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Mice & Mystics - Preview

I am one lucky son of a bitch, and you are not. Unless you recently won the lottery or nailed Jessica Alba or something, and then you might also be lucky. Or if the woman you love just agreed to marry you, and you said, 'I'm the luckiest man in the world!', which is not actually true because the same thing happens to guys all over the world, like, every day. Come to think of it, there are a lot of reasons someone might be a lucky bastard. Many of you might be lucky. Heck, you might not have had your firstborn child burn your house down, which would, I dare say, make you luckier than me.

But today, I am lucky because I got to play Mice & Mystics.

My friend Jerry Hawthorne is a nerd from way back. He used to develop stuff for HeroScape, and he's worked on several other games besides. He's also the guy who designed Mice & Mystics, a game that is about to take the entire dungeon-crawl game genre and flip it on its head. And last night, I invited myself over to Jerry's house to try out the first chapter of this fantastic game.

Mice & Mystics is a game about flying lizards. The name is a decoy.

No, wait, that's not right. It's about people who get turned into mice and then battle rats and cats and giant centipedes in a fantasy realm of magic and adventure. It's magical and whimsical and a ridiculously good time, and you'll all be working together to defeat the evil Sinestro (or whatever the evil lady's name is. I can't remember because it's one of those fantasy names that were created by finding a handful of vowels and consonants that sound creepy together and capitalizing the first letter). You'll fight the enemies of truth and goodness using swords and spells and special abilities powered by cheese.

Yes, you heard that right, you'll collect cheese. And the cheese will help you do stuff like hurl lightning from your rod (by which I mean a long wooden stick, not something painful) or heal your wounded companions or smash the piss out of your enemies with a hammer the size of a toothpick (because, you know, you're a mouse). The wizard gets even more cheese to power his spells. You might say he's the cheese wiz. I would not, because that would just be silly.

I'm not going to go into the rules or the components or the art, because for one thing, the rules have been posted online and I hate reading reviews from people whose creative impulse stops after they finish repeating things. For another thing, we were playing a prototype, and while it looked good, it was not the final version. The final version hasn't actually been made yet, and so it would have been rather tricky to play on products that were not yet real things.

Instead, I'll attempt to relay the experience. The game starts off with a story - and this is no paragraph summation, it's a fully developed tale with an evil witch and her dark minions and a team of heroes who set out to stop her. In just about every other game, the story is the introduction (assuming you get a story at all). But in Mice & Mystics, the story is the game, and the game is the story, and you're telling the story until you finish the adventure and put everything back in the box. And after that, you're talking about it, and can't wait to see what happens next time.

For instance, when our intrepid mice jumped into the sewers beneath the castle, they landed in a current that dragged them downstream. A squad of evil rats followed them and attacked while they were vulnerable. One brave soul climbed out, soaking but resolute, and held off the advancing enemy while the rest of his friends clambered out on the other side. With a desperate attack, that stalwart warrior finished off the last of his opponents before leaping back into the water and relying on his friends to drag him to safety. It was very swashbuckly. That mouse was quite the hero (he was played by me).

Later, while attempting to alert the cook (the last human ally the mice had in the castle), the heroes ran afoul of Brodie, the castle cat, who grabbed the powerful wizard Maginos in his mouth and went on a spree of violence. That same heroic warrior from the sewers smashed Brodie's foot, forcing him to release the mage and abandon the kitchen. From this point forward, that mighty hero was known as the Cat Tamer, and was a fearsome foe against all giant opponents who would bar his way.

Later still, in the mouse-sized tunnels beneath the castle, the heroes were ambushed by a giant centipede and a particularly poisonous spider. The mighty hero stood his ground, but was overcome by the onslaught of the insectoid villains, leaving the fight to his three terrified companions. After a vicious (and decidedly close) battle, the surviving heroes were victorious, and were able to restore the powerful Cat Tamer and continue their escape.

Basically, this was a thrilling story. It was like living inside a beautifully illustrated cartoon. I could picture the desperate stands, the ferocious brawls, and the hurried flight through caverns teeming with danger and death. I could hear the battle squeaks and the clashing blades, feel the cold stones beneath my mousy feet, and smell the wet fur (though that smell may have been Jerry's dogs).

