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Lately, there’s been a lot of discussion at F:AT about game reviewing. Barnes has been all over the web, talking about how game reviewers don’t have opinions, and numerous game reviewers have been dragged around and then thrown under buses (especially the douche bag who sold his unopened copy of Black Ops on eBay – yeah, you gave that a comprehensive review).

And since the topic has been on everyone’s minds, I thought it would be fun to poke at the open sore until we got just a little more pus out of it. I write a game review site called Drake’s Flames, and most of the games I review are comped review copies, so I have the advantage of being on the business end of the game reviewing scam.

Game reviewing is not like book reviewing, or movie reviewing, or restaurant reviewing, or even video game reviewing. All of those review venues have one major thing in common – the writers get paid by their publication, and don’t do the job for the freebies. Sure, it’s a nice perk, but the guy who writes stilted reviews of art-house movies for your local crappy newsrag doesn’t write just for the movie tickets. He gets a check from the paper. The restaurant reviewer doesn’t even tell the restaurant that he’s writing anything, so he has to pay for his meal, even if it gets comped by his editor. Hell, if I reviewed casinos in Vegas I could make a better paycheck (and probably get laid more often – but that’s a topic for another day).

 

Hobby game reviewers write their reviews solely for the free games. That’s not always true – I know there are some writers who get paid for their reviews, and when I wrote for the now-defunct Knucklebones Magazine, I did, too. But for most of us, we’re more than willing to spend two hours writing about a $30 game because we got it for free. Hell, we sometimes end up writing about games we bought, just to have some way to get people to pay attention to us.

 

And that’s where the problem starts. You can’t pretend to be completely unbiased if you’re writing reviews to get free games. Publishers don’t want to see bad press, and they’re often less than subtle about cutting you off if you say their games suck.

 

I recently ran into this with a medium-to-large game company. They sent me a box of games, which I happily reviewed, until I got to the last one. It was an ugly, boring piece of crap, and I said so. And then when I asked for more games, they were coincidentally out of everything, even old stuff that had been in print for 15 years.

 

But can you blame them? Publishers want to get paid just like anyone else. They need those sales, and bad reviews might actually cost them a couple bucks. They can’t afford to dump free games in your lap just to have you take away their sales.

 

Come to think of it, I can blame them. I can blame them just fine. First, if you don’t want a crappy review, don’t make a crappy game. Sorry if I blew the cover off your carefully-maintained façade of brilliance, but if you ask me to share my public opinion of a badly-made game, I will be delighted to tell people it sucks. That’s the deal. For me, that’s one of the perks of the job.

 

Furthermore, denying games because of bad reviews completely compromises the integrity of the whole game reviewing racket. If you won’t send me games because there’s a good chance I’ll blow a hole in them, you’re just trying to stack the deck in your favor. You’re fine with selling boring games to people who don’t know enough to avoid them, as long as you can hide the truth from your paying customers. And if that’s the case, then you’re a disingenuous lying sack of bird droppings.

 

Finally, I don’t believe there’s any such thing as a damaging review. A negative review, maybe, but no press is bad press. Like when I said Apples to Apples is a dumb game, and saw what amounted to a public outcry against my horrible treatment of what really is a dumb game. Or when I compared Shadows Over Camelot to prison rape, and then I had more people defending the game as ardently as possible than would have ever surfaced had I simply said, ‘it’s not for everyone.’

 

And that brings me to another point. It goes without saying that the game you’re reviewing is not for everyone. If that’s all you can say about a game, save us the time and write about your Beanie Baby collection. Of course the game is not for everyone. It’s one thing to tell me who might enjoy the game; it’s another to weasel out of having an opinion with some wormy, jelly-spined excuse for a game review.

 

That’s the other half of the problem right there – reviewers who refuse to buck the system. Reviewers want more free games – after all, for many of us, that’s why we write (for the record, I write reviews because I’m a total whore for attention. Free games are just a side perk). So to continue to feed your free-game habit, you give us crap-weasel half-opinions and tell us how much you love every game that ever hits your table.

 

But you know, the situation isn’t going to change on its own. Reviewers who crave their free game fix like a junkie chasing a heroin high aren’t going to suddenly develop spines, or integrity, or honesty. Publishers who can’t see past last week’s sales numbers aren’t going to suddenly decide to take a risk. The only solution I can see is probably the most obvious – money.

 

If you want impartial referees for a football game, you don’t tell the quarterback to throw on a striped jersey. You don’t take the smart kid’s mom and get her to judge the spelling bee. The only way to make otherwise spineless reviewers actually come out and say what they think is to pay them whether or not they hate the games.

