I really liked INCURSION, and I'm glad to see a start-up publisher come out with such a strong product. In my emails with Jim Bailey, the designer of the game and kommandant of Grindhouse Games, I got a sense that he was a pretty cool guy. So I asked him to do an interview. He agreed, and he gave me the probably ill-advised "ask me whatever you want" go-ahead. So I wanted to make this the first in what will hopefully be a series of articles, interviews, and editorials that are specifically about the business of games, what it takes to get games published, and some of the other hidden wheels that run this industry. So it's "Inside the Game Factory #1", and for those of you out there keeping score, there is an obscure music reference there.
It's a fun interview, and Jim proves that he is in fact a pretty cool guy. I hope they do well, it's always great to see people who are really up front, forthcoming, and honest about what they're doing in any business. These are the kinds of people that really deserve our patronage, our fandom, and our money.
Michael is a member of the Fortress: Ameritrash staff, and a regular columnist for Gameshark.