One exceptionally valid concern that you might have with a game like Mice & Mystics is that it could have limited repeat play value. I am always amused when I hear people with this complaint, people who say, 'but after I play it a dozen times, I'm not going to want to play again!' This complaint is amusingly ridiculous because I can count on two hands the number of games I've played a dozen times, and if you ask me, when you can play any game a dozen times before it gets old, then you've definitely had your money's worth.

But let's say you are concerned, because let's pretend you're one of the seven people in North America who plays a game more than three times before it gets boxed up and forgotten. In that case, you're right, once you finish the eleven chapters that come with Mice & Mystics (which will probably take more like 15-20 plays, since you're not going to win every time), you're basically out of reasons to play.

And that's why I asked Jerry what else was coming. His answer was immensely reassuring. Plaid Hat Games has plans for lots and lots of expansion material, including both physical releases and online expansions that will allow you to get even more play out of your game without having to spend another dime. Jerry made me promise not to tell you what's coming, but I'll tell you right now, it's going to be awesome. You're going to love it.

If you're on the fence about the preorder, jump off already. Mice & Mystics is a game designed to fill you with a child-like sense of wonder and adventure, and there's more charm in the first paragraph of the first chapter of the tale than there is in most of your other games combined. You can play it with little kids, and you can play it with a room of jaded old men. It combines everything I love in a game with an enduring story that you'll be talking about for days. I haven't enjoyed a game this much since Risk Legacy, and that was my favorite game of the last decade. This is the game every other dungeon crawler wants to be when it grows up.

For a limited time, you can order Mice & Mystics from Plaid Hat Games at an amazing preorder deal, and even score a couple promo cards. I strongly encourage anyone with even a passing interest in this game to take them up on this deal.

http://www.plaidhatgames.com/games/mice-and-mystics

Disclaimer 1: The creator of Mice & Mystics has been a friend of mine for many years. Almost a decade, actually.

Disclaimer 2: I've reviewed lots of games made by my friends, and have panned the bejeezus out of several of them. So if you're thinking of telling me I'm biased because I like the guy who made this game, you can kiss my bloated, hairy ass.


Matt Drake is a regular contributer to Fortress: Ameritrash and the author of the Drake's Flames blog, where you can read more of his crassly opinionated reviews.

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Comments (33)
  • avatarrepoman

    Ok, you sunuvabitch, I was telling myself I wasn't going to be dragged in by the hype machine again. I was telling myself I'd just wait until it came out and order it then if people said it was good. But you've sold me. I'm placing my pre order right now. But if it sucks...I'm coming lookin for you Drake..just so as you know!

    Actually I was afraid it was too geared towards children and juveniles as some of the early comments suggested but you say it's good for all.

  • avatarJexik

    I was gonna try to defend Matt's mother, then I re-read the first sentence.

    I've met Matt, but not his mom.

    I've played M&M too. It didn't melt in my hand.

  • avatarSuperflyTNT

    You stole my opener for Summoner Wars, Matt!!!!

    Yes, this game looks like distilled awesome, and while I've not played it, I've seen every little bit in the box, the cards, the everythings. It's really quite novel, and really interesting.

    I hope I someday get to play it.

  • avatarQPCloudy

    Sounds like a dungeon crawl that my friends as well as my kids will enjoy. Is it simple enough for the young ones?

  • avatarJexik

    The game recommends that you have one person who knows the rules well and is in charge of keeping pace in the story.

    After that, much of the rules is on the cards, and I've found with other games that 7-12 year olds are often better at keeping that kind of stuff straight than those over 50, once you've explained it to them.

    Somewhere out there is an interview with Jerry. He designed the game as a way to do something fun and get his kids excited about reading, so it should work... although having the designer present to answer rules questions probably helps.

    Since it is a coop, it's perfectly okay for one person to know the rules better than everyone else, but the basic turn flow is pretty straightforward.

    Disclaimer- I've also worked with Jerry before, back on the scape stuff, play testing Summoner Wars, and played this a couple of times too.

  • avatarSuperflyTNT

    James, didn't you playtest this...or weren't you involved in this on some level like Summoner Wars?

