Articles Reviews Middle Earth Quest - Boardgame Review
 

Middle Earth Quest - Boardgame Review Middle Earth Quest - Boardgame Review Hot

Middle Earth Quest - Boardgame Review
Remember right after the Lord of the Rings movies came out, and every fourth board game that came out was all about the movies? And you would use worker placement or roll-and-move or cooperative puzzle games to reenact the adventures of Legolas and Pippin and Gimli and that kid from Goonies. After a while, the trend faded out and was replaced by an unexplainable deluge of zombie games, but I still remember how many times I played yet another Lord of the Rings game and thought, 'why can't I play someone else? Were these people the only ones who did anything?'
 
And the answer is no, these were not the only people who did anything. There were dwarves who battled darkness in Moria, men who stood against the onslaught of the Haradrim, and elves who knitted sweaters out of flower petals and sang songs about how great it was to be tall when 'elf' is actually a word for a really small person.

This is who you play in Middle Earth Quest. The game takes place before Gandalf kicks Frodo out of his house and makes him go get stabbed and tortured all the way to the worst freaking place in the world. You'll be an elf who wanders the land and slays orcs, or a Rohirrim who rides his horse into battle against minions of evil, or a tough-as-nails ranger pushing back the darkness with both hands and a big ugly knife. What you won't be, what you won't ever have to see, is another damned hobbit. Because in a game about snapping necks and cashing checks, the last thing we need is a stumpy quasi-homosexual dork who gets his ass kicked by a spider.

There is, however, another option besides playing these hard-on warriors of light. You can play Sauron, and then you get to do more stuff than the heroes. You can summon Gothmog and the Lord of Harad and ringwraiths. You can spread evil like throughout Middle Earth like spoiled peanut butter, you can corrupt heroes, overthrow nations and steal ice cream from small children. This part is the most work, and it's hard as hell. Those damned heroes are really serious about screwing with your plans, and every time you get some impressively nasty plot into play to bend the world to your will, that pesky dwarf will come along and shove his metal-toed boot up your evil plan's ass. But if you persevere and really play smart, you just might be able to bring down the darkness and put a premature end to happiness all over the world.

In terms of playing the game, Middle Earth Quest reminds me a lot of Runebound. The heroes will wander all over, completing quests and killing things and getting in and out of trouble. If Sauron is doing his job properly, they'll also get the snot kicked out of them on a regular basis, because time is short and they can't afford to lie around asking for magical poultices or elf nookie to make them feel better. They have to be out in the field, punching evil in the gonads, and that's a tough job, because evil punches back, but hard. They'll get training from Gandalf and Aragorn, horses from Theoden, and really bad advice from Saruman. They'll also get shot by poison arrows, stomped by cave trolls, and get corrupted by the minions of Sauron. In other words, they have much cooler adventures than Frodo.

Actually, Middle Earth Quest reminds me of another game from Fantasy Flight. It's a heck of a lot like Arkham Horror, but with an actual person playing Sauron. I love Arkham Horror, but I have to say, I think I prefer Middle Earth Quest. The addition of a human element makes the game less arbitrary. When the darkness creeps into your campsite and delivers howling, red-eyed demon wolves, you'll know that it wasn't just a twist of fate, it was your dear friend deliberately bringing you some pain. When you stymie some devious plot with a little old-fashioned righteous violence, the evil howling in rage will actually be a human howling in rage, and not just a deck of cards that couldn't possibly care less.

The addition of a human master of evil makes the game a lot more like a story. Now you're not just going from the asylum to the docks and trying to get a car. Now you're following a tale of epic war between good and evil, and it builds to a finish, and lots of stuff happens along the way. You'll battle the Mouth of Sauron in Dol Guldur, taking grievous wounds, and recover in Lothlorien before making your way to Fangorn to investigate the Huorns. You'll meet up with your fellow hero outside the tomb of the Witch King, and then battle orcs at Weathertop. And since you're not just retelling a story we've all known since we started being nerds, the story becomes your own.

