Articles Rants & Raves Game Tourists v. Game Purists
 

Game Tourists v. Game Purists Game Tourists v. Game Purists Hot

touristsFirst off- I can't take credit for the term "gaming tourism."  I'm not sure if mrkurtb on the other site originated it,but that concept sure resonated with me.  Not that I'm a tourist, but it seemed to be a good way to divide a lot of people and their approach to games.

Among collectors, game reviewers, and people with more money than time, it's pretty common to have a large collection of games, but only enough time to play each once or twice.  If the game doesn't wow a "tourist" on his first play, or intrigue him enough to keep trying, he'll toss it in a math trade for some other hip new thing.  These are the guys responsible for the cult of the new.  They likely help keep a lot of companies in business and give many of us valuable info when a game first comes out.  Perhaps they'd stop looking at so many games if they eventually found their perfect game, but they also seem to love the hunt.

At the other end of the spectrum, you've got your gaming purists.  (Addicts didn't rhyme).  These aren't just your D&D enthusiasts, or your M:TG "Spikes."  These are also the Bobby Fischers, Michael Jordans, and 75-year-old Bridge players of the world.  For whatever reason, they're stuck on one game.  Maybe it's something that they and their friends mutually decided to do together.  Maybe the game itself is created with the intent to keep people paying and playing the same thing (see: World of Warcraft, Modern Warfare II, any "collectible" game).  Maybe it's something they're just particularly good at, and they enjoy testing their skills against other like-minded individuals.  Or maybe they just don't know what else is out there.  At the very least, these types occasionally write interesting strategy articles or help balance games which continue to be expanded or patched.

Perhaps this is just another way to frame the "hardcore v. casual" debate, which seems to come up with pretty much every moderately competitive game, or even cooperative ones with varying amounts of dedication such as MMORPG's.  Some people really get into stuff, and others don't.  But it's not the same as that.  There are people who have rated 2000 board games on BGG.  That number is astonishing.  If you ask most normal people to name board games, I'd doubt they could come up with more than 10 or 15 unless you gave them a lot of time.  I'd hardly call Tom Vasel a casual board gamer, even though he can't recite what all of the Heroscape units do from memory.

And here's where I think the distinction may become a useful tool.  When you read a review (or anything really) it's important to understand the bias of the author.  A gaming tourist might say, "I lost my first game and had a bad time.  Clearly the game is imbalanced for the other side, and it's expandable to boot.  I'm sure the future expansions will be just as poorly tested."  While the purist might say, well... nothing after their first play.  They'll analyze what they did wrong, and try again.  Or, they might immediately notice all the "flaws" that make that game different than their game of choice, and go back to playing that.  I've seen people say multiple times that "fanboy" review are less useful than other reviews, but is that true if you're looking for a new game to latch onto or have a limited budget?  Do people learn more from a negative review of the guy who played it once and dismissed it because it didn't do what he expected it to or he's a sore loser? As someone relatively new to all of these designer games, one of the things that bugs me when reading reviews from people with many, many games is all of the analogies.  If I haven't played the game you're referencing, that section of your review doesn't tell me anything.  And here you might see my bias coming through as well- I lean pretty far toward the purist.  I get really into one game at a time, and learn as much as I can about it.  In many cases, that intellectual pursuit is as fulfilling as watching those strategies unfold.

But really, there's a bit of both in all of us.  There are plenty of Agricola or Arkham Horror fans who will try almost anything, but keep coming back to their favorite game- they'll just have a much more tourist-y approach to games that don't fall directly in line with what they usually like.  A game outside of their comfort zone will have to really do something special to hold their attention.  In short, tourism is the act of searching for the next game to obsess over.  Some people are fine living in their small town, and some are nomads, but most are somewhere in between.

What's wrong with being a tourist? Having to check the rulebook a lot.  Or read it before the game, which turns what was going to be a casual fun evening into one slogging through often poorly designed manuals.  Even though tourists are often less concerned with winning, it can still be frustrating to be the guy with all the games, and not know them well enough yourself to actually improve your chances to win, and when you DO win, your friends might accuse you of mishandling the rules explanation. The endless search and passing on games might mean that you've played something wrong or that you might really like a certain game if you gave it another chance or two with the right group.

