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Gaming Gluttony Gaming Gluttony Hot

gamergirlI've been thinking lately, which is a change from my normal routine of staring at my shoes and falling asleep while I'm driving. It doesn't happen very often, but now and then I find it refreshing to mix it up and use my head for more than a paperweight (which is not that useful anyway, because my drool keeps smearing the ink).

And my latest epiphany is that there are too many games. That may sound like heresy, especially when Drake's Flames survives because people send me lots of games, but I swear I'll try to make some sense before I go back to blowing bubbles in a glass of milk.

First off, unless you have a hell of a lot more free time than your average office drone, there's no way you can play every new game that comes out. There are hundreds of games coming out every year, and even if you had the budget to buy every single one without dipping deep into your budget for Vietnamese call-girls, the only way you could read all those rulebooks and play every single game is if you had absolutely nothing else to do. We don't need all those games because you can't actually play them.

"But wait!" I can hear you saying that, which is weird because I wrote this way before you were even able to read it. "I don't have to play them all! Just the ones I like!"

"Aha!" is my response, which is a little silly again, because you haven't actually said your part yet. I'm getting a little confused, actually. I'm going to need a Delorean and a British phone booth just to have this conversation. Anyway, my part continues like this:

"That's my point! You only need the fun games! We don't need the bad ones!"

In fact, people are buying so many games just to keep up with the insane number of releases every month that gaming clubs have changed how they work. It used to be that you showed up with your friends, all of you having read the rules to the game, and spent several hours playing one game. Now you show up, there are a dozen people all playing something different, and there's this crazed urgency where you want to try everything. Only the game owners read the rules, and then they teach everyone else, so nobody even completely grasps the thing. They decide whether they like it, give it a quick thumbs-up-or-down, and hustle off to the next one. They don't play anything twice, even if they liked it the first time, because they have to try a new one to justify buying another dozen games next month.

And that is stupid, because if you only play a game once, then your entertainment actually cost more than your Vietnamese hookers, on a per-hour basis. Seriously, if you pay sixty bucks for a game and only play it once, and you finish in 45 minutes, then you paid eighty dollars an hour for your entertainment. I'm flat-out opposed to paying that much for anything that doesn't result in an orgasm, or at least one hell of an adrenaline rush.

Let's pretend you can get past the problem of time and budget. Let's pretend you actually have the time and financial resources to buy all these games and play them, and you don't mind paying more for games than you would have to pay for oral sex. You are still hosed, because you can't have as much fun.

If you play a lot of games, then you know all about the comparison game. This is where you play a game and go, 'this is a lot like that other game,' and decide which is better. If the new game is better, then you are stuck with an old game that's not as much fun. If the old game is better, then you just got screwed by playing a clone of another game that is inferior. Either way, the world did not need both games. It needed just one of them.

Also, there's no way you had fun with every game you ever played. You may have enjoyed the company, but if you play a lot of games, then you know damned well that at some point, you couldn't wait for the game to end. Which means that you're paying more for games than you would for hookers, and having less fun than you would have had if you had just gone to the movies. Plus at the movies, you might have been able to score a handjob in the back of the theater (although it probably would have cost more than a board game).

I know those first two arguments have holes in them. There are generalizations and assumptions that may not apply to you. I don't care, because for one thing, they do apply to an awful lot of people, and for another thing, I have more points.

To really get the most out of a game, you need to play it several times. If a game reveals all its awesome factor after just one play, then it could not have much awesome factor. If you figure out how best to play on your first try, it's not going to get better. And that happens far too often, which is a damned shame. And it happens because the market supports so many games that crappy games get published and even sell, when a leaner market would dictate that those crappy games go where they belong - the recycle bin.

If publishers spent more time focusing on quality and less time focusing on quantity, the games that did make it out the door would be better. They would spend more time in development and playtesting, and actual professionals would be hired to see to things like marketing and graphic design and editing. As it is, too much of the production in many games is handled by blind mole rats and retarded dachsunds, with occasional help from the odd Vietnamese hooker. Look at Earth Reborn. This blockbuster miniatures game is an absolute blast to play, but visually, it's like someone grabbed your eyeballs and tied them together with razor wire. Cull the market, and Earth Reborn could have spent another six months in editing and design, resulting in a much better game.

It would be easy to just blame publishers for releasing bad games. It's far more comfortable to just waggle a finger at them and say, 'shame on you for wasting my whoring budget.' And you would be accurate in such an accusation, because we depend on them to come up with the awesome stuff we want to play. We don't make the games. We just play them, and we rely on the publishers to do their due diligence, and all we can do is complain when they don't.