    Jerry's interview is here:
    http://boardgamegeek.com/blogpost/10697/interview-with-jerry-hawthorne-designer- of-mice-an

  • avatarShellhead

    I'm one of those seven people in North America. I probably won't buy Mice & Mystics, but I hope that I can get one of my friends to buy it.

  • avatarInfinityMax  - re:
    QPCloudy wrote:
    Sounds like a dungeon crawl that my friends as well as my kids will enjoy. Is it simple enough for the young ones?


    Like James said, you'll need at least one person who knows how the rules work, but Jerry plays it with his kids, and they're pretty young. We played it with four adults all over 40, and loved it.

    Repo, you can thank me after you play it. Or cuss me. I'm actually fine either way.

  • avatarQPCloudy

    Nice. This will definitely be something I'll pick up for the family. My 11 year old daughter will play Arkham Horror, Drakon, and Drizzt with me, but they are a little too complicated for my 9 year old right now. I think this will be great for her.

  • avatarhotseatgames

    Nice preview. The game certainly looks interesting. My kids are 5, and we've played many games, although lately I can't tear them away from Minecraft long enough to get into a board game. This one may do it... it would be a slam dunk if they could read.

  • avatarJexik  - re: M&M involvement
    SuperflyTNT wrote:
    James, didn't you playtest this...or weren't you involved in this on some level like Summoner Wars?

    Jerry's interview is here:
    http://boardgamegeek.com/blogpost/10697/interview-with-jerry-hawthorne-designer- of-mice-an

    Looks like I ninja-edited you there.

    I've played fewer than 5 sessions. I don't know if I've even offered enough feedback to warrant getting a free copy or get my name written down anywhere.

    What I played, I liked. Truth be told, I'm not as gaga for it as many people are, largely because I tend to play games with a bunch of dudes who are in their late 20s or early 30s who want direct conflict in their games. On the other hand, a solid co-op might go over well after some of our fallout with Risk: Legacy.

    If I had a wife &/or kids or saw my brothers' kids more often, I could see wanting to play it quite a bit. I know a couple of the WFU summoner wars testers are pretty stoked to play it with their girlfriends.

    Die luck is definitely there, but most people here shouldn't be too afraid of that. I know that Jerry loves luck in games. I remember on one big turn I was Maginos and was gonna do a big chain lightning thing to fry half a dozen baddies, but I totally flubbed the roll and Jerry laughed at me pretty loudly.

    hotseatgames wrote:
    Nice preview. The game certainly looks interesting. My kids are 5, and we've played many games, although lately I can't tear them away from Minecraft long enough to get into a board game. This one may do it... it would be a slam dunk if they could read.

    5 might be a little young. Watch your mice and cheese. They might find other uses. "They're having dinner!"

  • avatarSagrilarus
    Quote:
    I haven't enjoyed a game this much since Risk Legacy

    All the way back to September, eh?

    I'm holding off on this one, because to date you guys have batted .000 on games my kids would like. Throwing Co-Op into the mix is a big negative for me (no overlord position in the game, correct?) and a limit of four players means that I'll look for it in trade after I've had the chance to see it in real life.

    I look to compare the purchase decision on this to Mouse Guard, a legit RPG where I will be far more able to weave a unified story and play as many kids as I want. Granted Mouse Guard doesn't have plastic rodents, but it's also cheaper. "Tell a story" games have almost always fallen short with me.

    $50 for preorder means I'm going to wait for it in the aftermarket. Even discounted that's a high price for a pig in a poke.

  • avatarThirstyMan

    Someone better be bringing this fucker to WBC.....

  • avatarInfinityMax

    Out of curiosity, what other games have I recommended that your kids didn't like?

  • avatarJason Lutes

    GODAMMIT. Preordered.

  • avatarSagrilarus

    Sorry, I was speaking to the rabble. F:At as a whole can't seem to find a game that my boys will like short of Heroscape which I found at my local store. The last game I purchased that got a good rating here was Castle Panic, which tanked in under ten minutes.

    Glorious reviews for games not-yet available are truly the devil's work. My hit rate with games 10+ years old is much higher than for new titles. In fact I find they're anti-selective. The more glowing the review the less likely I am to buy now. Battleship Galaxies, Risk Legacy, Mousquetaires du Roy . . . glowing reviews were followed by big corrections in the opinions of the original writers.

