and Nightfall more often, A Few Acres of Snow is a design that should be applauded for everything that it has accomplished.

 

 


 

 

That's going to wrap things up for this "Best of 2011" column.  I sincerely hope you enjoyed it as much as I enjoyed writing it.  The choices were tough, and I know that many won't agree with my selections.  But I stand by 'em, and would relish the chance to discuss it further in the comments.

Thanks for another great year at the Fortress, and here's to 2012...may it bring us even half as many good games--and twice again as many awesome gamers and supporters as you guys and gals--as 2011 did.

 


Ken is a member of the Fortress: Ameritrash staff.  When he's not knee deep in playing games for review, he's most likely opening the boxes and getting high off of the plastic vapours.

Click here for more board game articles by Ken.

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Comments (41)
  • avatarInfinityMax

    Those are great picks, Ken. I really need to get my mitts on a copy of Few Acres of Snow, but I agree that all your other four were some seriously awesome games that I have really enjoyed.

  • avatarAncient_of_MuMu

    I feel that Mage Knight and A Few Acres of Snow are the two most important games to have come out this year, and are in fact revolutionary and evolutionary designs. Soon after Dominion came out, I think it was Barnes who pointed out it was a mechanic waiting for a purpose in a larger game, and I feel that these two games are the ones to have finally accomplish this (interesting that both games have come from well established designers rather than a noob).

  • avatarSuperflyTNT

    These are all DECKBUILDERS, to varying degrees!

    What happened to you, Ken? Did you get some nerd in a black leather suit and facemask, complete with lip-zipper, to Dominionate you?

  • avatarJackwraith

    Hm. I've been kind of tempted by Nightfall, but I am not a fan of Dominion at all. It's not that I dislike the concept. I think it's a great idea and I love the way it's executed in more limited fashion in games like Blood Bowl: Team Manager. But Dominion, for me, falls into the same category that many place co-ops into: a solo puzzle you do with other people at the table. Perhaps it's just the group that I play with (rarely) but there are so few cards that result in direct interaction between players that it often doesn't matter that other people are sitting at the table. It's like Race for the Galaxy (which I admittedly really enjoy) but even more distant. Nightfall sounds like there's more direct interaction, which would be a selling point for me, but I'm not a huge fan of the theme (vampires and werewolves and hunters having been played out by White Wolf many moons ago.)

    Speaking of RPGs, I was a huge fan of Villains and Vigilantes. It's one of my all-time favorite games and, thus, makes Sentinels an instant draw for me... except for the fact that it's a co-op. My rule for the latter these days is simple: it better be drenched in theme and AT-like options or it won't hit the table. Think Arkham Horror. If Sentinels has similar thematic gameplay, I'd consider it.

    I've barely heard anything about Yomi, but it sounds a lot like Grand Master; a simple, little fighting card game from the 80s that we used to play while waiting for people to show up for RPGs, Talisman, or Third Reich, back in the day.

  • avatarSpace Ghost

    I've never thought about that, but it IS similar to Grand Master.

  • avatarLast Alchemist

    SOtM is a GREAT choice, I seemed to be the only one who was touting it's virtues in the GotY thread. Easily the best game of last year. Can't wait for the expansion to see where the designers are taking the game.

    Dan

  • avatarKen B.

    Do what, Pete? Only two of them are deckbuilders, including A Few Acres.

    Now they are all card games to varying degrees...what can I say, I'm a card whore. Games feel nekkid without them.

  • avatarSagrilarus

    That would be a great evening of gaming right there, but do me a favor and play Yomi first. I'll arrive fashionably late.

    S.

  • avatarSpace Ghost

    Sag, have you played it yet? If not, good on you.

  • avatarSuperflyTNT

    I was being facetious, Ken.

    I thought this was a board game site....

    :)

  • avatarJonJacob

    You know it's been an awesome year for games when all the sites major reviewers have such drastically different GotY lists.

    Well, that or reviewers can't be trusted. I'm not sure which.

