Articles Reviews Next of Ken, Volume 60: Midtown Music Festival, Magic, Netrunner, and Shadowrift!
 

Next of Ken, Volume 60: Midtown Music Festival, Magic, Netrunner, and Shadowrift! Next of Ken, Volume 60:  Midtown Music Festival, Magic, Netrunner, and Shadowrift! Hot

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It was a hectic September full of gaming, music, and travelling; I'm hoping to get everyone updated, as a lot of what I wrote in September was written in advance.  So we've got a lot of catching up to do--let's see how much of it I can knock out this week.  Join us, won't you?

 


I Will Walk With My Hands Bound, I Will Walk With My Face Blood

 

Garbage Band PhotoGot to knock off two bands from my "bucket list" to see live, one extremely overdue.  My wife and I went to the Atlanta Midtown Music Festival in September, where I was able to see both Pearl Jam and Garbage play. 

Garbage put on a great show, and it was a wonder they did because they had tweeted that their hotel, the "W", had no water when they arrived.  They then had to go perform in the 80+ degree heat.  ("'W' doesn't stand for water, apparently" lead singer Shirley Manson tweeted.) 

Didn't matter as they put on a fantastic show, running through a lot of old favorites and several from their new album as well.  They thanked the fans profusely for sticking with them even though it had been seven years since their last album.  To me, it was worth the wait. 

We also saw Adam Ant impressively running around stage in full Napoleon gear.  He definitely had some manic energy despite the mid-day sun. 

That night was when Pearl Jam took the stage, and by that point the crowd was obscene.  We pushed our way near enough to the front to see, but there was a freaking sea of people there.   

They haven't lost a single step, ripping into "Why Go" to get everyone pumped up.  I have a great amount of respect for bands that sound every bit as good live as they do in the studio, and that's Pearl Jam to a tee.  They just killed it, each and every song.

They're one of my favorite bands, but I wonder if they'll start slipping more and more into that Rolling Stones territory--you know, where fans just don't give a shit about your new material.  While the crowd sang in throaty unison for "Jeremy", "Black", "Given to Fly", and others, there was considerably less energy when they launched into something from more recent times.  I have to shamefully admit that I can sing right along with a giant chunk of their catalog, but recent stuff...just not as much.   

Not that it isn't great stuff--they keep putting out great albums--but as you build a catalog and a devoted fanbase you reach this inertia that you almost have to drag the fans along with. 

Anyway...I'm sure at this point that everyone who has wanted to see Pearl Jam has done so, but if you are like me and just hadn't had the chance, go and see them.  Mike McReady's extended solos alone are worth it...the man can shred.


How Far Can  You Take It, Til You Realize

I went to my first Magic: The Gathering event in forever, mostly because it was free and two of my sons had shown a recent interest in playing Magic. Magic E card

I've gone on the record many times as saying how much I disliked Magic limited/booster play...well folks, I have to eat my words, as that environment has come a loooooong way since those early days. 

Don't get me wrong, you'll still be cobbling together a deck full of cards you'd never use in serious constructed play.  Just not happening--overcosted, underpowered.  However, what's really interesting is just how much cards can shine in that Limited style of play, becoming superstars in their own right. 

It felt great as I went undefeated in my pod, getting some prize packs for my trouble.  One of my sons won his last game to avoid getting shut out, and he pulled a Nicol Bolas in his prize pack (ultra-rare main bad guy from the current storyline.) 

We did have a great time and I know that whenever there's another Magic Celebration, we'll be there.  Just too much fun, and best of all, it was free.  You can't beat that.

 

 


Fingers of Despots Turn on the Lights

The same day of the Magic Celebration my brother picked up a copy of the Netrunner Core Set.  I'll be honest in that I wasn't likely going to buy it as I've really soured on Fantasy Flight's LCG models with their weird card distribution engineered solely to get you to buy more core sets--just stupid, stupid, stupid.  But that's been hashed out elsewhere.  There's also my immense dislike for Lord of the Rings LCG, but we won't get into that right now either. 

Android NetrunnerI really liked Netrunner back in the day, and hoped that FFG would be able to just bring us a decent game without mucking it up with their "new and improved" style of game reimaginings.  As these don't always go according to plan, these are generally a mixed blessing. 

I was pleasantly surprised though with how well the Core set has played so far.  The ability to mix up Runner and Corp identities really puts it over the top in terms of variety, and they've thankfully muddled very little with the core experience, making only minor changes. 