    I don't mean to rain on Mice & Mystics which may turn out to be a killer play. It's just that it may not, and this kind of review gets my shields up. I'll wait until it's in the aftermarket for $35 before making the buy/no buy decision.

    S.

  • avatarSuperflyTNT

    The only 1 game I've revised my position on with any substance is Tikal, Sag. But I'm not "big name", so maybe that doesn't count! LOL

    You know what I did yesterday evening? I played Battleship Galaxies! And I liked it. I still taste ozone. That said, I just placed an order for Star Fleet: ACTA, and I now have all of the entire WizKids Star Trek Tactics line for use with said system, because sometimes you just want to play a 4 hour blast-em-up with a friend while sipping on some mint mojitos.

    I still have Risk Legacy, still like it, and still have more shit to open. The game has been set to pause since the original cast has respectively had and recovered from cancer, hit a deer and totalled their Cadillac (sad day indeed), been evicted and moved back to their parents, gone off to college, and finally, gotten this nasty inner ear disease that makes travel incredibly awful.

    So, at least one of the folks that regularly churn out drivel here is saying the same shit, more or less.

    And I won't be buying this, either, until it's been played through. The fact is that there are going to be plenty of folks that buy it, go "AWESOME" and then shelf it, never to be played again. So, six months after its release, that's when I'll trade them something for it, and I'll end up meeting two goals: putting the game in my hands for under 10 new spent dollars, and the other goal which I shall keep to myself as it's vicious and would be tasteless to elicit.

  • avatarInfinityMax

    Oh, OK. I was afraid I had steered you wrong. For the record, I hated Castle Panic.

    I still love Risk Legacy, though.

  • avatariguanaDitty

    mosquitoes du roy had corrections? it's a great game! the two times i've gotten to play it have both been nail biting great times.

    maybe not so much for 10+ boys. i dunno.

  • avatarMattLoter

    Risk: Legacy is still totally awesome!

    Castle Panic has always been a pile of shit!

  • avatarplaydead

    Have been tracking this one since it was announced. I don't make a habit of pre-ordering from the company but, after reading this, I made an exception. Good article, Matt!

  • avatarAncient_of_MuMu

    Sag, who has changed their opinion on Risk Legacy? I haven't seen that anywhere.

  • avatarSuperflyTNT  - re:
    Ancient_of_MuMu wrote:
    Sag, who has changed their opinion on Risk Legacy? I haven't seen that anywhere.

    Ah, the guy who wrote the original used dry erase, so there is no record.

  • avatarJexik

    I've not reversed my opinion of Risk Legacy either. I just played it earlier today in fact. I've played at least 23 games, split between two copies. It's the best game I've played in a long time that's not Summoner Wars. I've held off on doing a 2nd review because I want to play a few games after the supposed expiration date of 15 games. From a design perspective, I think the main impetus behind "no winner bonuses" after 15 plays is to prevent players from simply destroying every resource card in the game, because winners run out of relevant stuff to do!

    The fallout that I referred to is a case of fragile egos and 2 of the regular rotation of 5 we had swearing the game off because they take it personally when they lose a game of Risk. With people who have a thick skin and understand what Risk can be about, it's one of the best experiences in gaming you can get.

    I think it's unfair to say that we're batting .000 when most of the people saying "M&M should be fun with kids," are the same ones who'd tell you to get yourself a Rise of the Valkyrie set first.

    That said, I fully understand waiting for more judgment and reviews from other sources before spending money on it.

  • avatarSevej

    Matt's preview added one more game to the confusion: Gears of War, Descent 2nd Edition, Wrath of Ashardalon, and Mice & Mystics.

    I had refrained from reading the rulebook, but fuuuuuuuuck... a fellow Indonesian gamer posted Matt's preview...

  • avatarSuperflyTNT

    They're up at Origins right now, doing demos. The PHG Facebook page has some photos of them doing demos. So, you should see Colby's fanbase pushing out "first look" and "first impression" reviews here shortly.

    So begins the hype machine.

