Hi everyone, It has been a while since I have been inspired to write anything and I should apologise to you guys for my absence. I have been in a bit of a gaming slump of late. Not so much gaming less, but enjoying the games I play less than I did in the past. I have been attending my local game night more for the company than for the games. (not in and of itself a bad thing)
I got to thinking about why this is. Sure, I am busy with work and raising the spawns to be upstanding, or at least socially acceptable individuals. But that's not quite it. There was something more involved. A lack of excitement about new games that I could not explain. I tried to go over in my head what was eating up all my time and I realized that I was playing a ton of PBeM Twilight Imperium.
This got me to thinking about my past as a gamer, and I realized that this pattern is not unusual for me. I tend to be very attracted to games that I can immerse myself into. In my 20's it was Magic, after that it became computer based gaming (Mud's and then Total Annihilation). This was followed up by a huge dive into Warhammer 40k. Euro games brought me back to board gaming and if you look at playing lots of crappy Euro games as being the same as playing one good game consistantly, the pattern has not changed. Currently I am wrapped up in Ti3 (as you all should know by now) playing it F2F when I can and online pretty much all the time.
In the past I have argued that things like 40k were actually a better use of disposable income than buying lots of board games. My logic is that I spend about the same amount of money on 40k as I do on board games now, but that 40k was all conuming. If I wasn't playing I was painting or doing conversions. If i wasn't painting I was reading the fluff int he codexes or in White Dwarf. it was the only hobby I spent any time on. When I discovered board games it was something similar. I was buying all the hot new games that were being talked about in BGG, not to mention picking up the "Classics" (really were talking early euro's at this point) and I was playing these games a lot. The problem was none of them have enough to them for it to be all that encompasing. Sure PR was fun until i learned the system, then it was just old. There was only so much that could be done and after you did it all the game never changes. So I compensated, as a lot of folks do, by purchasing a lot of different games to mix things up a bit. But soon these new games got stale as well and the whole euro style of game got old for me.
As I began to search for the next big thing, I started to try more and more longer, meatier games, and that lead me to where I am now. I think for me, Ti3 is the game I am looking for, however it didn't begin to fill that void of all consuming game system until I found the wiki. This is, I think, for a few reasons. First, my local group is only good for about 1 or 2 ti3 games a year. They just don't want to commit to a single game that often. Senond, the Wiki allows for you to really tailor the game, You can easily modify rules, change strat cards, increase the number of players, add custom objectives/planets you name it. So the Wiki allowed for me to find ample amount of players and then begin to get into the game enough to start to change things more to one style of play or another.
So where am I going with all this. Well for one I wanted to get this all out of my head, but you all do not care about that. Really I wanted to put a btter finger on what it is about the short, mechanics laiden euros that went stale for me. It is the total lack of any real depth in the games. The closest euro I can think of that allows for hte level of immersion I am talking about is Age of steam. I have seen a few guys do this with AoS, unfortunatly for me I find the actual gameplay of AoS dry as a bone, and by this I mean the total lack of a political meta game. So AoS didn't work for me. I am sure there are many other games that could fill this other than Ti3, titan maybe, certainly any number of the larger multi player CDG's out there, ASL (maybe). Pick your poison.
I think however, at least for now, I have found one game I was looking for. What other games have filled this type of role for you guys/gals? Am I way off the mark here or do other feel the same way?
-M























Very few games have ever offered me so much entertainment that I played them exclusively for an extended period of time. There needs to be a lot of variability and complexity to offer sufficient replay value. Here are the few that come to mind:
Car Wars: I grew up in Indianapolis, a city that is crazy about cars. Every May, the local media bombarded people with so much information about the drivers, the cars, the teams, the latest regulations, and so forth, all in preparation for the Indy 500. So I was primed to like this game. In all honesty, I tried to design this game more than two years before Steve Jackson published his game. My initial working title was "Car Wars" but everybody said that was too gimmicky, so I changed my game to "Freeway Melee." Anyway, I was still playtesting my rules when SJ Games published an infinitely better game, and my playtesters and I immediately dumped my game to play lots and lots of Car Wars. Sure, we did some other stuff in '80s, like play Call of Cthulhu and D&D, but we could have survived with just Car Wars. It eventually collapsed under the weight of too many ill-considered additions to the weapons list.
Vampire: the Eternal Struggle (FKA Jyhad): When I left Indy, my old gaming group chipped in to buy me a going away present, this new rpg called Vampire: the Masquerade. It took me a while to make some new friends, so I spent a lot of my free time catching up on my reading at first. This Vampire game had a lot of cool ideas, though the development seemed a little sketchy. I tried playing it a few times, but the 1st edition stuff was still fumbling around in the dark for supplements that realized the promise of the themes. Then came the CCG version, which was definitely superior in gameplay to Magic. The artwork was dark, rich and moody, and there was a distinctive set of rules that prevented all the usual multiplayer game problems except for downtime. Great game, and I still play it on a semi-regular basis.
Shadowfist: This CCG is very nearly just as good as the Vampire one, but has a very different setting centered on feng shui, kung fu, mutants, sorcerors, cyborgs, demons and more. This game also had decent ways to manage the usual multiplayer issues, and had potentially zero downtime, depending on the style of the individual players. Also a great game, but suffers from drawing upon a lot of the same player base as Vampire: the Eternal Struggle. I played a lot of Shadowfist in the '90s.
Arkham Horror: The original version came out during my peak years of playing Call of Cthulhu, so we readily embraced the board game and played it often. But the limited variety of the encounter rolls at each location made for a certain repetition from game to game, so we gradually lost interest after a couple of years. But the newer version from Fantasy Flight is just amazing. With all the expansion sets, this is truly a game that I could play over and over again. In fact, we played the base set so much that we had practically solved the game... if we couldn't flat out win by sealing six gates, we could at least stalemate long enough to get really good gear together for the final battle. But the expansions changed the odds, so we lose about 2/3 of the time now. That leaves plenty of room for improving our gameplay and also exploring all the variability offered by the cards, the characters, the monsters and the Great Old Ones. And thanks to that Strange Eons software, I have been dabbling lately in custom content, including making my own character version of myself.