The old gameplay is all there; the runner looking for openings, paranoid about what's behind every card, what's lurking in every Data fort.  The Corp completely paranoid as well, trying to protect everything at once with what seems like pitifully few resources.  It's definitely the same feel to the game with some great new tweaks. 

It's not perfect, though, at least from purely playing out of the Core set.  We've found that the Corp's available Ice and especially Agendas are borderline pathetic.  A lot of the Ice won't end runs or are super-expensive to rez.  Plus the decks with their low-point Agendas mean you're playing so many you're often drawing a glut of them with nowhere good to put them.  I just don't remember that being an issue as much, even with starter-only play with the original game.  Maybe time has clouded my memory, who knows. 

I'm not saying you can't win with the Corp, but at this point they're not nearly as much fun to play.  The Runner gets to have all the fun at first, we'll see if they tweak this with some better Corp cards and some higher-point Agendas so you're not playing a Corp deck with freaking Agendas spilling out of it every other damned turn. 

I will give this the preliminary thumbs up.  It has the usual Core Set issues, as there are cards you'll want more of than they included (thanks, FFG!) and I think the Corp has some evolving to do to reach their old levels of fun gameplay.  But the new and improved art is great, the gameplay is still as smooth as ever, and the retheme to the Android universe actually adds some theme and character to the otherwise generic cyberpunk universe, which is welcome. I think they're on the right track here, and certainly this is a reprint of the "Cosmic Encounter" caliber.  Well done, guys and gals at FFG.

 


Caught In Their Paralyzing Embrace, Maybe It's Time to Turn Myself In 

We've played a few games of the new co-operative deckbuilder Shadowrift, which is as far as I know the first one to be purely co-operative--Rune Age shadowrifthad a co-operative mode, so I guess that's actually the first, but I digress. 

We've only gotten a couple of games in, and like most co-operative games it's all about "putting out fires."  In this case though the game manages to feel like a nice combination of Adventurer-leveling and tower defense.  What I mean by the Adventurer-leveling is that there will be a selection of cards out, and with the different types of fires to be handled, you'd do best to decide who's going to be what "class", so to speak.  So you'll need your tank, your healer, your money guy, and each player can set out to build their decks along the way to help them meet that goal. 

They'll be dealing with a heavy clock though as one of the evil races in the game will present different threats, demanding you respond to them before they make their way across the 3-spot "board" made of cards that they travel on.  Each enemy has an AI 'script' that they'll follow as they move to each space, ranging from nothing at all to doing harm to the village and its citizens, killing them and leaving corpses behind. 

That's the really innovative thing about it, I think, as you're not only building individual decks but managing a Village deck that has a selection of Villagers that can provide you assistance from turn to turn.  There's also a deck of Travellers that you can play resources to get them placed into your Village deck, improving your options.  However, not all of these potential guests are wanted, as some are infiltrators and assassins that will have detrimental effects of the heroes.  Note that these are in addition to dealing with the monsters that keeps spewing from the Shadowrift Cardsmonster deck, attacking you turn after turn. 

You can lose multiple ways, as is normal for these types of games.  Some monsters have 'instant win' clauses on their cards.  Also if you ever only have face-up Infiltrators and/or corpses in your Village display, the Village has been overrun and the heroes have lost.  What's unusual though is there are two distinct ways for the heroes to win.  One way is sealing the titular Shadowrifts, cards that emerge from the spawn deck and you'll need to seal a certain number of them to win.  You can also win by building every wall in the wall deck, though that's not as easy as it sounds as some of them are crazy expensive to build. 

Could there be an alpha problem?  Probably.  Could be taken to a different level even as someone starts dictating not only what people play, but what type of decks they start building.  My tip, as always, is not to play with assholes like that.  That's all I can really offer. 

I need to play this a lot more, obviously.  It has the feel of the familiar mixed with some cool new concepts that makes it feel fresh.  It has some spots where it sort of lurches along though--everyone taking their turns at once means that some needed structure is often missing.  It doesn't help that the rulebook is actually kinda bad, so bad in fact that the designer has already been working on a revised rulebook that's more clear (and includes a diagram of set-up, dammit!) 

With the different villainous races having a variety of threats to bring at you, coupled with the randomization of the bank every game, should add plenty of replayability.   

It's worth checking out.  The usual disclaimer about "if you hate deckbuilders, this won't likely sway you" applies.  It's a step in a new evolutionary direction, but it's not a giant leap, just a pleasant change of pace.

 


 

And that's going to do it...man, I still have plenty of games to talk about, so come back next time for another super-potent episode of Next of Ken.  So until the Hulk and Iron Man's bromance comes to fruition, I'll see you again real soon. 