  • avatarSuperflyTNT

    That's kind of the conundrum with reading reviews and making purchase decisions based upon them: The reader really needs to know what the reviewer's likes/dislikes are or it can be misleading. Not intentionally, of course, but misleading nonetheless.

    But you knew that.

    So the answer is clearly B: Reviewers can't be trusted, but with the caveat "unless you know what kind of stuff they like"

    :)

  • avatarSagrilarus

    I played Yomi once and gave it a C+. I'm not an anime guy and I think much of its cachet is in it's artwork. The game itself seemed pretty monotonous.

    S.

  • avatarMattLoter  - re:
    Sagrilarus wrote:
    I played Yomi once and gave it a C+. I'm not an anime guy and I think much of its cachet is in it's artwork. The game itself seemed pretty monotonous.

    No man, you just didn't UNDERSTAND it. It's got so much going on that if you don't like it, you just don't get it. Duh.

  • avatarJosh Look

    FWIW, I _despise_ anime, and I love Yomi. Then again, I'm a freakin' genius.

    Ken, I like this list. I really want to try SotM and AFAoS.

    Wish my gaming circles liked Nightfall more, because I do enjoy it. Not so into just how pasted on the theme is, but the mechanics are awesome. I'd love to try the expansions at some time.

    Solid list, Ken, even in light what you didn't play. I'm sure you'd like the other games, particularly Blood Bowl.

  • avatarMattDP
    Quote:
    At any rate, I have noticed though that I spend a lot of my valuable gaming time "getting review stuff to the table" rather than playing my old favorites.

    I've had this dilemma too, but have refrained from bitching about it because I figure it's one of those dilemmas that, from the outside, actually looks like a perk. I mean, seriously, for those who don't get review stuff, doesn't that actually sound like a truly delicious state of affairs? I assumed that if I mentioned it the readers would nail my hat to my head with really big nails, but you seem to have got away with it :)

    I'd really like to play Nightfall. Deckbuilders, aside from those that have combined it with a map, have fallen totally flat for me but Nightfall does sound interesting. Just not quite interesting enough to buy.

  • avatarEgg Shen

    Nice list...funny how everyone is giving the top honor to different games. I'd have to agree that 2011 was a pretty great year for boardgames. I just wish I gotten a chance to play more of them. I'm just catching up now.

    I was a little surprised to not see King of Tokyo on the list. Of all the games on most "best of the year" lists that one seems to be the unanimous winner in terms of a light/fun game.

  • avatarKen B.

    King of Tokyo is literally #6. It's a ton of fun. Garfield is supposedly working on an expansion that will include some variable powers for the monsters (rumor at this point.) If so, that will catapult it much higher.

  • avatarMattLoter

    I think the lists being so different-ish is indicative of two (and a half) things...

    1. A lot of great games came out but nothing that totally blew minds came out and was clearly the best game that year and destined to be a classic as has been the case in years past.

    2. Of those game, a couple of them are pretty bold moves and as such will have turned some people off but will come to be regarded as more classic as time goes by.

    2.5. A few of these top contenders came out really late in the year and as such some lists have them featured while others still haven't played them.

  • avatarKen B.

    Yeah, my list may have been different had I played Mage Knight or Eclipse. Maybe some folks have a point about moving these awards to later in the next year.

    But when the year flips over, people get hungry for these "Best of" lists. Do people still give a shit about "Best of 2011" in like April or something?

  • avatarSuperflyTNT

    YES, Ken. In that last article about addiction vs. collection, I talked to a lot of folks. Like over 6 months.

    ALL of the OCD folks (who won't admit they are addicted...the ones who have 10+ shrinked games on their shelves) don't really care, it's about buzz and "exploring new games together with the crowd while the buzz is still going and the interest is still there".

    BUT, almost all the others, the people that aren't really collectors or addicted, they like the best-of lists because they tend to wait for concensus to form. If a game is on 10 Game of the Year lists, odds are that it's a winner.

    That's the real value of the lists...it's not so much the individuals; Barnes' list, or Ken's list, or Nate's list, or Matt's list, it's the concensus. It would be nice if someone would collect all the polling, sort of a Metacritic, and publish the results. THAT would be one hell of a telling list.

