Articles Reviews Barnestorming #09832- Article 27 in Review, Wii U, Captain America, Phil Spector
 

Barnestorming #09832- Article 27 in Review, Wii U, Captain America, Phil Spector Barnestorming #09832- Article 27 in Review, Wii U, Captain America, Phil Spector Hot

Barnestorming #09832- Article 27 in Review, Wii U, Captain America, Phil Spector

Game comes with a hammer.

On the Table

Kind of in a gaming drought lately- but I have played Dan Baden’s Article 27 a couple of times, and I love it. It’s a great negotiation game that feels inspired by classic proto-hobby games, and it really feels quite different than other games in the genre out there. We played it a couple of weeks ago after playing the absolutely worthless City of Horror- another negotiation game- and it felt so refreshing to play such a focused game with just a couple of smartly used mechanics instead of a bunch of bullshit, phony theme elements. Exploding water tower…heh, I think that was my most hated game of the year. Anyway, Article 27 is great and I reviewed it. I don't really like to review friends' games due to obvious reasons- particularly if I've played prototypes or may have influenced design decisions- but I haven’t seen Dan in some time, and I didn’t even know he was working on this. I thought he was still trying to find a publisher for Firehouse Flop

Tried to get a review copy of Legendary, was told they gave out of review copies. Won’t buy another deckbuilder, but I sure would like to play it. Anyone try it yet?

On the Consoles

I have a Wii U, it’s OK. I’ve only played NSMBWU or whatever and Darksiders II.  NSMBWU a new Mario game alright, and it’s a good one at least. Darksiders II is…odd. It seems strangely unfocused and clunky, but there’s a lot I like about it.

As for the Wii U itself, it’s a strange mix of incredible potential and frustrating oversight. Some really, really stupid things abound. Like, why do I have to have a Wiimote and nunchuk (not included) to control games in Wii emulation that can use classic controller? Why does the Gamepad have to charge on a plug rather than USB? Why doesn’t the Gamepad power down to conserve battery when you’re watching a Netflix movie?

But there are some cool things…the MiiVerse thing is surprisingly cool- folks can draw pictures and messages that show up in your MiiVerse view. The gamepad is really, really great for menus, maps, and so forth. And it is pretty darn cool that you can play NSMBWU solely on the pad with the TV off.

So an incomplete for right now. Want to see more games.

Also playing lots of Black Ops II. I’m really liking this one. Apart from the solo campaign, which is the worst COD campaign to date.

 

On IOS

I’d get Balder’s Gate for IOS if I weren’t already swimming in entertainment options elsewhere. Other than that…still on hiatus.

 

On the Comics Shelf

The main thing I’ve read since the break was Brubaker’s Captain America run. I started reading it back when Comicpocalypse 2012 first started a few months ago, but dropped off to read something like 500 other books. Shouldn’t have, because it’s one of the best superhero runs I’ve ever read. Not quite Simonson Thor level or Morrison Batman level (yet), but it’s really damn good.

The genius of it is how it handles Cap as a character, and how his weakness really is his heart. The way he still believes he can get through to Bucky despite everything that happens is genuinely optimistic, and it really shows why Cap is a good man- and a hero. I love how Cap is presented as on edge, somewhat fragile, uncertain, but struggling to do what’s right. He’s not a dark, grim figure in the book at all. He’s a man doing what he does best.

I also love how the more SF/comic book elements are managed. It’s a pretty realistic book overall, but the Cosmic Cube, Bucky riding an AIM robot spider, Red Skull possessing a guy…it’s all there, but it’s just not really a big deal.

Just started on Brubaker’s Fatale, which is described as a noir book with a touch of Lovecraft. That could be terrible. Pretty sick of Lovecraft anything right now, but I’ll give it a shot.