 

Unfortunately, the cash boat that floats around the harbor and throws out thousand-dollar-bills hasn’t quite landed at the game reviewing pier just yet. There are only a few magazines that write about board games, and most web review sites don’t make enough to cover buying games for their writers. Even some print mags aren’t above compromising their ethics to please an advertiser (having written for one, I can promise that happens). Even when those magazines do pay their reviewers, they still have to supply the games because the checks are so small, you can’t even buy the game with the money you get for writing about it.

 

So until we suddenly turn into a burgeoning industry with a healthy income and a good level of critical praise, I’m afraid we’re going to have to make do with piss-poor reviews from hack writers who would spell their names wrong if it got them more games. That, or only read reviewers who won’t bullshit you. Like me.

 

 

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Comments (18)
  • avatarRliyen

    Excellent article and it brings to the fore what I hate about professional reviewers: some pander to the companies they review for for freebies. Conflict o' interest, anyone?

    I love doing game reviews, but real life issues usually trump that love. :(

  • avatarMichael Barnes

    It comes down to this- do you, as a writer and reviewer, care more about keeping your supply of free games rolling in or about your readership, journalistic integrity, and doing right by the hobby as a whole?

    I actually don't have a problem with the comped games at all- as long as the reviewer is willing to be honest about their opinions. I've gotten free games in the past- both by being offered them by publishers and by directly asking for review copies- and I've never really considered that I'm going to be "cut off" or anything for a bad review.

    Example- for that MUTANT CHRONICLES preview I did a while back, I was actually sent that by FFG way in advance of its release. And although it was more of a preview since it's kind of hard to gauge whether or not the game's any good off a starter, I still had a pretty neutral-to-negative opinion of it and still do. I was critical of the game and its format, but I was also mindful of the fact that I was just getting a small taste. That I didn't like all that much.

    But I never thought "If I give this a bad review, then FFG will never send me anything again!" Because I don't care if they do or not. If they put out a game I want, I have no compunction about buying it. If they say "Hey Barnes, we're sending you an early copy of GEARS OF WAR" then I'm going to return the favor with a preview or review- that's completely honest and delivers a sound opinion. The folks there know who I am, they know what they can expect by sending Michael Barnes an item for review.

    But you know, board gaming is the Official Hobby of Hurt Feelings...so you've got this situations where these little mom and pop operations sending piles of games to people and if they get bad reviews, they get huffy.

    Responsible, sensible companies with actual business sense aren't going to freak out if they get a bad review- even a terrible review is publicity and if they're going to put out consumer products then they're going to be subject to public review- that's all there is to it.

  • avatarmoss_icon

    i write music reviews for my own website, which pays $0 (well, maybe a few bucks a month from google ads, which goes on bandwidth and domain names). i get sent a few things for review. most of these are shit. the stuff i give good reviews to i generally paid for my my own wedge. who wants shitty free stuff anyway? if you care enough about something, you should want to support it by fronting the bones for it in the first place.

  • avatarMichael Barnes

    The funny thing is that if you're a professional, paid reviewer you probably come out way better buying your own stuff, saving your receipts, and using them for a tax deduction.

    I wrote off some $1200 last year- being a paid reviewer (1099 form and all) means I get to claim "job expenses" for game purchases.

    I'd rather be able to do that than get piles of free shitty games that I'd either wind up trading, selling, or giving away.

  • avatarInfinityMax

    Yeah, Barnes, I figured you probably were able to draw a couple bucks off reviews, and in my opinion, the industry ought to reward good writers. When I wrote for Knucklebones, I got the odd paycheck, but even then they wouldn't buy a negative review, so there was still pressure to say nice things.

    I just wish we could get big enough as a hobby to have a magazine like Game Informer, where the writers feel completely free to say, 'this is not so much a game as it is a giant shrink-wrapped turd.' But game magazines fail more often than people who try to quit smoking, and the only way they ever stick around is if they have 30 pages of advertising and 20 pages of content. So I may be pipe-dreaming about a good printed forum for game reviews, and will have to content myself with my small-time review site. At least over there, I can say what I think, and not have an editor tell me my review had too many references to whiskey and loose women.

  • avatarInfinityMax

    Also, in the future, I may need to remember to title my articles.

  • avatarMichael Barnes

    Gameshark is a paid gig, friend...you think I'd let Abner manhandle my amazing prose for free? I'm paid by the article, too. It's not much, but it's enough to pick up a couple of games without dipping into "real life" money. That's plenty for me.