  • avatarJosh Look

    If that were the way things were done, my money would be on Blood Bowl.

  • avatarSpace Ghost

    Pete - email me the link of lists and I will create a "metalist" based on a statistical model that accounts for several factors a simple averaging won't -- sounds nerdy, but is really cool.

    Ken -- likewise, do you have the aggregate votes for each of the games from the reader polls. I could incorporate that as well to come up with something cool.

    I have a student working on a new "ranking system" for data, so this might be a good test run to see how well it is working.

  • avatarSpace Ghost

    Pete -- I guess I am referring to lists off site, I can track down Barnes, Matt, and Ken's easily enough.

  • avatarSan Il Defanso  - re:
    SuperflyTNT wrote:

    That's the real value of the lists...it's not so much the individuals; Barnes' list, or Ken's list, or Nate's list, or Matt's list, it's the concensus. It would be nice if someone would collect all the polling, sort of a Metacritic, and publish the results. THAT would be one hell of a telling list.

    I kind of agree with this, but that's still only good for a general feel. Like you said earlier, it's more a case of knowing how a reviewer's tastes roll. Definitely try this with Space Ghost though.

    And I'm doing my year end article next week. But thanks for putting me with Ken, Barnes, and Thrower, Pete. Makes me feel like a pro or something.

  • avatarKen B.

    I do have the votes, Space Ghost. PM me your email addy and I'll send you the spreadsheet. It is in columns with the different categories and row by voters.

  • avatarSpace Ghost

    sounds like a great format --- pm sent

  • avatarMattLoter

    Podcast is in the can and having the Al magic worked on it now, so it should be out soon. My memory is of course kinda hazy, but I think I waffled about a lot and picked like top few rather than singular "bests".

  • avatarSuperflyTNT

    Nate:
    I'll tell you why I'm right on point with my idea (I know, arrogant, but I think I really am right on this): If Mike, for instance, really digs Chaostle but he's the only one, then it's likely not a GREAT game, it's GREAT for him. Bias plays a role in everyone's opinion.

    A truly GREAT game, a "Game of the Year" quality game will appeal to virtually everyone. Merchants and Marauders is a prime example because it has gotten virtually unanimous acclaim all over the 'webz.

    So, in short, knowing a reviewer's likes and dislikes, in the grand scheme, doesn't do anything to tell you if a game is GREAT, just if one person thinks it's great. That's why Metacritic is so powerful; it removes bias and gives you an overall ranking score based on many opinions. The best ones rise to the top.

    If you have a bunch of "GOTY" nominations and wins, you can then pare down the choices using bias knowledge (like knowing Mike likes death rock or something or that Ken is a card game proponent) and make PERSONAL decisions.

    See what I mean?

  • avatarNotahandle

    Glad to see Sentinels mentioned. My copy arrived a couple of days ago, I'd never have kickstarted the reprint(?) + Rook City if it hadn't had such good comments on F:AT.

  • avatardragonstout

    By your reasoning, Pete, the best list of truly great board games would be the top 10 board games at BGG, then, right? That's based on a LOT of opinions.

    The thing is that some individuals are much better at being able to distinguish greatness than the masses, even the masses of critics. Also, some things aren't seen by a whole lot of people, so they're never going to appear on big consensus lists (see: Cave Evil or any of a bajillion foreign movies never given a wide release in the US).

    So fuck Metacritic, and fuck the top 10 games of BGG.

  • avatarJonJacob

    I think Pete is mostly right on this and a metacritic thing for boardgames would be cool. That said I tend to prefer games and even movies that are below 90. Sometimes my favorites are like 45% or something. The reason for this is that I really dig experimental stuff that is unproven. Those types of things tend to get really negative and some positive reviews and average lower as a result. Whereas as a lukewarm movie that doesn't really offend anyone ends up with a Rotten Tomatoes score of 90 because no one really dislikes it (Animated Kids films do this all the time) whereas a movie that is for only a select crowd (Gilliams Tideland or Fear and Loathing have VERY low scores and I love them) get a bunch of very negative reviews and a couple of positive ones.