All this awesome is not without cost, however. This son of a bitch takes a very long time to play, and there's enough downtime that you can feed the dogs or wash the dishes while you're waiting for your turn (I'm not making this up, that actually happened). There's a great story unfolding, but it's moving at a rate similar to plate tectonics. When Sauron is taking his turn, you won't even be paying attention (unless you're Sauron). There's a heck of a lot of boring in this epic tale.

And just to make sure we knew this game came out of Fantasy Flight, there's an absolute ton of crap in a box with no storage dividers. As is typical for this kind of game coming from this company, you have a buttload of stuff to punch, organize, and sort. Plus the rulebook is downright intimidating, and for at least your first few games, you're going to have to slow down to double-check things every ten minutes. You do get a great story out of it, but you have to be willing to put in the work to get there.

One potential complaint that I see is a matter of balance. You can play this game with anywhere from two to four people, which means between one and three heroes. With just one hero, that guy is going to be in deep warg poop. With three heroes, Sauron is going to be nearly impotent. It doesn't really scale to account for a varying number of players. But honestly, that doesn't bother me at all. Sure, it might not be fair, but life isn't fair. And in a semi-cooperative game like this, Sauron's role seems more like one of a dungeon master running a game of D&D. Your job isn't to win. Your job is to make sure everyone had fun. So while this is a potential complaint, it's not one that bothers me at all. If you desperately need to win, and can't have fun without a well-balanced game, you're not going to like this one. Keep walking.

Even worse than the overwhelming pile of pieces and rulebooks, and even worse than the downtime, is the ridiculous endgame. If the heroes get their story advanced far enough, and if they've achieved their overall mission, they win. If Sauron gets to the end and completes his nefarious misdeeds, he wins. But if both do it at the same time, the entire game is settled with a brawl. One card-playing extravaganza later, your entire story boiled down to a fistfight. That is one weak-ass ending - but you're not going to see it every time. Most of the time, one side will win and the other will just lose, and it will be close but still awesome.

But in the end, the complaints pile up less than the glowingly positive elements. Sure, you'll spend an afternoon on it, especially if it's your first time, but the story is worth it. It's fun to battle evil, and it's fun to provide the foil for a band of brave heroes. In the end, I had a really good time playing Middle Earth Quest, and I look forward to playing it again. I think it's a perfect way to while away a rainy afternoon, especially if you can play it with people who are more concerned with fun and story than they are with balancing issues and whip-crack fast game play.

Summary

2-4 players (one of whom will have to be the bad guy)

Pros:
Tell an exciting story that you haven't seen a dozen times already
Some neat game play mechanics that get out of the way and let the heroes be heroic
Beautiful map, inspiring heroes, and frightening monsters
Basically, this is what I love about gaming

Cons:
Slower than waiting at the DMV
Overwhelming rules and pieces
Potentially unbalanced
Stupid endgame??
Matt Drake is a regular contributer to Fortress: Ameritrash and the author of the Drake's Flames blog, where you can read more of his crassly opinionated reviews.

 

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Comments (13)
  • avatardragonstout

    It just feels sloppy and clunky to me. Two things that stand out in my memory are the incredibly wonky secret victory conditions (at least one of which, working from memory here but I think it was the "kill almost all monsters" one, is almost literally impossible to achieve if Sauron realizes you have it and takes like one action in the last turn), the clunkiness of the plot card system that leads Sauron to actually *want* the heroes to foil his plots sometimes so that he doesn't have to waste a turn clearing an open space for a better plot card, and the incredibly pathetic hero "knockout" system that also leads to situations where the hero WANTS to get killed in combat because 1) the penalty is almost nothing and 2) getting killed in combat makes you wake up in the nearest haven, so you can get places faster. And those aren't made-up corner cases, either, those came up pretty quickly in the very few games of this I played. On top of all that, the event/adventure cards, despite being festooned with flavor text, are tremendously generic and unflavorful. I think I'd actually hold this game up as the exhibit A for the case of "FFG is terrible at development and playtesting". Of all the games Barnes has hyped to the heavens over at Gameshark, this was the most "how the hell did they pull the fleece over his eyes?" of them.