 

Dim lights

 

 

 

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Comments (26)
  • avatarBlack Barney

    nice write up on Magic. You had a much better time than I did when I tried to go back to playing in real life last September once. I never went back.

  • avatarKen B.

    Yeah, Magic's a very cool, but very dangerous thing. No game is as wide-open as it is in terms of what's out there, what you can do. But unless you stick to Limited formats, there's a gaping money pit waiting to gobble you up...and so few of us--those in this hobby--have the willpower to resist once we're dragged in, kicking, screaming....giggling?

    The answer for a lot of people was "Limited" but man, Limited used to *suck* so royally. They're really turned that whole thing into something fun. Most creatures now do something and aren't (for the most part) stupidly overcosted at their common levels. So the game is much more interesting.

    Good on ya for resisting the allure, it is certainly a siren song that has re-snared many players over and over again...."Just when I thought I was out...they pull me back in."

  • avatarBlack Barney

    well, it scratched the itch enough that I play it all the time in the Duels of the Planeswalkers formats popular on consoles and PC. Which is basically "limited" as well. The latest core set is brilliant for drafting and my friends and get together once a quarter to do a quick booster draft. but I'm not showing up to Friday Night Magic or anything like that again.

  • avatarMichael Barnes

    That's good to hear that Adam Ant is back in the costume...I kind of wish that I'd gone to see him, but I dunno, without Marco, Merrick, Terry Lee, Gary Tibbs (and yours truly)...it ain't the Ants. He had a bad patch a couple of years ago, he was living in Tennessee (!) and I believe he did some time in an institution.

    The last time I went to Music Midtown, we snuck in. It was a madhouse. I saw The Cult, Al Green, Public Enemy, Steppenwolf (we literally walked up as they played Born to Be Wild and then Magic Carpet Ride- done!), Cheap Trick...some other folks, I can't remember who all it was. HEAVY drinking that day. I do remember throwing up in a trash can while the Wallflowers were playing their hideous cover of "Heroes". But it had gotten to where it was a pretty decent festival. Then, suddenly, it shut down. This is the second year it's been back but it still seems like they're not at the level it was before.

    I saw Pearl Jam in 1992, on Lollapalooza. They were second on the bill. Lush opened, and I was among about 15 other people watching them at 2pm in a giant arena. I left to get a drink, came back, and the entire fucking venue was completely packed to see Pearl Jam. Then they all left except for me and those 15 other people that watched Lush. We stayed to see The Jesus and Mary Chain.

  • avatarMichael Barnes

    Oh, and Shadowrift looks like a posterchild for my "Kickstarter games- here today, gone tomorrow" argument.

  • avatardragonstout

    I went to the Magic Celebration last year with my wife, as her very first Magic tournament, and she had a *blast* (as did I). I forgot to tell everyone here to go this year (and couldn't go myself).

    That said, the format played there, "Pack Wars", doesn't even hold a candle to how fun booster drafting is, or even sealed-deck; Pack Wars is definitely THE least skill-intensive limited format (and is GREAT for super-casual events like this for that very reason). Ken, you owe it to yourself and your kids to do a real booster draft of the new set, Return to Ravnica, on track to be the most popular set they've ever printed. Or even Magic 2013 (M13), as Black Barney referred to (and as you played at the Celebration), which despite being a core set really has a lot of richness and subtlety to the drafting. The most of any core set they've ever printed, I think, though still less than an expansion set.

    No doubt that Magic is dangerous, though. Glad you finally came around to appreciating Limited, it really is the "safe" way to play. Though of course, Cube is safest (no expenditure once its built), and also satisfies your power craving...

    Lastly: really curious what limited formats you were playing back in the day that sucked so hard. What sets, basically.

  • avatarKen B.

    Dragonstout--it was like fifth or sixth edition, maybe? Godawful sets FULL of vanilla, overcosted, no-ability creatures. I think they were still trying to stabilize the power level in those days. Lots and lots of crap commons.

    Remember those intro starters they used to do? *Shudder* The event decks and newer intro packs are waaaaaay improved over the old days.

  • avatardragonstout

    Oh gawd, no wonder you hated limited. I can't imagine drafting fifth or sixth edition. Those are just generally awful core sets period, and core sets honestly didn't get good to DRAFT until Magic 2011 (though I like Magic 2010 as a "teach-the-very-basics" draft format, moreso than any other draft format ever).