Other stuff…the new Thor book, God of Thunder by Jason Aaron (Scalped) is only two issues in but it’s a must-read at this point. Great stuff. Also read some of his Incredible Hulk run, which was silly but fun. Hulk versus hulked-up sharks. Why not.  Bendis’ All-New X-Men may be really good- another one just two issues in, hope his crappiness doesn’t ruin it. Allred/Fraction’s FF, not really interesting. New Deadwardians, a Dan Abnett thing, starts out kind of dull but it’s actually pretty compelling. Even though it’s about zombies.

Started reading Astonishing X-Men again to give it another shot…man, it just sucks. I feel so empty and meaningless reading it. It’s so facile and shallow. Half of the first arc is the X-Men bickering and acting snarky. The villain is stupid and says made-for-the-movies one-liners, which I hate. I was looking through the letters columns in one of the issues and someone really kind of hit it on the head, although they meant this as a positive. They said it was like reading the X-Men as an Archies comic. That’s exactly what it feels like. I honestly don’t think I can carry on with this book, even for just trash reading. I have no clue why it’s held in such high esteem, unless it’s simply because there are so many BAD X-men books out there.

 

On the Screen

The Christmas specials are starting to make their rounds…River is all up in to the Rankin Bass stuff, which is exactly what I want to happen. Rudolph is playing heavily right now, which is fine by me since it’s awesome.  I freaking love that the one reindeer’s name is Fireball.

I finally found a legitimate DVD copy of The Life and Adventures of Santa Claus, which is their last- and weirdest- special. It’s sort of a pagan take on Santa Claus, written to appeal to kids raised on He-Man and Thundercats. Haven’t watched it yet, but very excited to see it again for the first time in decades.

We’ve also been watching Paranorman, made by the folks that did Coraline. It’s pretty cool, sort of a kid’s zombie film. Some of the stop motion is just insanely great. Starts off with a homage to Italian zombie films, complete with Argento-esque lighting and throbbing 80s synth. Can’t beat that. Now River is going around saying “I’m a zombie!” and moaning.

 

On Spotify

Tape adapter status- working.

River is really into Kraftwerk now. I told him I was going to play him a robot song, and of course played “The Robots” for him. I have to say, having a two year old singing “We are the robots” is one of the great things in life.

But he’s also into the Christmas songs now, the ones from the shows…he’s been singing “Frosty the Snowman” as Jimmy Durante, which is sort of unsettling. I got him to listen to the Ronettes’ version, and now I think he likes that one better.

That came off a Phil Spector Christmas record, which lead me into listening to a couple of Phil Spector compilations that are Sn potify. That stuff- Ronettes, The Crystals, Darlene Love, Bob B. Sox, etc.- is just incredible. The concept of creating these sort of mini “symphonies” that could be reproduced on AM radio or a jukebox thanks to the whole “wall of sound” technique was pretty brilliant. Definitely a key step toward making rock n’ roll smart and more sophisticated, not just teenage fodder.  And the records sound like nothing else. I mean, seriously…is there a better pop record than “Be My Baby”?

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Comments (34)
  • avatarNeumannium

    Baldur's Gate won't be out for iPad until next week at the earliest. You still have time to prepare.

  • avatarSagrilarus

    From sippisteve, a very smart, very tuned in friend -- "And @Sagrilarus I picked up #Legendary at a FLGS here in Charlotte. It's pretty damn good. Oh, and the #KingofTokyo expansion."

    I haven't seen it in person yet.

    S.

  • avatarlj1983

    didn't doc mabuse play some legendary not too long ago?

  • avatarSan Il Defanso

    I requested a review copy of Legendary and didn't even get a reply, so you're doing better than me.

  • avatardragonstout
    Quote:
    Paranorman, made by the folks that did Coraline.


    KIND of, despite the constant trumpeting of the marketing. Coraline was directed by Henry Selick, one of the great stop-motion-animation directors: Nightmare Before Christmas, James and the Giant Peach, Coraline. Paranorman is not, though I too thought it was based on the advertising. They are, however, both animated by Laika Studios.