What are the pitfalls of being a purist?  Your friends will always tire of the game before you do.  It's inevitable.  I've seen it so many times.  I've a close friend who routinely owns 5-8x as many console games as I do.  He'll usually beat most of them (which might be odd for a tourist), but he just enjoys the different experiences.  Meanwhile, I'll be the guy that learns how to play DDR or Heroscape super well, to the point of it no longer being 'fun' for the rest.  At this point, you either have to quit playing that game, or find others who like to play it.  With the advent of online games and communities, this is a lot easier, but there's still a problem with some game's communities.  Playing with competitive strangers can really be unfun sometimes, even if you win.  Also, it just takes a lot of time, and there often should be "better" things to be doing with it. At worst, it's taking the crutch game concept and applying it on a personal level- the game becomes a way that you create your identity and interact with 'friends.' There's an inevitable burnout stage which can leave you wondering why you did what you did.  Kind of like an ex.  Also, there could be other games out there that you'd like better, if you only knew.

One psychological question that I wondered about in all of this is whether or not it correlates at all to personal relationships.  Is a married man more likely to be a mono-gaming purist as well?  Does the 35-year-old bachelor have 1800 games he has only played once?  If anything, according to my completely unscientific anecdotal research and observations, they're negatively correlated.  Married guys (and gals) seem less likely to stick to just one game.  They simply don't have the time or desire to devote to being the best at some arbitrary task like bringing someone's life from 20 to 0 in a card game, so they instead try to keep the variety high and just enjoy themselves.  Playing games is a vacation from the drudgery of taking muddy kids from practice and putting kitten-sweaters in the laundry.  It's more often the twelve to thirty-year-old single guys with more time than money who zero in on one game and take it seriously.  There are certainly cases of married folks doing well in competitive communities, or couples who play WoW together, but I can guarantee that one of the spouses likes the game more, and that the other is doing it just to help connect to their distant mate;  or at the very least, there's some jealousy present.

Eventually, we all have to decide what we're looking for in the games we play, how we play them, who we play them with, and the place they have in our lives.  Tourism, or purism?  Like many things perhaps moderation is best, but man, that's such a lame cop out answer.  For me at least, this question is more important than 'AT or Euro?'  I want to know if a game is one that I can buy once and play dozens of times, rather than stack on my shelf and appreciate for its 'clever auction mechanic' or 'unique twist on the dungeon-delving experience.'


Jexik is a member of Fortress: Ameritrash.

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Comments (18)
  • avatarPat II

    Auto-buy

    All kidding aside good going Jex. I probably fall somewhere in the middle of your analogy. I own less games then everyone else here but I do like "new". I'll play the crap out of the games I have and have no desire whatsoever to be overly competitive. I just like having fun with friends and family.

    When I was a teen/early twenty guy I enjoyed winning in campaigns of Battletech or 40k. Nowadays so much has changed that time is an issue so yes it's nice to unveil a new game once in a while for the boys and girls to see - sort of freshen up our game experience. I just don't have the time to justify buying all the crap that on impulse would otherwise pickup.

    I understand the "collector" *cough -addiction* mentality of this hobby (like any other I suppose) and steer clear from that. I've got booze to drag me to the trough and empty my wallet - without the hassle of storage.

  • avatarShellhead

    At a glance, I might seem like a tourist/collector, because I do own about 100 games. But those purchases were spread out over a 30-year timespan. While I did buy just as many games in the last 10 years as I did in the first 20 years, that's the result of several factors: higher personal income, a decline in time spent on role-playing games, and a renaissance in AmeriTrash-style games. Anyway, I could probably sell or trade 20% of my games without flinching, but I play the other 80% as often as I can get people to play them. There are certain favorites that I play a lot, like Arkham Horror, so I think that puts me somewhat closer to the purist end of the scale.

  • avatarmoofrank

    Tourist, here.

    The thing is, I'm a bit of an atypical tourist in that my entire extended family has played and bought tons of games. My cousins at age 5 had 100+ games. I had 50 or 60 when I was 7. Dad's family kept 40-50. Christmas ALWAYS involved games, and Dad would tend to pick up new games when shopping.

    The thing is, once you do that for 35 years, you get a very different perspective on games. Games don't end up being that unique, and you can tear through the actual how to approach them a lot faster than modern tourists.

    That said, rules are a problem. With so many similar games, the actual rules for the one you are playing now get a wee bit fuzzy, especially with the learning.

  • avatarsgosaric

    The thing is there are just too bloody many of them games around.