    More importantly some of the critics love games and movies I truly can't stand. So I can't trust them on what's good or bad.

    My tastes in games is similar in that regard.

    So while I think Pete is right I think that for me in particular no one reviewer is usefull and a metacritic type thing could only be partially usefull just due to my personal bias's and tastes.

    So at the end I still need to know the reviewer but more important to me is that the reviewer can describe the process (not rules) of playing the game accurately because I may agree with Pete on some things, Barnes on others and Ken on yet a third. Each reviewer needs to write in a clear enough manner that I can figure this out.

  • avatarSuperflyTNT

    Andy, I'm talking about REVIWERS of note. Not just users, but REVIEWERS who aren't "User 34095BEEZLEBROXLOVER" or some shit.

    For example, look at Chaostle. How many "names that you know" reviewed it? Maybe 4 or 5? Now Agricola? 40, 50?

    So, if you look at a title, you have to consider that if it's more "niche" chances are less people will have reviewed it, and the people who would be prone to liking it would be the ones who sought it out.

    And again, I'm just talking GAME OF THE YEAR. While I'm sure it would work for everyday stuff, I'm only talking about Game of the Year lists.

    I mean, if you have a limited income or limited space, do you want to get games that are universally lauded; do you want to spend money on something you are VIRTUALLY GUARANTEED to like, or something you MIGHT like?

    Me, I like a sure thing. Battleship is a great example. I love it. Loter and Mikey hate it. SO, by that rationale, I'd be happy to miss out on it, even though I might have loved it, and spend my 50$ on Merchants and Marauders, which I TRULY love, knowing there was a nearly 100% chance I'd love it based on concensus.

    Just my 2 cents. Take it for what it's worth.

  • avatarMattLoter

    I have no opinion on Battleship, still never played it since I missed the first couple weeks it was out and people were still willing to try it. Josh however, hated on it REALLY hard when we talked about it on the FATCast.

  • avatarInfinityMax

    Dude, you mean Battleship Galaxies, right? Because nobody actually likes Battleship. I didn't even like it when I was 12.

    Jon's right - for a reviewer to help you understand if you want a game, the 'what' of his opinion is less important than the 'why.' For instance, if I say I really like this game because I love to pore over my options and determine the best strategy to hold me until four hours are over, then what's important is not that I like the game. What's important is that if you don't like heavy thinking games that take all afternoon, you'll hate this one.

  • avatarhappyjosiah

    So, I know it was just a hypothetical and everything, but it bears repeating that Chaostle is awesome.

    Also, I'm not a "real" reviewer, but if you are consolidating opinions SpaceGhost, my rankings are here:

    http://bgg.cc/geeklist/96704/an-ameritrasher-looks-at-2011

  • avatarclockwirk

    The difference between reviewers of say, movies, vs reviewers of board games is that professional movie reviewers tend to be able to appreciate a good movie regardless of genre while board game reviewers by and large are biased toward what they like. So, Roger Ebert can give Toy Story and some snooty Foreign Film the same 2 thumbs up because both movies do what they're supposed to do in their respective genres. I would seriously doubt that most Board Game reviewers could be that impartial across game styles.

    Just look at the shit Barnes gets every time he likes a Euro.

    I actually don't actually mind this about game reviews. If I know the reviewer and know where he's coming from, I can read the review in that context, and I appreciate getting the perspective of that reviewers tastes. But something like metacritic or rotten tomatoes takes all of that context away and lumps all of the reviewers together into a consensus that doesn't make any sense.

    Looking at a consensus review of Chaostle from all of the "named" board game reviewers would be a waste of time.

  • avatardragonstout  - re:
    SuperflyTNT wrote:
    Andy, I'm talking about REVIWERS of note. Not just users, but REVIEWERS who aren't "User 34095BEEZLEBROXLOVER" or some shit.
    dragonstout wrote:
    individuals are much better at being able to distinguish greatness than the masses, even the masses of critics.