    BTW, you're starting to make me regret selling that Cap book, you bastard. I think I'm actually going to buy the next couple comics afterwards, to see if I really didn't care for it as much as I remembered. I was really turned off by the relentless dourness of *everyone*; as someone pointed out in an interview with Brubaker, after the Red Skull kills *his greatest adversary, by far*, he shows absolutely no joy in that and just continues with business as usual. Hardcore.

    Brubaker's Fatale might be good, I have no idea, but you've gotta read Sleeper. My favorite of the Brubaker books I've read, despite the fact that yes, it too is really dour and has really dark, dreary art.

    Article 27 looks cool; I love that kind of game, but with Intrigue and I'm the Boss, it's got major competition, as I really don't need very many of that kind of game, and Intrigue seems to deepen every time I play it.

  • avatarMillion Dollar Mimring

    I own both Intrigue and I'm the Boss. What would help bring Article 27 to the table over these other two games? I'm genuinely interested in the game, but wonder how often I'd play it over the other two.

    I can't really feel anything for Legendary. Some guy brought it into the FLGS and I thought, "Oh, I guess that's a thing now." I don't know if I'm fatigued on Co-Ops, Deck Builders, Superheroes or all three. It might get played and I may love the hell out of the game, but no part of the game screams, "Take me home."

    About the holiday movies, my oldest daughter is always kind of skeptical about 'brands' she doesn't recognize. Regardless, we sat her down for her first viewing of Santa Claus is Coming to Town and Rudolph. She loved both of them and wanted to watch them again. She was the same way last year with How the Grinch Stole Christmas.

  • avatarhotseatgames

    My kids will be receiving a wii U for Christmas, so in essence I'll be receiving a wii U for Christmas. I'm looking forward to checking it out; it looks very interesting. I'm a bit worried at reports of sluggish menus, as I tend to be impatient for that kind of thing.

  • avatarSuperflyTNT
    Quote:
    I don't really like to review friends' games due to obvious reasons- particularly if I've played prototypes or may have influenced design decisions- but I haven’t seen Dan in some time, and I didn’t even know he was working on this.

    Don't worry, when it shows up on the Rankin And Barnes Christmas Special Sale for 10$, we'll know what's up...

    LMAO

  • avatarMichael Barnes

    I think the veto thing actually makes Article 27 feel very different from Intrigue or I'm the Boss. It's DEFINITELY not as hardcore, right in your face as Intrigue is, and the negotiation doesn't seem quite as fluid and constantly shifting as it does in I'm the Boss. But I'm finding that giving EVERY player the nuclear option to completely bomb the deal winds up making some interesting- and unique- situations between players. It's neat that everyone gets the gavel for one round, so everyone gets one round to feel that crazy pressure of having five people all trying to jockey their agenda, which inevitably conflicts with at least three other players'. But then there's the jackass that's going to 86 the whole thing if his token doesn't go into it. That four other players don't want there. I think that all feels very different than Intrigue or I'm the Boss.

    I don't think the Brubaker Cap is dour at all, really. The art is dark and inky, but I think the point is that Cap is living in pretty dark times. But _he's_ not dark himself, still red, white, and blue. He's a man out of place, and that weighs heavily on his character.

    The Wii U menus are a little sluggish...even after the 2 hour day one update. Be ready for that. It took me about three hours to actually get to play the damn thing after opening the box, setting up everything, and so forth.

  • avatarBlack Barney

    What are u liking about Black Ops 2? My buddies and I really seem to dig Hardpoint. And the multiteam mode 3v3v3 is lots of fun too. Tons of action.

    League play isn't bad either. Yeah, I'm enjoying it as well. Haven't touched campaign yet. I need to.

  • avatarShellhead

    I tried one volume of the Brubaker Cap run, the one where Bucky comes back. It's definitely intelligent, above-average quality fare, but I was disappointed. It was night 110% of the time, which is typical for modern Marvel, and the pacing often dragged.