    It's the paradox of choice - even if you find a game that's ok, there'll always be a nagging suspicion, that there's a better one round the corner, if you could only find it. Or, oh wait, they'll publish it the next year or reprint the grail game you never could play as it was hard to get and so on. This has less to do with he gaming itself as with the nature of capitalism, free market and well internet offering opportunity to lesser knowns to get their thing across. The same has happened in alternative music scene - there are genres galore. So not everything is bad. If you're tastes don't align with mainstream (which could be department store games, family games, BGG mainstream, F:AT mainstream...) there are more chances you'll find something that suits you. However - how do you know what you fancy if you don't try. And while some people (or countries) have been blessed with game clubs where they can try games, I have no alternative but to buy them. And can't trade them either (mail costs). Research needs some buys from time to time. (But how many music CDs you have you never listen to anymore, ha?).

    The other thing is - boardgames compared to RPGs and CCG and tabletop games require less time commitment, in learning the rules and in playing time. So it's actually possible to be a tourist, more so than in CCGs (no money, man) or RPGs (cool, but don't have time, man). Tourism has however had an impact on game design as rules should be easy to learn. This can hovewer lead into two directions:
    A.: easy to learn but lifetime (or at least 50 games) to master. The problem of course is that you don't have a lifetime to dedicate. So this kind of game can in best case stay as something substantial that is accessible to newbs to the game. And will probably stay in collection if you decide to throw most of it away.
    B.: easy to learn and forget. These are the games that get samey after 20 or so plays and are no fun no more This is a typical tourist game. (My pick: Pandemic).
    However as in contrast with A there are some of us which enjoy game whose complexity does not come from depth but from wideness - having a lot of options from which to choose. These games (C) however need a bit more complex rules, though. You can also put a parallel between A-B and euros and C - ameritrash to discover there are comparatively less ameritrash games on the market, but they do require more time dedication, oh and are more expensive as well. There's also been a pleasant recent development of games - lighter easy to get into ameritrash games, well they have been around (Cosmic Encounter, TotAN), but the french have gotten good at them as well (Cyclades, Clustophobia) - which seem to get complexity from the players. This enables you to have easy to get into infinitively replayable games, oh and to build the collection as well, who am I kidding.

    Here we come to the time issue - a lot of boardgamers, me as well are former RPG, CCG or tabletop players who are students no more and don't have time for that kind of dedication these genres require. Boardgames are played by definition with people with less time OR and this is also very important - don't have the same group of people available every time they feel like playing. I play with different people. So there is a limit on complexity what can get played on a single evening. And this limit changes with every "group" (guest, really) I game with.

    And for the final point: my choice in games ultimately comes down to with whom I play. My social gaming network are some friends, some singles, some couples who visit me and my girlfriend from time to time. Because the amount they can stomach varies, I have different "weights" of games available. Because we meet to have fun and to socialise and maybe because it's a mixed company we don't play the single male brainburny silent competition games. But spoiled brats as we are we feel like we need the variety, hence a game collection. (No we're not gonna play that one we all enjoy because I this lays on the shelf unplayed for 6 months. As if gaming is rational.)

  • avatarSchweig!

    "Do people learn more from a negative review of the guy who played it once and dismissed it because it didn't do what he expected it to or he's a sore loser?"

    You'll find often on BGG user comments to a review after one or few plays that read:
    - Thanks for putting this off my radar.
    - Good thing I didn't buy this game.
    - I knew this game sucked.
    etc.

  • avatarPat II

    Auto-buy, Off

  • avatarJacobMartin

    I don't think I'm a complete tourist, I play each of my games at least twenty times because it's hard to find time to play games let alone buy more of them.

    I tend to go for safe bets like my Magic CCG habit which is on and off depending if I like the looks of a set or not. I'll be buying Luxodons in a theme deck if they make one for the new Mirrodin. Believe it.

    Also, I think my collection of Magic decks is larger than my board game collection. Considering how much time I put into collecting and sleeving them I'm not surprised. I do want to try more wargames though.

    Maybe I'm a bit young to understand the weight of what this article is trying to say. In the mean time, I played another game of Barrel of Monkeys today.

  • avatarhappyjosiah

    We game lovers all wish we didn't have to make the choice. We don't want to pick between playing one game a ton or many games a little. We want to play many games a ton. The dividing line between tourist and purist is simply picking where we cut our losses cause we have to do other things (go to work, etc.). It's still a valid question, cause we have reasons to choice one way or the other.

    Or am I crazy and there really are some people that given unlimited time would simply run out of board games to play just once and twiddle their thumbs until more were published?

  • avatarChapel

    I guess I'm a total tourist, but I dabble in purism on a few games. Half dozen or so. Games that I will always come do over and over again, but for the rest, I'm usually happy with playing once a year.