    What you're saying about the hobby getting big enough to have a magazine like Game Informer is a pipe dream...but it's a _good_ pipe dream, and there's no reason we shouldn't be striving for that. But you know, even if the hobby could support a magazine like that, as the Official Hobby of Hurt Feelings that would mean that these designers, publishers, and industry folks would have to subject their products to people who aren't friends, family, and freeloaders to write up their titles.

  • avatarMattDP

    I dunno. "InfinityMax" kind of works as an article title - got me to read it just to find out what it was all about!

    I once got offered a free game to review - and turned it down because my daughter had just been born and I had absolutely no time to game. I've written quite a number of reviews since then and had no more offers. How many do you have to write before you start getting freebies? Or do you have to be sleeping with someone from a publishing company before they start rolling in?

    I'll carry on doing it anyway because I, too, am an attention-whore and I get an immense amount of satisfaction from both praising games I love and slamming games I hate.

  • avatarInfinityMax

    I've had to sleep with so many marketing reps, I had to buy a new headboard to keep track of the notches.

    For the most part, though, you have to ask for review copies. I've only had two or three companies offer review copies on their own, and they're usually really spare. And unless you can prove a really huge readership - like way more than my 600 a week - most publishers won't even return your emails.

  • avatarmetalface13

    Having an established magazine/web site for board gaming is a really good pipe dream as Barnes said. And it is worth striving for. But is anyone willing to strive for it? I think I would be. I'm a professional journalist (degree in journalism, worked as a newspaper copy editor and page designer for 4 years now) and it's always been my dream to start up my own magazine.

    Here's some questions for you:

    1) Professional reviews vs. user reviews. Are professional reviews worth it anymore? Let's admit it, the main web site for the hobby is BGG and it is FILLED with hundreds of user reviews. Skimming through a game's page on BGG I can get a pretty good feel on how much people like or dislike a game. I can check out the rating (as unfair as those can be) and reading user reviews. The problem is the lack of consistent quality in a user review. Some people write really good reviews. Some read more of a cardboard fetishists love letter. Some are just a paragraph long. Also it can be a pain to find someone whose reviews you like/trust and find more of their reviews. And they may not review more than a few games. So I think there's space for professional reviews, but do the publishing companies see this need?

    2) Print vs. Web. As much as I hate to admit it, but print is dying. It's not dead. And it could make a comeback. But right now, it's dying. Lets take a look at the video gaming press (a cousin to board gaming). When I was a kid, Electronic Gaming Monthly was as thick as Vogue. Today it's thinner than Entertainment Weekly, but it's a MONTHLY magazine. But the web sites, Gamespot, IGN, 1up are pretty huge. I'm afraid I haven't checked out InQuest or Scrye magazine to make comparisons as that's a more closely related hobby. The advantage to print that you can't find on the Web is exlusive freebies. In a Scrye or Inquest you can usually find free cards and stuff. So in a print board game magazine you could through in free scenario for something, new order or lore cards for BattleLore or Tide of Iron, treasure cards for Descent and Runebound, new Carcassone tiles etc. That would take working with the marketing departments and designers at different companies, but it would awesome to through those in. The disadvantage to print is cost and all the work that goes into finding a printer and distribution. The web is really easy about that kind of stuff.

    3) Money. The goal of all this is to have paid reviewers, even if it means low pay. So all the money earned (at least at the beginning) is to pay for the domain name and server costs and to pay the writers a little something. The site wouldn't have to be just reviews though, it could include news and interviews, perhaps even strategy articles. That could help flesh things out a bit too.

  • avatarMichael Barnes

    1) Professional reviews vs. user reviews. Are professional reviews worth it anymore?

    Well, this is something that goes back to a larger cultural phenomenon created by the internet..."criticism" is almost totally populist, democratic, and inthe hands of the armchair punditry at this point. Amateur opinions abound, and although people still read and pay attention to film/TV/music critics the whole "blogosphere" or whatever has diluted the authority of the professional reviewer. Now some jackass with a blog has as much "say" about a movie as Roger Ebert.

    2) Print vs. Web.

    Another victim of the internet. I'm pretty convinced that hobby magazines are doomed. But people still buy some of them...for right now.

    3) Money. The goal of all this is to have paid reviewers, even if it means low pay

    Low pay is guaranteed. The thing is, magazines probably make a huge percentage of profit from advertising sales. And most of the publishers in our hobby have practically zero (relatively) advertising or marketing budgets.