    Whedon did a decent job on Astonishing X-Men. He gets the characters that he used, and even got me to like Wolverine for the first time in a really long time. And his run was a decent follow-up to the ambitious Morrison on New X-Men of which I've read portions. And I always like to see the Cassiday artwork. Although Whedon's Astonishing was my favorite X-run since Byrne left Uncanny in the early '80s, something was off. I got lost a couple of times, once each during the second and third story arcs, where a plot twist threw me off and I struggled to get back into the story. Still, better that than Claremont burying some decent artwork with heavy exposition word balloons.

  • avatarGrudunza

    I have Legendary, but only played an abbreviated solo game so far. Hard to gauge my feeling about it from that... Not bad, but not overwhelmingly awesome, either. Should be playing multiplayer this weekend.

  • avatarGrudunza

    Also have the King of Tokyo expansion and the real-time dice game, Escape. Can't wait to play those soon.

  • avatardragonstout

    Curious to hear from Sag and Grudunza about the King of Tokyo expansion, and whether it makes the game better or worse. I don't know that encouraging more hearts is something I want in the game.

  • ghostofchristmas

    Actually, Life and Adventures of Santa Claus is based on a story of the same name from Frank Baum (the Wizard of Oz guy). And there's actually two animated versions of it, the Rankin-Bass stop-motion puppet verison, and a traditional hand-drawn cartoon version. I'm assuming it's the puppet version you have, as the cartoon version is remarkably much harder to come by...but it is very G.I.Joe / Thundercat looking, so it might be the one you have (oh, I actually see that it was recently re-released last year on DVD. Nevermind then).

    And yes, the story is very pagan-y in both versions.

  • avatarDr. Mabuse
    lj1983 wrote:
    didn't doc mabuse play some legendary not too long ago?

    As I'm too lazy to rewrite what I wrote on FB I'll just c&p it here:

    "The idea that you don't control a single hero like Sentinels of the Multiverse kinda prevented me from wholly connecting with the superhero theme(in this case the Marvel U).

    Your hand would consist of different heroes and you try to maximize your recruiting (buying) or attack actions. Of course there are cards that allow you to chain actions but in the end I wanted to be Thor and call down lightning with Mjolnir and destroy some shit, but instead his card only gave me more recruiting points."

    Post FB post:
    Unlike SotM you can attack the villain at anytime provided you had the attack points to do it. Every turn a minor villain card is revealed and any previous cards gets moved over one space. It was common to have a couple copies of the same villain on the track at the same time (wha? Sabretooth on The Rooftop and in The Sewers?) Any cards that fall off the track causes something negative to happen to the heroes like discarding cards in hand.

    I just remember turns of drawing my cards, looking at the values to see if I could attack something to remove from the track or buy more cards.

    The superhero feel was pretty much non-existent.

  • avatariguanaDitty  - re:
    ghostofchristmas wrote:
    Actually, Life and Adventures of Santa Claus is based on a story of the same name from Frank Baum (the Wizard of Oz guy).

    Wow, I might have to look for this. I was a Baum fanatic as a kid and read everything I could find; all 14? Oz books, which grew progressively strange and awesome, although the third was always my favorite, featuring transgenderism, and a whole bunch of truly awesome fairy tales such as the Santa Claus stuff. As in, tales about fairies. Thanks for saying that, brought a bunch of memories back of stuff I loved and had forgotten.

  • avatarSuperflyTNT  - re:
    Dr. Mabuse wrote:

    Unlike SotM...

    When I see SotM, I see Swarm of the Marro, and then I remember that Heroscape has Marvel, and THEN...I remember that Heroscape + Marvel = Most awesome board game with Superheroes ever.

    Heroscape FTW.