    But what can you be if you watch Gone with the Wind 1000 times. Well, an expert in Gone with the Wind, but you don't know shit about movies.

    You can't tell good from bad from one game to the next. If you spend your entire life in the study of Chess, your a Chess player, but not really a gamer.

  • avatarJonJacob

    I'm both as well.

    It's an interesting classification system and like all classification systems it make me feel uncomfortable. I've decided though, that after years of playing everything that I'm stopping. I'm going into the purism again. I've played enough different games to know what I like and now I'm settling on some of my favorites and trying to make my collection smaller.

    I think you need to tour a bit before you can make a good choice on where to purify.

    And even more so, I really like having a game for all occasions. I want something good in every genre, sure, my buddies and I prefer conflict if available but we all find learning a new game fascinating. So it's really hard to give it up.

    Nice post man!

  • avatarStormcow

    Seconding everything JonJacob said.

    Also both, but I lean towards being a purist. I want games that are deep and worth replaying. However, the search for good games means that I have to go into buy-judge-trade phases now and then.

  • avatarStan Leer

    I enjoyed the characterization. I think that sgosaric characterizes my situation h]the best with different plaerys availabl;e at any given time.

    I find myself drawn to purchasing games because I want to play them. My problem though is not games to play for time to play. I think, sadly, that time on this page or looking at or even buying games, reflects my desire to be playing them. This can end with a purchase of something because of a desire to enjoy that same sentiment and praise and good times talked about in places like FAT. Sadly simply owning the game and enjoying the discussion about it is not the same as the enjoyment of playing.

    I have too many games on my shelf that I still haven't played. That didn't keep me from buying Nemo's War, or a couple of Small Box games or from reading Barnes's most anticipated list. The purchase of new games can be a proxy, yes a sad one, about person's ability to get games to the table. Getting older and having a somewhat disposable income provide the luxury of the purchase but not the luxury of play.

  • avatarmikoyan

    I'm a purist when it comes to Crayon Rails, although I think I'm starting to get tired of them. I don't buy everyone that comes out though. I'm a tourist when it comes to other games. I probably own about 100 games of my own. Most of them I've played at least once. There's a few I tried but never got to complete. I do like to try new games from time to time.

  • avatarubarose
    Quote:
    There are plenty of Agricola or Arkham Horror fans who will try almost anything, but keep coming back to their favorite game- they'll just have a much more tourist-y approach to games that don't fall directly in line with what they usually like. A game outside of their comfort zone will have to really do something special to hold their attention.

    Yep, that's pretty much me. I'm also a grail seeker, in the sense that there are certain types of games, or themes that I'm still waiting to be done to my personal satisfaction, so I keep buying and trying.

  • avatarJexik
    Quote:
    Maybe I'm a bit young to understand the weight of what this article is trying to say. In the mean time, I played another game of Barrel of Monkeys today.

    I'm not a whole lot older than you. 25 since July.

    A lot of this article is trying to put to words my personal search for why the heck I get so into one or two games at a time, and also find myself buying more games. I've had Cosmic Encounter for nearly 2 months now, without having played it, and it feels really weird. (I've got an un-played Puerto Rico too, but that was a gift so I feel less bad about it). Both will likely get played before too long, and CE looks promising on the replay value front.

    I've played games of some kind or other for most of my life, but not until Heroscape got me to check out BGG and F:AT did I find out how many board games are out there. I'd call it my gateway if I hadn't played M:TG when I was 10, 40K when I was 12, and Settlers, Caracassonne sometime in high school.

    Quote:
    Or am I crazy and there really are some people that given unlimited time would simply run out of board games to play just once and twiddle their thumbs until more were published?

    Maybe I'm just crazy, because given unlimited time and unlimited cool opponents, I'd probably try to just play Summoner Wars, Heroscape, or Magic until I became ridiculously good at them. I wouldn't try every game out there (or even close), and I certainly wouldn't play many games that take more than 2 hours to play. I'd still rather play a smaller game a bunch of times, most of the time. If I could take Descent back in time to when I was 12, that'd be pretty cool though.

    Quote:
    It's an interesting classification system and like all classification systems it make me feel uncomfortable. I've decided though, that after years of playing everything that I'm stopping. I'm going into the purism again. I've played enough different games to know what I like and now I'm settling on some of my favorites and trying to make my collection smaller.