But we're the ones who make this glut possible. We're the hapless morons who place $300 orders to save on shipping, and then wind up with a moving box full of games we haven't even unwrapped. We're the ones who show up at game day with twelve games, play each game once, and then put them all on a shelf so we can take pictures of our collections and show them off at BGG. We may not make all those crappy games, but we make them possible, and until we start exercising a little more discretion in our purchasing habits, publishers are going to keep feeding us their untested crap.

At this point, I'm pretty sure someone out there is getting upset. I figure the angry people fall into one of three camps. You're either the wasteful spender with all the self-control of a five-year-old in Toys R Us with a stolen credit card, or you're one of those overly prolific publishers blowing games out your ass like you had cardboard diarrhea, or you're just offended at the number of prostitute references I've made so far tonight. There may be sub-groups, too, like people who wonder why all these hookers have to be from Southeast Asia (I'm not really sure, but I think Norwegian whores are more expensive).

I can't help you if you're angry about the prostitutes. I mean, I suppose I could writer cleaner jokes, but bathroom humor is just a whole lot easier, so I'm sticking with what I know. And if you're testy because I called attention to your needless consumption, then you're welcome. Maybe I'll get you to reconsider all those games you buy, and get more enjoyment for less money.

On the other hand, if you're the publisher, your first rebuttal is going to be that if you don't publish more games, you can't survive. And frankly, I understand. But this cycle has to stop before we're all floating ass-deep in boring retread clones and horrible Knizia reprints. And consider this - the games that sell the best are the games that ARE the best. Make more of those, and fewer of the bad ones. Focus your attention on the quality games. You can make the same sales dollars, because we're going to buy games regardless. We're practically hooked on them. I saw one guy in the corner bobbing back and forth with an IV in his arm, being intravenously fed meeples and dice. We'll buy the games. We'll probably spend the same amount of money. But this way, we get to have more fun. And isn't that what games are for?

OK, so I don't really think publishers are buying that line. They know how to make money, and from where they're sitting, if it ain't broke, they're not planning on fixing it. So as is usually the case in a free market, the change has to come from the consumers. Do you want better games? Quit buying the bad ones. Play every game three times before you buy another one. Stop blazing through them like there was a prize at the bottom of the stack. If you know people who like to brag about the number of games they play, remind them that they are losers.

Play the games you like, and play them a bunch of times. Don't play games just because you want to sample everything once. You'll have more fun and save money. And when the bad games wind up in the landfills of mediocrity, publishers will be forced to make better games, which is an overall win for everyone.

Especially the Vietnamese hookers.


Matt is the author of the Drake's Flames blog, where you can read more of his crassly opinionated reviews. Click here for more board game articles by Matt.

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Comments (32)
  • avatarGary Sax

    Sounds like a widespread problem with game night/game group culture. I don't really play in them, so I don't usually have that problem.

  • avatarSuperflyTNT

    You're dead on, Matt. There's too many shit releases, and it gets harder and harder to separate the chaff from the grain.

    I only buy games that have been out a while, and of those, I only buy ones that have come highly recommended by people whom I trust and share my gaming interests, such as yourself.

  • avatarhotseatgames

    This industry operates just like every other entertainment industry, and will continue to do so: release a lot of content, hoping that the profitable content makes up for the unprofitable content.

    That's why you need reviewers; if every game that came out was great, why would we need anyone to tell us that?

  • JJJJS

    You said it all, Matt.

    Quote:
    That's why you need reviewers; if every game that came out was great, why would we need anyone to tell us that?

    Agreed. Also, reviewers and publishers need to avoid developing a symbiotic relationship. Publishers shouldn't hand out review copies with the expectation they'll get a good review, and reviewers shouldn't review games with the hopes of scoring points with the publisher to keep getting free swag.

  • avatarXlyce
    Quote:
    That's why you need reviewers; if every game that came out was great, why would we need anyone to tell us that?

    But who reviews the hookers?

  • avatarInfinityMax

    That's why I'm here.

  • avatarStephen Avery

    theroticreview.com
    I'd be dangerous if I wasn't so broke.

    Steve"ask and ye shall be answered"Avery

  • avatarjohnnyspys

    I have to say I am one of those people that likes to try new games out. I do enjoy playing games, but I must admit playing the same game five weeks in a row (unless it was light and fluffy like Tichu) would bore me. I love Warrior Knights and would love to find it to the table maybe even three weeks in a row (if it was a gaming night were two or three games were played), but if I had to play only that gave four gaming nights in a row I might go ape shit.