    By the time those core sets you're referring to were out, though, they had *decent* draft formats with the expansion sets. I recently drafted some old-school Mirage-Visions-Weatherlight and Tempest-Stronghold-Exodus, and actually the TSE drafts gave me one of my all-time favorite draft decks ever. It is a pretty different experience from drafting modern sets, though (which was part of the appeal for me), and certainly the number of decent cards at common is way lower than nowadays; you've gotta stretch for playables with those old sets (but then that's mixed with random insane game-winning bombs at common like Rolling Thunder or Capsize, which they avoid nowadays).

  • avatarSuperflyTNT

    Heh, I saw PJ back at that same opening tour of LPLZA too. But we were there for a lot of bands. Living in San Jose it was crazy...there were gangsters there to see Ice Cube/Ice-T/Cypress Hill (before they sucked, meaning at any point before their second album), and the metalheads to see Ministry....it was crazy. Many beatings ensued over colors of hats, shoes, rags, what-have-you, but it wasn't as bad as reported. Just usual gangsters doing retarded ganster shit and not knowing how to act.

    I was there solely for RHCP, Soundgarden and Pearl Jam, still much of my "favorite bands ever" group, but Ministry rocked too..I'd never even heard of them. A buddy got backstage to hang with Alain Jorgensen since his old buddy from FL is the guy's brother. We never ended up seeing one another there, so no coattails for me to ride on, but still, awesome shit.

  • avatarColumbob

    To be fair, I thought 2009's Backspacer (PJ's latest) was pretty strong and their best since 98's Yield. Check it out.

  • avatarrepoman  - re:
    Michael Barnes wrote:

    I saw Pearl Jam in 1992, on Lollapalooza. They were second on the bill. Lush opened, and I was among about 15 other people watching them at 2pm in a giant arena. I left to get a drink, came back, and the entire fucking venue was completely packed to see Pearl Jam. Then they all left except for me and those 15 other people that watched Lush. We stayed to see The Jesus and Mary Chain.

    I too went to Lallapalooza that year and pretty much the exact same experience. Amphitheater was pretty much empty for Lush.

    Pearl Jam came on and it was packed. And let me just say that they put on one of the best damn live performances I have ever seen. In the middle of the afternoon. Back when they were young, and hungry, and angry, Pearl Jam was just fantastic.

    Then The Jesus and Mary Chain came on and the place was a ghost town again. Me and around five other guys stayed to see them play. I loved the album Honey's Dead. The lead singer, Jim Reid, got all pissed about how few people were there to see them and started bitching out the audience and having a temper tantrum. All the while I was thinking "Hey Asshat, you're yelling at the five guys in this place that actually like you."

    I'm glad to see that Garbage might have gained some humility...well Shirley Manson anyway. When they were first becoming popular they appeared at a Christmas concert put on by a local radio station. I ran into the band at the strip club next door where me and my friends had gone to grab a beer in between acts and not have to deal with the 1000 idiot kids at the all ages show. Well Garbage was in the strip club playing pool and we introduced ourselves as fans and how we really enjoyed their set. The guys were nice but Shirley Manson was a bitch.

    Amazing what 10 years of struggling to pay they rent will do to arrogance.

  • avatarEgg Shen

    I've only seen Pearl Jam once (during their Riot Act tour) and it was easily one of the best shows I'd ever been to. They were playing three special shows in Boston and they committed to playing every one of their songs over the three days without repeating any. They actually came out before the "opening band" to perform an hour long acoustic set. Then they proceeded to play for 3 hours going way over the outdoor venue's 11:00 PM curfew. It was a great show and I got to see some rare songs that night.

    Over the years Pearl Jam has crept up towards the top of my favorite bands list. I agree with Columbob that 2009's Backspacer is a very solid effort. Easily their best stuff in years.

  • avatarwice
    Quote:
    I'll be honest in that I wasn't likely going to buy it as I've really soured on Fantasy Flight's LCG models with their weird card distribution engineered solely to get you to buy more core sets--just stupid, stupid, stupid.
    [...]
    It has the usual Core Set issues, as there are cards you'll want more of than they included (thanks, FFG!)

    I have seen this complaint on BGG several times, and, frankly, I don't understand it. The three card limit (you can have only three copies of the same card in your deck) is exactly that: a limit, not a necessity. Unless you are a completist (or a very obsessed tournament player), you don't need to have three copies of each card. The Core Sets of recent years' LCGs are created in a way, that you can have an enjoyable experience without the need to understand deck construction. You just grab one faction deck, add a couple of neutrals, and you are good to go. If it had a "complete set" of each card, then they should also include a painful description for casual players about which cards to include in their starting deck for it to be balanced. And, believe it or not, the vast majority of people, who buy LCGs, only buy the Core Set, for casual play (just compare the number of owners of, e.g., Warhammer: Invasion (4251) and its best selling expansion (1464)).