    My collection is funny. I've spent more money on expansions to games than base games. If the tourist helps new games happen, I guess it's guys like me (and the OCD collectors) who they make expansions for.

    Again, the main problem with getting really into games is that you have to keep finding people who want to play that. My Descent + 3 expansions hasn't gotten played in many months, and I'm not sure if it will. Dominion... of course it will.

    Quote:
    Seconding everything JonJacob said.

    Also both, but I lean towards being a purist. I want games that are deep and worth replaying. However, the search for good games means that I have to go into buy-judge-trade phases now and then.

    This seems to vary a lot by person. Some of the games I've gotten really into, (like Heroscape and Summoner Wars) are the kinds of games that most people dismiss as being super light after their first game or two, but I see them as easy to learn and easy to analyze while still having lots of room for solid play to make a difference. I've played each well over a hundred times, and I've made a stupid number of posts about HS. Meanwhile, there are some games that go over really well with the Euro crowd, like Stone Age, which just bore me, even though they have a similar amount of luck and hidden information. I'm surprised by the comments of people dismissing Heroscape or Summoner Wars as just kids' games... but then I make a similar judgment on a game like Stone Age after just 3 or 4 plays. Am I right to do that?

    And now that I've played 5 or 6 games of Dungeon Lords (admittedly without adding in the random Events- I've had someone new to teach each time), I feel like I pretty much have a good feel for how to play it well. It's a cool game, but I don't see myself playing it more than a dozen or so more times.

    So many of these Euros seem so tightly controlled that it's hard to discover truly decisive plays. It's just, "hey look, I played marginally better than you and got more VP's." I guess I like Race and Dominion because they do that... but make you have to re-analyze the current game (dominion) or your hand (race) a lot more.

  • avatarPurplebeard

    Interesting. Jexix hit a lot of points I've been mulling over in my head for a while. I'm 38 this past August and I've played games since I cut my teeth on A&A at the tender age of 12, but never had more than 10-15 games at anytime up until a few years ago. Space considerations, moving a lot, penny-pinching all for reason or another. Funny, it was around the time I got married that the collection started growing, and the same time that I got into HeroScape and POTSM. All of a sudden boxes started coming home with me, and doing inventory the other day I realized I have 67 games now. I know this is nothing compared to the 300+ collections and up I see around here, but it's not feasible for me to play all of these and enjoy them. Granted some (my HeroScape and POTSM) are gigantic in proportion to others in the collection, but I decided right then to whittle it down to about 40 games and only buy one to two releases a year from now on. I don't want to dust my collection of games (I collected comics for years until I got tired of treating them like museum pieces) I want to play them! I also agree with him that games like Summoner Wars and HS get slandered as "kiddie games" but I get a helluva lot more depth of play with those than I do with Euros, or 4-6 hour AT games with a thousand bits. I love the look of an AT thousand bit game, I simply don't have to time to utilize its play value with life as busy as it is. So it doesn't make sense for me to have it sit on the shelf loved, but unplayed. Watching the games market the last couple of years I fear there is a bubble, somewhat speculator driven, somewhat cult of the new, where people are just buying to put it on their shelves for display. This would be a shame as there have been some terrific releases that may just be getting bought and stored under the "I'll play it someday" justification. No. NO. NO. Buy it today. Play it tonight. Play it again and again two months from now. Play it all the time. Then if you tire of it, sell it and swap in something new then. Otherwise I think we will see a sudden screeching halt in buying any new games similar to the comics crash of the mid-90's. That was an event for you underthirtysomethings when a lot of comic collectors seemingly almost the same week went down to their comic shops to buy their pulled comics, looked at the register ring up and realized, "How much did I just spend on 10 comics??". It could definitely happen to this market, and that would terrible as a lot of smaller publishers putting out brilliant stuff would fold up, and the big boys would cut everything (cool bits, quality design, and innovative mechanics) to the bone. Quality in my collection over quantity is the rule I am following going forward.

  • Canttakethisanymore

    I enjoyed the article and the thought. However, those terms just don't resonate for me. You did tackle some of the diversity of the gaming experience, but those terms were too limiting.
    I am everything you have spoken about, but at different times and dependent upon the circumstances. I flit about looking for new games; get sucked in by hype (D&D:RC); don't have time to play all my games to the extent I want; yet when an obsession hits I forget everything, make time, and read and play like a scholar, decreasing the pool of people I can play with ('online' somewhat cures this, but it exacerbates the obsession).

  • avatarPat II

    Purplebeard has the coolest avatar...FFFB FTW!

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