  • avatarmetalface13

    I liked Astonishing X-Men. It's been about 7 years since I read it, so it's hard for me to defend it, but I liked the team dynamic. Are they snarky at first? Yeah, but the characters have lots of history and differences with each other. Cyclops and Wolverine are still fighting over Jean Grey, but to me it didn't feel stale, just that they had unresolved issues. People don't trust Emma Frost because she was a big villain, etc. But, you're not going to like it Barnes, so you shouldn't bother. You should at least flip through the books because Cassaday's art is awesome.

    I read some of Brubaker's Captain America. I liked it, but didn't blow me away as much as some people. I liked Brubaker's Daredevil better. And like Dragonstout, my favorite of his is Sleeper. I had no idea Fatale had a Lovecraft angle to it. I thought it just looked like Criminal but with a femme fatale lead.

    Dan Abnett is looking like a fellow I need to read. Guardians of the Galaxy, bunch of 40K novels and New Deadwardians?

    I was disappointed to find out the Austin library system doesn't have Doom Patrol. Lame.

  • avatarNot Sure

    Hey, I have the Phil Spector Christmas album as well. Always gets played in our house during the season. The "Baby Please Come Home" on that is superb. He was a crazy son of a bitch, but he knew how to make great records back in the day.

    I also have a schweet Ray Charles Christmas album as well. I guess it's almost time to bust out the Jug-Band Christmas (my version still has Kermit the Frog, so suck it Netflix...)

  • avatarfriedricetheman

    Man, I am starting to hate you guys. I want a Wii U so bad. But I hate paying eBay scalpers for it. I might have to wait until next year before I get one. :(

  • avatarBull Nakano  - re:
    Michael Barnes wrote:
    I think the veto thing actually makes Article 27 feel very different from Intrigue or I'm the Boss. It's DEFINITELY not as hardcore, right in your face as Intrigue is, and the negotiation doesn't seem quite as fluid and constantly shifting as it does in I'm the Boss. But I'm finding that giving EVERY player the nuclear option to completely bomb the deal winds up making some interesting- and unique- situations between players. It's neat that everyone gets the gavel for one round, so everyone gets one round to feel that crazy pressure of having five people all trying to jockey their agenda, which inevitably conflicts with at least three other players'. But then there's the jackass that's going to 86 the whole thing if his token doesn't go into it. That four other players don't want there. I think that all feels very different than Intrigue or I'm the Boss.

    The game as you describe it in your article sounds like it draws much inspiration from Dragon's Gold, a game in which you're band of adventurer's take part in murdering dragons for their hordes, and after it's dead, you have to agree to split up the treasure within 60 seconds or no one gets anything, so similar to the veto, one person can say "if I don't get red, no one gets anything", but the one minute sand timer (this game's gavel) offers a ton of tension to such a claim. It makes the game into a game of chicken almost, who's bluffing, who's not, who's going to crack first. The treasure you win in one round of negotiations effects the treasure you're interested in in future rounds, so different players will naturally want some different and some similar treasure. If you've not heard of it I recommend it, if you have how do you feel it compares?

  • avatarEgg Shen

    Hey Mike, what about City of Horror made it so bad? I like Mall of Horror and this semi-sequel didn't look like it changed enough to make it a steaming shit pile. So I'm just curious as to what really brought the game crashing down for you.

    Also nice review on Article 27. I personally love negotiation games, but they can be a tough sell sometimes. The best ones are always designed to get nasty and some people just can't handle that. If I could regularly get it played I'd pick up Article 27 in a heartbeat. I'm trying to stop buying games that I know will just sit on the shelf despite my love for them...

  • avatarmoofrank  - re: re:
    Bull Nakano wrote:


    The game as you describe it in your article sounds like it draws much inspiration from Dragon's Gold, a game in which you're band of adventurer's take part in murdering dragons for their hordes, and after it's dead, you have to agree to split up the treasure within 60 seconds or no one gets anything, so similar to the veto, one person can say "if I don't get red, no one gets anything", but the one minute sand timer (this game's gavel) offers a ton of tension to such a claim.