    Yes, FFG probably doesn't mind that completists will buy three Core Sets, and it would be nice, if they released complementary sets, that contained the missing copies. But I don't think it's a big issue if they don't. All the expansions contain exactly three copies of each card, by the way.

    Ironically, if there were no card limit in the rules, nobody would complain about the number of cards in the Core Set...

  • avatardragonstout  - re:
    wice wrote:
    Ironically, if there were no card limit in the rules, nobody would complain about the number of cards in the Core Set...

    People absolutely *would* complain about the lack of card limit, though, much louder than complaining about the core set lumpiness, so I don't know how "ironic" it is...

    Ken pointed out in his review that the preconstructed decks in the core set, as is, have various issues that make them not as satisfying or well-rounded as the old randomized Netrunner starters...so naturally, a huge draw of the new Netrunner is the deck customization. And a big part of the appeal of deck customization is that you build your own deck, and then play against friends or people at the game store who also built their own deck, in order to test how well you made your deck. You can make your deck off a single core set, but if you play against someone who bought three core sets, you'll feel underpowered. So I don't think you need to be "very obsessed" to feel like you're being somewhat forced into three core sets.

  • avatarJoelCFC25

    I can sort of understand wanting a 2nd core set, if for no other reason than to have another set of neutral cards to have multiple decks ready to go at a moment's notice. A 3rd core set is a level of OCD/completionism that is just alien to me.

    As a casual player, I'm thrilled with their model. I get a game playable out of the box at an attractive price point, and I can opt-in (or not) to later expansions as I see fit. At least as far as the 1x cards were concerned, I think the number of non-unique ones could be counted on one hand (I'm going from memory, apologies if this is off base).

  • avatarwice  - re: re:
    dragonstout wrote:
    wice wrote:
    Ironically, if there were no card limit in the rules, nobody would complain about the number of cards in the Core Set...


    People absolutely *would* complain about the lack of card limit, though, much louder than complaining about the core set lumpiness, so I don't know how "ironic" it is...

    Whether or not they would complain about the lack of card limit depends on the design of the game. I can imagine that it's possible to create a CCG/LCG, where the lack of card limit wouldn't break the game at all. Not a CCG/LCG, but e.g. in Dominion you can easily have 10 copies of the same card in your deck (or even more, if you count money cards), where 10 is an obviously arbitrary number, and it still works.

    And yes, I think it's ironic that the fact that they can have at most 3 of the same card in your deck makes people absolutely want exactly that many cards, while if they could have as many as they want, they would just buy the number of sets they see fit, without a word. If the rule was that you must have 3 copies of each card in your deck for tournament play, then the outrage would be absolutely understandable, if there were less than 3 copies of some cards in the Core Set.

    Quote:

    Ken pointed out in his review that the preconstructed decks in the core set, as is, have various issues that make them not as satisfying or well-rounded as the old randomized Netrunner starters...so naturally, a huge draw of the new Netrunner is the deck customization. And a big part of the appeal of deck customization is that you build your own deck, and then play against friends or people at the game store who also built their own deck, in order to test how well you made your deck. You can make your deck off a single core set, but if you play against someone who bought three core sets, you'll feel underpowered. So I don't think you need to be "very obsessed" to feel like you're being somewhat forced into three core sets.

    I think what he said was that the Corporation decks have some very shitty cards, not that there's not enough of them, but correct me if I'm wrong.

    Anyway, I think LCG Core Sets are always for demo purposes: until there are a couple of expansions available, it doesn't really make sense to start the deck-construction stuff. There are not enough different cards in the Core Set for that.

    But let me repeat: I think it would be nice, if FFG released complementary sets for their Core Sets, so people, who wanted all the available options, wouldn't need to buy three Core Sets. And I think they don't do this exactly because it's better for business.

  • avatarColumbob  - re:
    Egg Shen wrote:
    I've only seen Pearl Jam once (during their Riot Act tour) and it was easily one of the best shows I'd ever been to. They were playing three special shows in Boston and they committed to playing every one of their songs over the three days without repeating any. They actually came out before the "opening band" to perform an hour long acoustic set. Then they proceeded to play for 3 hours going way over the outdoor venue's 11:00 PM curfew. It was a great show and I got to see some rare songs that night.