    The thing is, first of all, these days what decides who makes someone "a reviewer of note"? You look at rottentomatoes, for example, and plenty of those reviewers on there are asshats with a website. Now, at rottentomatoes you can filter down to the "top critics", which brings it pretty much down to people who write for semi-major newspapers. The thing is, some of those unprofessional reviewers are better than the pros. It's a crazy world we live in nowadays, where anyone can write reviews, and lord knows that's mostly made the quality of reviews drop across the board in every medium...but on the plus side, it's exposed some talent that otherwise wouldn't be.

    And when we're talking about board games in particular, the distinction is even LESS. How many people get paid for their reviews, so that they're professional critics? Barnes and...I think just Barnes. Everyone else isn't even an dude with a website, they're a dude in a FORUM. So how do you distinguish? Some great reviewers at boardgamegeek don't even write formal "reviews" at boardgamegeek, like houjix or Chris Farrell (though the latter does, a few times per year, write reviews).

    Second, there are plenty of critics/reviewers who are also idiots and/or have poor taste, so I don't really give a shit about their consensus.

    I think Merchants & Marauders only showed up on one GotY list, the "people's list" (which is made from users' opinions, not from noted reviewers' opinions, and so is essentially the same kind of thing as the BGG top 100), so I don't know where this "more universally lauded than Chaostle" thing is coming from.

    And if you're just talking about for "game of the year"? Only a small percentage of interesting game reviewers actually make "game of the year" lists.

    The big problem is that highly valuing sites like that is dangerous. It's dangerous because it discourages things with niche appeal and encourages middle-of-the-road things with broad appeal. And it encourages lazy review-readers, as they flock to Metacritic and Rottentomatoes instead of seeking out reviewers they value or thinking about what it IS they value, instead just saying to themselves "I value whatever it is that most critics tend to value".

    I'm not at all trying to pick a fight with you, Pete, just completely opposed the whole idea that "consensus best = actual best". I do tend to go with buying consensus bests in areas where I don't have the time or interest in exploring it all over or haven't found some reviewers I'm in synch with, though. But I'm not under the impression that I'm actually getting or seeing the BEST, just the thing that's least likely to make me feel like I've wasted my money given little research of my own.

    With regards to

    SuperflyTNT wrote:
    I mean, if you have a limited income or limited space, do you want to get games that are universally lauded; do you want to spend money on something you are VIRTUALLY GUARANTEED to like, or something you MIGHT like?

    I'd prefer to get a game that I will very likely LOVE than a game that I am virtually guaranteed to like, and it is the latter that is given unfair advantage by aggregation websites.

  • avatarSpace Ghost

    FWIW, the BGG "Top 100" or "Top 10" is worthless because they don't know what the hell they are doing. Same with metacritic. There are certain manners in which data like these should be combined, and most of them do not agree with any type of "aggregation" technique.

    The same goes for their recommendation system. I actually worked on revamping the recommendation system awhile back and got much better results than what they use. Perhaps I will do something with an AT-user focus.....anyway, Pete's sentiment is correct, it is just the implementation is almost always lacking.

  • avatarSuperflyTNT

    Just admit it, Andy...you're a global warming denier, aren't you!! ;)

    Look, I'm not in any way saying that the "metacritic" method is a sure-fire way to determine if you will like something. I'm saying that it's a hell of an indicator, and it's a hell of a way to point you in the right direction.

  • avatarmikecl

    Nice overview Ken. I'm putting Sentinels back on my list because it completely slipped under my radar.

    Hell, I own Marvel Heroes and even though it's a disappointment I love the miniatures so much I haven't traded it so if it's truly "one of the best superhero games of all time" then I'm in!

    I have Summoner Wars and A Few Acres of Snow and they are both fine games that I won't be trading anytime soon.

    AFAOS initially disappointed because I felt locked in to certain strategies (once you build military it's hard to stop because they're too expensive to get rid of and they make your deck always want to attack limiting your options) but Martin's new rule tweaks go a long way to diversifying the scope of the game.

    It IS pretty unique...and so damn playable even my wife likes it. I'm still not entirely convinced he's managed to iron out all the little bugs from his first foray into deck builders though.

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