    There are some games I can't get enough of, but playing new games all the time often is the way to compromise because everyone has their favorite game to love and to hate, and it seems like the groups I belong to can never agree.

    As long as a game is not a party game. I would rather listen to five hours of Tiffany than play a party game (although both would make me barf).

  • avatartin0men

    Ahh, but what about having too many trusted reviewers? :P

    Most of my buys in the last year or more have been a product of a raft of solid reviews. More often than not, reviews from F:AT reviewers. And worse, they've often been good to great games. Hardly a klinker in the bunch!

    Sure it's easy to ignore reviews from the euro squad. And it's easy to ignore reviews for mechanics you don't have an interest in. But solid AT reviews and community support are a deadly combo.

    You see, the quality of reviews at F:AT is the problem! If the track record sucked, I'd be less inclined to buy. Esp. when you get down to games that I'd ignore on principle.

    But folks here get all lathered up over in the comments, and temptation steps in...

    Battleship Galaxies? I'd ignore a Hasbro Battleship retread in a heart beat. But between the fatties and Colby, I've got it on my 'watch for further developments list'.

    Now what would you pay?! :D

  • JJJJS
    Quote:
    There are some games I can't get enough of, but playing new games all the time often is the way to compromise because everyone has their favorite game to love and to hate, and it seems like the groups I belong to can never agree.


    I'm not knocking on you personally, but what I don't like about that kind of game group is nothing gets past the novelty, "OMG, we're playing a new game!!!" stage. The conversation around the table is always the same, "that's interesting" or "this reminds me of..." first impressions. There's also an atmosphere of first date-like uneasiness around the table where everyone is over-thinking the situation and nobody wants to make the first move round the bases. Also, it's stressful to me to be constantly learning or teaching a new game, players asking, "Now can I do this?", and me worrying about whether we're getting all the rules right, especially when one player just seems to be dominating the situation (especially if it's me). I'll compromise and play a game I don't like much over a constant stream of new games.

  • avatarShellhead

    A friend of mine recently told me that he isn't buying boardgames anymore. He prefers Euros, but when he meets with his Eurogaming group, everybody brings new games every time now, so every game gets place just one or two times before it gets retired to a dusty shelf in somebody's home. He can't justify spending $60 or $80 for one or two plays.

    I am not at all offended by the prostitute references. It's a legitimate comparison for the prices we're talking about. Check out the ads at Backpage.com and you will see women offering 30-minute specials for $80 to $100 bucks.

  • avatarShellhead

    theeroticreview.com has a good business model. Reviews have a brief intro paragraph that anybody can read for free, while paying members get to read the full, detailed reviews, plus see useful information likes prices. If you submit two approved reviews in a month, they waive your monthly fee on the following month.

  • avatarFury

    I had to stop going to a weekly game group. I couldn't take playing 3 different games a week after a while. Especially when everyone would say "this new game y is a lot like game x"... I'd think, why don't we play the one we know then?!? Plus I stopped going because the euro-games were killing me with their blandness.

    I'm on the camp that games get better with multiple plays, with people who also know the game and have digested the rules. A little exploration into the deeper strategies and a lot less rules referencing is when things get the most fun.

    Of course variety is good. But a good handful of games in rotation is a whole lot better than the gotta play the newest thing frenzy.

  • avatarPat II

    If I'm buying more than three games in a year I'm probably wasting some money. The comparrison with prostitutes holds no water whatsoever. Good for some laughs but c'mon.

    You're stuck with the garbage games you have. That'd be like marrying all the hookers.

  • avatarMichael Barnes

    A long time ago I compared a lot of the Eurogames that were out at the time and the BGG "gotta catch 'em all" attitude to screwing truckstop hookers. Because that's what it's like constantly playing a never-ending stream of short games. Empty, meaningless, and regrettable.

    The comment about game groups enabling this is true. If you've got one or two people that always want to play the newest and hottest, then that tends to take over and that's all you do.

    I love trying a new game, but I love playing a game everybody knows well and loves playing even more.

    The sad fact is that even good games usually aren't worth more than a couple of plays. It's why I usually wind up selling or trading almost everything I review lately unless it's just absolute top shelf material that I know will be revisited frequently. Every now and then I've screwed up my judgment of that (selling off Small World and Dust, for example), but by and large I've never regretted selling games that I liked- some quite a lot.