  • avatarplaydead

    Quick follow-up re. Mice & Mystics...I got to see the game yesterday at Origins. Guess I was impressed because I actually DREAMED about the game last night! Never had THAT happen before! Was back at Origins again today checking it out. I believe I'm smitten... :)

  • avatarcraniac

    Yeah, whatever *did* happen to Battleship Galaxies? I thought that game was going to change everything. What games haven't been crushed under their own hype lately? You just don't see small games being "discovered" and slowly building a base any more. The hype bubble rolls over everything.

    I really want to believe in this game but I'm also going to wait a little.

  • avatarSagrilarus

    The thing I'm starting to find amusing is that "pre-order" price is largely the same as "post-order" price from the discounters, and still higher than the resale price (generally around 50%) for a used copy. Wargames can get away with this a little more because it's possible that you won't be able to find a copy for sale due to short runs. For more mainstream games pre-order is really a chump deal.

    I still buy games at retail no and again or with a small discount and I'm fine with that because I have a copy in my hands to examine closely and better information from the Internet when I'm looking to buy. But there's some pretty compelling reasons to wait until the game has been out for six months, both financially and from a self-respect perspective. Nothing hurts more than to look at a chump game that you paid $75 for sitting on your shelf. The only thing that the hype machine has going for it is a Fear-Uncertainty-Dread feel that passes about three days after the game is openly available in the open market.

    S.

  • avatarrepoman

    That may be true Sag but lets not leave out the vote of support it gives to the company when you pre order.

    Like many war games, the pre order gives the publisher confidence to explore lesser known subjects or more daring themes than they normally would if they had go in blind with no assurances.

    Now I understand that may not be the case here because Plaid Hat was going to publish this game regardless of the level of the pre oders but by putting my money up I am indicating a level of enthusiasm for this very unique theme and perhaps not only Plaid Hat will feel comfortable taking some risks in the future.

    I am in agreement with you that looked at only through the lens of emotionless economics it doesn't make a lick of sense. However, looking through that lens a person is a fool to buy any game new.

  • avatarlfisher

    Mousquetaires is as great as ever.

    I also thought M&M might be too kid/family oriented, but now you are tempting me to order it.

    BTW is Zev really doing ToTAN:Cthulhu? (he mentioned this on BGG I think).

  • avatarSuperflyTNT  - re:
    repoman wrote:
    That may be true Sag but lets not leave out the vote of support it gives to the company when you pre order.

    Now I understand that may not be the case here because Plaid Hat was going to publish this game regardless of the level of the pre oders but by putting my money up I am indicating a level of enthusiasm for this very unique theme and perhaps not only Plaid Hat will feel comfortable taking some risks in the future.

    Dude, if you only knew. Suffice to say, no. Sending them money means that they will get paid, and continue to make games. They're still a small company and they need the money, but the idea that preordering will get them to "take risks" is not the case. But if you like the art, the game styles, and all that, fuck yes, preorder it because they do need the money. It's still a very small company, and one bad game could destroy them.

    But for every game they have getting ready to print (M&M is currently being printed in China as I write this) there's one in the final playtest stages and another in the pre-production stages. He's got a game that's absolutely mind-blowing coming out next, one that I think will completely redefine what people think about a certain type of game. It would be an auto-buy for me just like M&M would be.

  • avatarSagrilarus  - re:
    repoman wrote:

    Like many war games, the pre order gives the publisher confidence to explore lesser known subjects or more daring themes than they normally would if they had go in blind with no assurances.

    I disagree. I think pre-order reduces the incentive to explore daring themes or daring mechanics and if you want to see this in action reread flim flam's interview article with Adam Starkweather. When he proposes innovative approaches to games (during the R&D and preorder phase) he gets the beat-down, all from players that haven't even seen it in action. Preorder pushes publishers to produce "safe" materials.

    Innovation comes when someone drops something truly different, ready to use, in front of the customer. Asking the public what they want as often as not produces the same stuff that they already have.

    Straight up? I'm very happy to see Plaid Hat reaching in new directions and I think it's companies their size that really drive the leading edge of the industry. But if they had come out and said "we need 1000 preorders before we print our first copy of this game" it may not have ever gotten onto the market. This game is coming out because they're taking a chance. I happen to have a scotch next to me, so I'll drink to that.

    S.

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