  • avatarInfinityMax

    Metalface, I like where your head is at, but I don't think a print mag is a potential reality. My rant was really more tilting at windmills - there's no way I can see that a print mag would succeed. It would require the growth of the hobby in ways that I don't think are even remotely feasible.

    Now, I have considered a good game review site. In fact, I've considered it very seriously. A site dedicated to hobby games, not video games, would appeal to me greatly - but would not make much scratch, I don't think. You could see how Aldie is doing, but BGG is the exception, not the rule. You would need dozens of fresh articles every day, professional writers, contests, additional (and exclusive) material, and a ton of fans.

    I think that last one is the real bitch, too. There just aren't enough of us. We have a little bitty hobby with a little bitty market, and we don't have the fan base to support a site as aggressive as IGN or Gameshark. The publishers don't want to send review material to anyone who isn't big-time, but I think they miss the point - there IS no big-time.

  • avatarmetalface13

    So that's it? We're just going to twiddle our thumbs about how we don't have a media dedicated to our hobby?

    You can't make it to the big time if you don't start out with the small time.

  • avatarMr. Bistro

    The problem with a print magazine is our already niche hobby is as splintered as all of Christiandom. It would be physically impossible to cater to everyone.

  • avatarInfinityMax

    Metalface, if you start a good board game site (or even print mag), I'll be your first writer, and I'll even work cheap, if you supply the games. I'm doing what I can now, writing Drake's Flames. I don't have the resources to do much more.

    If you have another suggestion, I'm more than delighted to hear it. Knucklebones couldn't stay afloat, and it was only the most recent failure in game magazines. There are a couple other gaming mags out there, but they're almost all ads and the content is nearly worthless.

  • avatarSpace Ghost

    It's true this is a Hobby of Hurt Feelings, people need to grow some fucking skin. If I whined this much in my job in academia, I would never get anything published in a peer reviewed article. Reviews that you get for scientific research are much more critical (as they should be) than anything I have ever read about a boardgame -- but I can't write the reviewer and bitch about unfair treatment. I have to suck it up and come to one of two conclusions: (1) my work is shit and I am stupid, or (2) I can use the opinions of others to help evaluate potential oversights I had in the original submission. Unfortunately, option (3) -- the reviewers are morons, fuck 'em, I am going to publish this anyway -- is not an option. To be fair, there are a ton of games that never deserved to be published in the first place and are a waste of the precious resources that were used to produce them -- a game like Roman X jumps to mind, or Thurn and Taxis if we want to talk about something more recent.

    As for professional vs. user reviews, I think the problem is that there is no good way to define what makes someone "professional" in their capacity to review a boardgame. In many arenas, I can look to someone's qualifications -- like a culinary degree for a food critic; however, there is no such qualification for reviewing a boardgame. The only thing I can think of as necessary is a good writing style; otherwise, it is all quite subjective.

    While I think that the philosophical discussions that occur at F:AT lend more credibility to the discussions that occur here, there is not an industry excepted standard of what the issues are that should be considered. Without some consensus, it will be difficult to ever establish what makes a professional boardgame reviewer.

  • avatarubarose

    There aren't any standards for food critics or movie critics. A few people make careers of it, but most of the journalists I know paid their dues as reviewers until they got promoted to a better beat. It's mostly considered the shite assignment that pays the bills.

  • avatarSpace Ghost

    There aren't any required standards, but you can look for people that have either been trained or are well-respected in the industry. For instance:

    Roger Ebet -- Pulitzer Prize Winner, Lectures on Film at the University of Chicago Fine Arts Program.

    Molly O'Neill (food critic for NYT) -- studied in Paris at La Verenne (world famous culinary school), has been nominated for the Pulitzer two times, and won the Julia Child award for her cookbook.

    Robert Christgau is a famous music critic who teaches in at NYU in journalism and started in the 60s for Esquire.

    Now, these people can definitely be ill-informed and one can disagree, but it is very difficult to argue against their credentials. Credentials would be proud to have by their name -- if I were presented with a pair of reviews with a set of credentials for each reviewer (without knowing anything about the reviewer or their prior reviews) which one would I most likely believe, the guy with a Pulitzer Prize or the guy who writes for my local newspaper?

    In boardgaming, we have no conferred credential that is the same for reviwers. The closest we get are: (a) I like games, woo!, (b) I own a store that sells game, (c) I design games, etc. There is no way to push the poorly informed out of the system, so we rely on past reviews and writing style to form our allegiances.

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