    I almost think the problem isn't that there's too many bad games- in fact, there's really just a small handful of games that I'd say are just abysmally bad. But there are TONS of "OK" games, games that are worth playing one time, games that are decent but there's another one that does what it does better.

    There's really a small number of games that are worth owning and playing frequently. And that list seems to get smaller and smaller over time.

  • avatarjohnnyspys  - re:
    JJJJS wrote:
    Quote:
    There are some games I can't get enough of, but playing new games all the time often is the way to compromise because everyone has their favorite game to love and to hate, and it seems like the groups I belong to can never agree.

    I'm not knocking on you personally, but what I don't like about that kind of game group is nothing gets past the novelty, "OMG, we're playing a new game!!!" stage. The conversation around the table is always the same, "that's interesting" or "this reminds me of..." first impressions. There's also an atmosphere of first date-like uneasiness around the table where everyone is over-thinking the situation and nobody wants to make the first move round the bases. Also, it's stressful to me to be constantly learning or teaching a new game, players asking, "Now can I do this?", and me worrying about whether we're getting all the rules right, especially when one player just seems to be dominating the situation (especially if it's me). I'll compromise and play a game I don't like much over a constant stream of new games.

    I think it might have to do with where you live. Most of the game groups here are come one come all, which means a majority of them have only played Settlers. Chicago is dominated with meetup groups and while there are plenty of groups outside of meetup that I am a part of, there seems to be a real desire for people to meet at a game store or a restaurant and be icky sweet awkward nice to everyone. So I am constantly having to play Dominion, or Small World and quite frankly I get bored of that. I have started my own small group (I have one but I would like to get a few more people and for it to be more consistant) but I think when you have people meet only once a week and it is a constant revolving door it is hard to develop those "educated" gamers. Now when I lived in Tennessee, it was a group of six to eight and we played the same games constantly. It was sort of one day was for new games, while the other was for games we loved to play.

    By the way, many games are not that deep so the idea of getting used to a game depends on the game. I am sorry but some games (7 Wonders) are just not that deep and I would get bored out of my mind if I had to explore those games. On the other hand a game like Warrior Knights....sure that game could be explored over several months.

    So in a way I agree with you.

  • JJJJS
    Quote:
    I had to stop going to a weekly game group. I couldn't take playing 3 different games a week after a while. Especially when everyone would say "this new game y is a lot like game x"... I'd think, why don't we play the one we know then?!? Plus I stopped going because the euro-games were killing me with their blandness.


    I feel very lucky I'm in a game group that will play a new game once in a while, but mostly we play Small World, Betrayal, Merchants and Marauders, and Last Night on Earth. And we have a blast because everyone knows the rules and so we just sit down and play. Inane questions about rules are replaced by more trash talk and joking around.

    Quote:
    A long time ago I compared a lot of the Eurogames that were out at the time and the BGG "gotta catch 'em all" attitude to screwing truckstop hookers.


    There's a group that meets at the same store my group meets at and they seem to have this goal to get each person in the group to buy the games they play as a group. What I mean is they don't buy collectively, but each person owns a copy of the same game. The way I see it, if Guy A has game x, then Guys B, C, and D don't need it. Economically, it would hold that Guys B, C, and D should buy other games. Their collection won't qualify them for geek of the week, but they'll have plenty of games for everyone and more money for other things.

  • avatardaveroswell

    What is the picture about; is Games Exchange including a hooker with every Monopoly rental?

  • avatarMsample  - re:
    johnnyspys wrote:


    As long as a game is not a party game. I would rather listen to five hours of Tiffany than play a party game (although both would make me barf).

    This. Whenever I read recaps of Gathering of Friends, it seems a lot of the games fall into this category or similar fluffy light fare. It's like flying across the country to go to a MacDonalds.

  • avatarMr MOTO

    Dave,

    It is part of Matt's new 'kickstarter' venture. PM him and he will tell you all about it.

  • avatarMr MOTO

    It is a catch-22 really though. If companies pass on publishing a few games, those might be the very blockbusters that everyone wants.

    The market is allowing this many companies with this much product to stay healthy, but nothing lasts forever.

    In most respects, once you have been around the block a few times with games, it becomes progressively easier to know which ones will not interest you at all from the company producing it, from a brief description, or from a session report and you can avoid a huge segment of games. Reviewers aren't always able to avoid this as they are sent product that they otherwise may not have even contemplated playing.