    Dragon's Gold is actually probably the closest to Article 27, good call. A27 has a difference in that the two people with the most to lose are the person vetoing and the person with the gavel. Basically, the gavel gets 5 points for a successful negotiation, and the veto loses 5 point for invoking it.

    There are a couple more subtle differences. Players lose points for certain aspects of the overall package, the negotiations ALWAYS involve all players, and the negotiations are allowed to be more freeform. These two mean that the actual details get rapidly more complex, more in the style of I'm the Boss.

    Lastly is the bit that the timer running out only ends discussion. The voting process and final resolution happens immediately afterward. So that bit of drama gets dragged out just a bit longer, as there is always the question that someone will change their mind as they ready to cast their vote. Even though the action of vetoing works similarly, moving it to the vote makes it seem all the more shocking when it happens. Tiny change on the surface, but it comes out as much more effective.

  • avatarMichael Barnes

    re: A27- Yes, there is definitely some similiarity to Dragon's Gold...but I would think that A27 is the better game because of the differences that Frank points out. The deal-making really does kind of feel like I'm the Boss since you're working on compromises with multiple parties at all times.

    re: Black Ops II- Yeah, I like Hardpoint although I like Halo 4's version of it better (the much less macho sounding King of the Hill). I still think I like Kill Confirmed the best out of all the modes, I think it suits Call of Duty's play style best. Domination is good, as well...not so crazy about HQ, Search and Destroy...I really, really like Pick 10. I think that's just a brilliant idea, and I love working up new loadouts with it. The levelling system for the weapons is better implemented, and it's more rewarding. The scorestreaks are a VAST improvement over killstreaks, and the variety is greater. There's DEFINITELY some spammy ones that I'm getting pretty sick of though...and I'm not crazy about getting missiled to death when I'm under cover.

    I keep trying Zombies...but I hate it every time. I have no idea why people like to play that, it's incredibly dull and uninteresting.

    re: Life and Adventures of Santa Claus- yes, indeed it is an L. Frank Baum story and it definitely feels like one. And as stated, it is very much a FAIRY story, as in about fairies. We watched it last night, and it is actually MORE awesome than I remember it. The songs haven't aged too well (although "Big Surprise" holds up to anything in their other shows), but the animation is the best they ever did and the story is just freaking awesome. It's funny, I haven't seen it since the late 1980s but it's one of those things where I remembered just about everything about it. Like how weird and scary it is when the Agwas turn invisible with the ropes and tie up Santa. There's also a timeless message that kids, no matter where they come from or what their class is, are still just kids.

    The DVD release is actually a DVR that Warner Bros. put out as part of their archive series. It's legit, but it's barebones and it's backed with Nestor, the Long-Eared Christmas Donkey. Which isn't so good.

    I haven't seen the animated one...I understand that there's a Froud design in it though.

  • avatarBull Nakano  - re: re: re:
    moofrank wrote:
    Bull Nakano wrote:


    The game as you describe it in your article sounds like it draws much inspiration from Dragon's Gold, a game in which you're band of adventurer's take part in murdering dragons for their hordes, and after it's dead, you have to agree to split up the treasure within 60 seconds or no one gets anything, so similar to the veto, one person can say "if I don't get red, no one gets anything", but the one minute sand timer (this game's gavel) offers a ton of tension to such a claim.


    Dragon's Gold is actually probably the closest to Article 27, good call. A27 has a difference in that the two people with the most to lose are the person vetoing and the person with the gavel. Basically, the gavel gets 5 points for a successful negotiation, and the veto loses 5 point for invoking it.

    There are a couple more subtle differences. Players lose points for certain aspects of the overall package, the negotiations ALWAYS involve all players, and the negotiations are allowed to be more freeform. These two mean that the actual details get rapidly more complex, more in the style of I'm the Boss.