    Fun combat system, though.

  • avatarInfinityMax

    I thought it was fun, but there's no possible way I could refute all the stuff you said. You're actually completely right. I just like it, because even though it's a bit of a mess, it's also nice to play out a story in Middle Earth that isn't about Frodo and his increasingly misnamed fellowship of nine. If you're hoping for a 'good game', you're going to hate it. It's an adventure game, first and foremost, and we had a fun adventure.

  • avatarBulwyf

    Man talk about a game that sorely needs a 2nd or revised edition. This is one of those titles that could have been pure dead brilliant if it had lived up to all of its potential but came up short. The pacing is off, the itemization is off, the rules entice the players to follow wonky stategies and the end game victory condtions are just odd. Even so all of this is fixable and the potential of the game is such that it is worth fixing. As it stands now I wan't to love MeQ but I end up rating it as a solid "Meh". However it does play better with 3 rather than the full 4.

    -Will

  • avatarMattLoter

    Totally a mess, but I still enjoy it.

    The idea of either an official 2nd edition or even better, a well developed set of variant rules that deal with most of the little busted parts would be amazing.

  • avatarSuperflyTNT

    I played it once. Found it muddled. Shipped it off.

    Not missing anything, as far as I can see.

  • avatardragonstout

    Oh yeah, I forgot to mention that, since the victory conditions are messed up in so many ways, the game nearly always ends in a "tie" that is to be resolved by a final battle. Even worse, the final battle only involves a single hero. And since the heroes lose if they don't kill the Nazgul, the Nazgul's best strategy is not to kill the hero, but just to defend. Talk about anti-climactic!

  • avatarSagrilarus  - re:
    Bulwyf wrote:
    Man talk about a game that sorely needs a 2nd or revised edition.


    With any luck FFG will pick this one up and republish.

    My main memory from my one and only play was that I completely owned Putnam in my first battle.

    S.

  • avatarInfinityMax  - re:
    dragonstout wrote:
    And since the heroes lose if they don't kill the Nazgul, the Nazgul's best strategy is not to kill the hero, but just to defend. Talk about anti-climactic!


    I know, right?! That's a load of shit. I really was disappointed in that. One hero versus the Nazgul, and if it's a stalemate, the bad guys win by default. It's like the Superbowl finishing on a technical foul.

    Still like the game, but every complaint I've read about the game is completely valid.

  • avatarColumbob  - re: re:
    InfinityMax wrote:
    dragonstout wrote:
    And since the heroes lose if they don't kill the Nazgul, the Nazgul's best strategy is not to kill the hero, but just to defend. Talk about anti-climactic!

    I know, right?! That's a load of shit. I really was disappointed in that. One hero versus the Nazgul, and if it's a stalemate, the bad guys win by default. It's like the Superbowl finishing on a technical foul.

    Yeah, if the heroes draw cards that don't deal high damage, they're toast in the final combat. It's a pretty crap finale.

    The game has its problems, but it's still worth playing.

  • avatarhappyjosiah

    I agree with Dragonstout:

    Awesome combat system... not much else.

  • MerricB  - About balance in the game

    Just a few quick notes:
    With two players, the hero player plays TWO heroes, not just one. So, the number of heroes in the game is the same as for three players.

    With four players, the Sauron player gets more actions to compensate.

    However, the game takes longer with four, and the downtime is such for the hero players that I've generally found it much more fun with two or three (or I make sure I'm Sauron in a 4-player game).

    Two-player games I've finished in around 90 minutes, IIRC. I enjoy the game, but there are a lot more I would play before it, though I find it strategically and tactically interesting.

  • MerricB

    Err... with two players, the hero player gets two *turns* in a row, not controls two heroes. (Sudden brain fade there). Makes it more challenging when Sauron splits his focus, but that is troublesome for Sauron as well.

  • avatarBearn

    The game is a CLEAR case of FFG pushing a product out the door WELL before it was ready for release. It looked so good and promised so much and fell flat badly. You almost feel bad for the game and how badly it really does need a new edition. Doubtful it will ever happen though.

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