  • avatarInfinityMax
    Quote:
    The comparrison with prostitutes holds no water whatsoever. Good for some laughs but c'mon.


    I'm not comparing games to hookers. Not here, anyway. I'm saying that if you spend all your money on games, you can't afford as many hookers.

    I think we can all agree on that.

  • avatarNewsguy

    Related gaming-group gripe:

    Big meetup.
    Lots of people ready to play different games in one room. Usually Euros.
    Everyone is jockeying for position, always looking around, trying to avoid committing to a game till the last minute -- because they've constantly got their eye out for something better.
    After each game ends, the process begins again.

    Give me instead the old handful of diehards who'll commit once a week to one game.

  • Mr Skeletor

    This is only really a problem if you are a reviewer who needs to play everything to get reviews out. Otherwise Joe Bloggs is only playing every game that comes out if that is his objective in life (good luck to him if it is.)
    Otherwise more game releases simply = more suff to make your purchasing selection from. Just because more games come out it doesn't mean you have to buy or play more. It just means the chances of buying something that appeals is increased.
    Keeping up with boardgaming treands doesn't make you more appealing to the opposite sex, so I don't really give a fuck about it.

  • avatarMattDP

    The Tardis is an old-fashioned police box, not a phone booth. Our phone booths look totally different.

    Good article otherwise.

  • avatarXerxes

    I guess I'm lucky the core of my gaming group has remained stable for more than 15yrs, while we have brief spasms of buying lots of games we generally only buy things we think we'll like, then it goes something like this for each new game;

    Play the game 3-4 times back to back to ensure we thoroughly understand the rules,
    If we absolutely hate the thing get rid of it otherwise it goes into the stack will likely get another 2-3 plays/yr

    It's been noticable that most of the eurogames we've tried have last 2-3 runs at most and then been dumped, the only exceptions being three settlers games (original, starship, stone age), vinci & small world.

  • avatarSuperflyTNT  - re:
    Michael Barnes wrote:
    A long time ago I compared a lot of the Eurogames that were out at the time and the BGG "gotta catch 'em all" attitude to screwing truckstop hookers.


    Matt's in a great position down where he lives, though. I was told on good authority that the Dallas area has the best looking Lot Lizards in the continental US. :)

    Quote:

    There's really a small number of games that are worth owning and playing frequently. And that list seems to get smaller and smaller over time.


    Only in a statistical sense because of the volume of released games. Dune, Cosmic, Arkham, and Space Hulk will always be the kids of games that are eternally on a game shelf, and every year one or two more comes out that will pretty much be a staple of your gaming diet.

    The biggest problem is that people want everything. I think it's an OCD-type collection/addiction, and I'll never understand why rational people need more than a hundred games or so on hand at any given time. Unless you're gaming every single night, you'd have a hard time playing them all once in a year's time.

    I guess this is the reason RPGs still thrive!

  • avatarmadwookiee  - re: re:
    SuperflyTNT wrote:
    The biggest problem is that people want everything. I think it's an OCD-type collection/addiction, and I'll never understand why rational people need more than a hundred games or so on hand at any given time. Unless you're gaming every single night, you'd have a hard time playing them all once in a year's time.


    I've been thinking about this and I do think it's sort of a challenge to determine when something that you love is ready to hit the trade pile. Railroad Tycoon is one of my favorite games but I get to play it so rarely that I've thought about dumping it several times over the past year. This past weekend, though, I needed something that played six and I grabbed RRT - man, what a blast. I don't think it'll get played again for another year but I was glad I didn't get rid of it.

    Most stuff isn't like that, though. I've bought a lot of stuff over the past year that was completely regrettable. I'd like to think I'm getting better about that but then I look at my preorders for this year and I'm not sure.

  • avatarSuperflyTNT

    Me, I have a plan to keep the pile small:


    1. Keep only the best-in-class.
    - For example, Heroscape is the best light skirmish game, so that's a keeper.
    2. Determine the "genre" or "class" of games before beginning the trimming of the fat.
    - Dungeon Twister and Ravenloft may both be set in a dungeon, but one is a dungeon crawl while the other is a skirmish. Be wary and honest to yourself.
    3. Expansions are allowed, but only if they add real value.
    - Summoner Wars expansions, YES. Last Night on Earth boxes full of bullshit, NO.
    4. Only try to unseat the King one at a time.
    - No going out and getting 3 of the same type of game to "test" them against one another to find one to replace a best-in-class keeper.
    5. No "collecting for investment" because you can invest in silver, gold, or stocks and they'll virtually all appreciate more over 20 years.
    - Name a game that has quadrupled in price over 10 years like gold or silver...it's hard and knowing in advance is the hard part.
    The GOLDEN RULE: If it's "collectible", you can't fucking afford it, money or spacewise.