    That's awesome. I remember seeing them on the next tour (2006 I think) in Ottawa and them playing past curfew at the venue (11:30), they actually turned on the arena's big potlights at that time to signify show was over but the band played on for another 10-15 minutes anyways with everybody rubbing their eyes.

    Weirdly I've seen shows go past that time over there, so WTF.

  • avatardragonstout

    Yeah, but "unique" doesn't mean you can only have one in your deck. For a LONG time, Magic players were afraid to put more than one, maybe two of a specific legendary card in their deck, for fear of the second one being a dead draw; until someone just realized that "no, Meloku and Keiga are just THAT good" and jammed four of each in their deck regardless of the dead draw problem. If a "unique" card is essential to a strategy, then maxing out can be plenty correct.

    Also, even if you can only count the non-unique ones on one hand...heck, even if there's only ONE card that's a one-of...if that card is good enough to be a 3-of, you'll still be at a disadvantage against someone who bought 3 core sets.

    I mean, I play Magic, so it's not like I think Netrunner is really expensive. But to pretend that it doesn't have rares, uncommons, and commons, just like a CCG, is nuts.

  • avatarwice  - re:
    dragonstout wrote:
    I mean, I play Magic, so it's not like I think Netrunner is really expensive. But to pretend that it doesn't have rares, uncommons, and commons, just like a CCG, is nuts.

    Yes, it has, in the Core Set, but not in the expansions. And if you are a serious player, you will likely spend much more on the expansions than the price of two additional Core Sets.

  • avatarKen B.

    To clarify, yes, it's the shitty cards in the Corp decks especially that make the second Core set "mandatory". And even then we'll just have to make do until the Corp gets better agendas, period. (I do not ever remember them being this shitty, nor being of such a low point value you were forced to play with so many.)

    And to also clarify, I think it's much less of an issue with Netrunner (the core set thing) than either Lord of the Rings (Gandalf is a full-compliment-of in every deck you'll ever run, ever, and there are several sphere utility cards you get one of in a Core) or *especially* Game of Thrones LCG's core set, which I found especially bad, even if I liked the concept of the game and the setting.

    But there are definitely cards in that Core for Netrunner you only get one of and you'll want 3x of, because they're good and they make your deck run more smoothly. Just how it is.

  • avatarJoelCFC25

    I get that you can max out the number of any card in a deck, even if it's unique. Sure, having 1x when other people have bought more to get 3x would put me at a disadvantage at times. As a casual player, I just can't foresee the prospect of playing so much that it'll matter to me to be able to hack it against tournament-level people. I'm satisfied with a playable game and even limited deck-building in the future.

  • avatarKen B.

    And I agree with that too, Joel. Netrunner's core set, more than any of their others, has that playability out of the box. And if you never played the old version, the relatively janky ice and agendas for the Corp won't bother you at all.

    It's probably an effort to make the game more fair--old Netrunner, at least constructed, was just a broken mess. Either the corp turbo-gunned agendas (there are very, very few "agenda advance" ops in this version) or the runner put together a degenerate run/credit engine that would just ignore every piece of ice and cherry pick whatever it wanted.

    So this feels more balanced, but I do think they went too far on balancing the corp. Instead of imposing, they feel weak.

  • avatardragonstout

    I'm talking out of my memory of the Android Netrunner cards I saw, but I *think* that the Agendas seem a little better for the corp than the old agendas; better difficulty-to-points ratio for the most part (outside of the old broken-ish ones like Corporate War or Tycho Extension). Lots of 3-difficulty agendas in Android Netrunner.

    The ICE, though, look way worse at actually stopping the runner.

  • avatarKen B.

    Oh man, I used to love Tycho Extension! That was the 4-4 one that let you run much, much fewer agendas in your deck. That card was awesome. I think the fan committee or whatever banned it later on just for variety's sake, so I guess that's not a fair benchmark.

  • avatarjay718

    I saw the last song of Pearl Jam's set when they opened up for The Red Hot Chili Peppers with Smashing Pumpkins as the second supporting act in '91. I had never heard of them before and didn't really care much for them. A few months later they were huge. I spent years bashing them out of youthful ignorance, but I listened to their first album at a buddy's house a while back and was taken aback at how good it sounded.

  • avatarJoelCFC25

    I played a few games last night to get a feel for the Runner factions. More than another core set, I feel like I need to do some very basic deck tuning just to replace worthless, costly-to-use icebreakers with out-of-faction ones that actually work efficiently.

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