    Lastly is the bit that the timer running out only ends discussion. The voting process and final resolution happens immediately afterward. So that bit of drama gets dragged out just a bit longer, as there is always the question that someone will change their mind as they ready to cast their vote. Even though the action of vetoing works similarly, moving it to the vote makes it seem all the more shocking when it happens. Tiny change on the surface, but it comes out as much more effective.

    It sounds interesting, I'm a big fan of Dragon's Gold, and this game just seems like a smoother and more thematic game than DG. Very high on my list to play, thanks for the response.

  • avatarmoofrank  - re: re: re: re:
    Bull Nakano wrote:
    moofrank wrote:
    Bull Nakano wrote:


    It sounds interesting, I'm a big fan of Dragon's Gold, and this game just seems like a smoother and more thematic game than DG. Very high on my list to play, thanks for the response.


    I wouldn't go so far as to call Article 27 more thematic.

    While Dan was inspired by the UN voting procedure, the actual game is pretty much a pure abstract numbers game. There are issues to debate, but they are just a set of symbols, colors, and numbers without context. Dragon's Gold had the magic items and character powers to help sell its theme.

    However, Article 27 is dirt-simple. The rules are something like 6 pages, but once you understand it, you can explain the game in 2 minutes tops. (Lots of examples, and gigantic illustrations.) Remove the cartoony art, stick it in a muted-color bookcase box, and you really would mistake it for a lost 3M game. I adore those kinds of games, and that's why I adore Stronghold---they are the only folks doing that kind of classic 60's-70's game--with a lot of reprints of some hard-to-find classics. (They redid Confusion. For once, I'm not the only one I know on the planet with a copy. Now if only Fast Food Franchise were on the list. That one is SUCH a hard sell, however, because the reviews would mention Monopoly every 5th word. )
  • avatarBlack Barney

    yeah, isn't the Pick 10 great? Lethal and Tactical choices are really tough to make when you're balancing stuff against additional attachments or perks.

    I also HATE Zombies, I've never liked it. Glad to know I'm not alone. Domination is great. Kill Confirmed is my best mode, I think it's such a brilliant solution to the problems of TDM. I just absolutely love it. I mostly play Hardpoint but I play other stuff too. I never liked King of the Hill in Halo cuz of the spamming of nades and rocket launchers. In BO2, I have Flak Jacket and the 'hills' are much bigger too. Trophy System is good too but I can't bring myself to spend a point for it over Tac Insertion which is just the bomb in Hardpoint.

    also, I love you

  • avatarMichael Barnes  - re: re: re: re: re:

    Ah, see,I love that ridiculous flurry of explosives on the flags in Halo. There's so much more to it now, even from Halo 3 what with hardlight shields, cloaking, drops, and so forth.

    Did you play any of that 24/7 Nuketown? Shit was CRAZY. I played better than I ever have before, one match I won I had two deaths. I was sort of camping, but man, I was just WASTING people.I went up like 20 levels with the double XP.

    I adore that microwave transmitter. It's such a goofy thing, it projects slowdown rays or whatever. Love it on Nuketown in particular because you can stick it down those alleys by the houses around a corner and people just run right into them.

    Remove the cartoony art, stick it in a muted-color bookcase box, and you really would mistake it for a lost 3M game.

    You forgot two things- you need a late 1960s pencil illustration of Very Serious Men superimposed over the UN logo and a real life photograph on the back of a room made up to look like a diplomat's apartment with the game laid out next to glasses of wine and plates of cheese.

  • avatarBull Nakano  - re: re: re: re: re:
    moofrank wrote:
    Bull Nakano wrote:
    moofrank wrote:
    Bull Nakano wrote:


    It sounds interesting, I'm a big fan of Dragon's Gold, and this game just seems like a smoother and more thematic game than DG. Very high on my list to play, thanks for the response.


    I wouldn't go so far as to call Article 27 more thematic.

    While Dan was inspired by the UN voting procedure, the actual game is pretty much a pure abstract numbers game. There are issues to debate, but they are just a set of symbols, colors, and numbers without context. Dragon's Gold had the magic items and character powers to help sell its theme.