    I follow these, with some exception due to my tastes, and I've kept my collection right at 100 or so for years. That, and I get to play only the BEST games.

  • avatarHatchling

    When I spent more time browsing F:AT and BGG, and more time playing games, I was buying more games. I always felt a push to get more gaming in: The more I played, the more I wanted to buy games, but the more games I bought, the more I wanted to play.

    But now since other non-gaming interests have become very important in my life, I feel that if I don't game, I won't miss it. This has completely drained any interest in buying more games.

    This week I am trying to restart a weekly gaming group after months of inaction. I wonder if playing more will spark my interest in buying more. But today, as I look at my 44 games, I can't imagine ever scratching the surface of them. Here's what I have (I didn't bother listing expansions). For me, today, this collection is more than complete, it's verging on gluttonous:

    2 de Mayo
    Acquire
    Agricola
    American Megafauna
    Battlestar Galactica
    Bohnanza
    Buffy the Vampire Slayer
    Carcassonne: Hunters & Gatherers
    Die Kutschfahrt zur Teufelsburg (The Castle of the Devil)
    Chaos in the Old World
    Cosmic Encounter
    Dead of Night
    Dixit
    Dominoes
    Fury of Dracula
    Hold the Line
    I'm the Boss
    Imperial
    Incursion
    Jambo
    Liars Dice
    Lost Cities
    Magical Athlete
    Mare Nostrum
    Maria
    Modern Art
    Napoleon's Triumph
    Neuroshima Hex
    Ogre
    Origins: How We Became Human
    Quo Vadis?
    Scripts & Scribes (aka Biblios)
    Steam
    Storm over Stalingrad
    Successors (3rd Edition)
    Summoner Wars
    Talisman (4th Edition)
    Tichu
    Tigris & Euphrates
    Twilight Struggle
    Viktory II
    Warriors of God
    The World Cup Card Game 2010
    Zooloretto

  • avatarInfinityMax
    Quote:
    The Tardis is an old-fashioned police box, not a phone booth. Our phone booths look totally different.


    I can't decide if I'm delighted that you got the reference, or embarrassed that I screwed it up. I don't actually watch Dr. Who, I just know he jumps around in time. I always just thought it was a phone booth.

  • avatarubarose

    Did the Board Game Club/Meetup paradigm change due to the increase in the number of games being released or is it the change in the Club paradigm that supports and led to the increase in the glut of new games.

    Quote:
    It used to be that you showed up with your friends, all of you having read the rules to the game, and spent several hours playing one game.

    Many game groups used to be small groups of friends that all showed up regularly.

    Quote:
    Now you show up, there are a dozen people all playing something different

    Now you have clubs, with large membership, but irregular attendance. Even if you got 4 people to play one long, deep game this week, chances are they won't all show up again on the same night for another month. And even if they did all show up the very next week, there will be one person who didn't like the game, and one person who has to leave early, and then someone who hasn't played before will ask to join, and that means teaching the rules. SO the person who has to leave early will bow out because he doesn't want to spend his limited amount of time listening to the rules again. By this time everyone has settled into a table so you have to play the game with only 3, even though it is much better with 4.

    You could bring that game in every week for three months and never get a full table of players who all knew the rules. And when you finally did, You would end up with two people who had played it a lot, and someone who played it a couple of times, and one person who played it once two months ago. If the game has any depth to it, that means it gets better as the players become more experienced, and really shines when all the players are equally experienced. But now you have a table with a wide range of experience, and the less experienced person is going to get cross when a more experienced player screws him.

    So eventually, you just give up. And when you are browsing your shelves trying to decide what to bring, you start thinking to yourself,"I'm going to have to teach what ever I bring, so am I really in the mood to spend half and hour or more teaching THAT game." So you pass over the games that take too long to teach, and then the games that have too much depth, and the genre of games that more than 2 people in the group hate. And you end up bringing a game that is mostly harmless - easy to teach, not too deep, not too objectionable. A solid 7 kind of game. And everyone else in the club starts doing the same thing.

    The problem with these mostly harmless games, is that you play them a few times, maybe several time, but then you get bored with them. So you move on to the next new mostly harmless game.

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