    However, Article 27 is dirt-simple. The rules are something like 6 pages, but once you understand it, you can explain the game in 2 minutes tops. (Lots of examples, and gigantic illustrations.) Remove the cartoony art, stick it in a muted-color bookcase box, and you really would mistake it for a lost 3M game. I adore those kinds of games, and that's why I adore Stronghold---they are the only folks doing that kind of classic 60's-70's game--with a lot of reprints of some hard-to-find classics. (They redid Confusion. For once, I'm not the only one I know on the planet with a copy. Now if only Fast Food Franchise were on the list. That one is SUCH a hard sell, however, because the reviews would mention Monopoly every 5th word. )


    While I really like Dragon's Gold, it doesn't feel terribly thematic at all. Some things make sense, like gold and silver having a set value, and the magic items being desired by the magic user, but the set collection payout for the lesser gems is really disconnected. I like how there are known and unknown treasures, sort of like tips you'd hear "The red dragon has a huge stockpile of gems!", and while I don't understand what the one minute represents, but it's still a very fun minute.

    The way I feel article 27 looks thematic, is it looks like it puts players in a seat at the security counsel. Yes, as you said, abstracted, I NEVER want to play a non abstracted UN security game, but it looks like it would feel right. I like that you have a secret goal, like maybe you, as a person want power, but you as a delegate have to sometimes vote to approve something that works against this because you're not there as a person, but a representative. This is just from reading this though, I've never played it, but it looks like a very good design.
  • avatarMattLoter

    Fast Food Franchise is great. Stevie B should be all over it. The Monopoly-ness is countered by it being Tom Lehman and how could the guy who did Race for the Galaxy do anything wrong?!?!?

    We've been playing that Phil Spector Christmas Gift record all the time at the gym, love it.

  • avatarStephen Avery

    Think Article 27 feels like I'm the Boss crossed with Lifeboats: two of Dan's favorites. It has the deal brokering of I'm the Boss with the ablity to sieze control (sorta) like lifeboats. I helped playtest a bit and didn't have too much to offer except the Gavel: I insisted he put a gavel in the game.

    On a tangent, I demoed I'm the boss cardgame. It looks very fun and pretty viscious with big swings in control and lots of screwage.

    Other games that are out recently that are pretty good: Legacy (a little euroy but with good ideas, Pirate dice, and Defenders Battlefeilds.

    I played Legendary with Launius the other day- It was a lot of fun and each hero/villian group plays a little differently. There are both colors and icons that heros can key off off to activate their special abilities. Launius added a die roll to combat with special effects that really made the game for me. Without it I think combat would be anticlimactic..."Ok he generates 5 hits and this uses that symbol for 5 more..I ko'd Dr. Doom."

    With Launius' dice though, I had to make touch choices about who to attack first because it could end up going sideways on me. Even without it though you should try the game. The customizability and replayability is a hallmark of modern games and I think you'll see even more of that trickle into the market giving players different play experiences from the same game.

    Steve"2 Cents"Avery

  • avatarmoofrank  - Legendary and Vetos

    I only played Article 27 twice during the very early development. My main contribution was insisting/demanding that Dan keep the Veto in the game. He was waffling at the time, as it was a little too easy to call a Veto in that version. I think I MAY have suggested the 5 point penalty for using it--it was one of those discussions where both of you are reeling off ideas.

    To give you an idea of how gaming with Launius works, I saw him showing this game to a group last Tuesday, and there are these funny little cards and dice with familiar-styled clipart he is setting out along with the game.

    I commented sarcastically: "What? You've played it twice so far and rewritten half of the rules?"

    Richard's reply: "Actually...I've played it...twice, and reworked, hmm, combat and added a couple of house rules."
    "So basically half the rules."
    "Yeah. You thought you were joking, didn't you?"

  • avatarMattLoter

    Richard is the best.

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