Articles Rants & Raves You've Just Been Franchised
 

You've Just Been Franchised You've Just Been Franchised Hot


"Give me an F!  Give me a U!  Give me a..."

 

Look around the cinemas lately? It's been a great year for movies, but what were the ones people were most actively looking forward to?  Indy 4, Hellboy 2, Batman 2, Hulk 2...last year, of course, it was Pirates 3, Spidey 3, Shrek 3....

 

Or perhaps you'd like to visit the local video game store?  There you can find Guitar Hero III, Grand Theft Auto IV, Halo III, Devil May Cry IV...and let's not even get into the yearly updates to all the sports games like Madden.

 

IM IN UR INTERWEBS, BUSTIN OUT UR SCREEN

"BOOM!  It's important to score in a football game because when one team outscores the
o
ther team, that team usually goes on to win the game." 
                                                                      
                                                    --John Madden, philosopher

 

There is a vested interest today in creating things that are not only a self-sustained entity but either a continuation of a franchise or even better, a kickstarter for a franchise.  For movies and videogames, it's a sad reality that as the costs associated with creating "blockbusters" have skyrocketed.  The Dark Knight was a cinematic masterpiece, but it cost $185 million to make.  *Seems* like a sure thing to toss money at a project and expect many happy returns, but even what seem like 'sure things' can result in large losses (See Racer, Speed).  Video games, which were long ago able to be created by a single person in a garage now require massive teams of developers and millions of dollars on top of that.

I can't really point fingers at this behavior.  After all, I've seen most of those movies...I've played those games.  Hell, there's a lot of the time where I can only muster genuine excitement for a new entry into an established franchise.  We as consumers may pay lip service to the idea of innovation, of new ideas, of genrebusting events....yet we don't show up with our wallets to reward that stuff.  Take a game like Okami for the PS2...hugely innovative, expensive to make, gorgeous graphics...yet it bombed.  We don't always put our money where our mouths are.

 

VERY HONORABLE WOLF DOG PAINTBRUSH THING

Okami = NOBODY BUY

 

So it's probably natural that boardgames also suffer from this syndrome.  How many Carcassonne expansions are there again?  Fantasy Flight Games, bless their souls, are freaking expansion/franchise generating machines as few of their titles escape expansion-itis.  It's become the expectation now that games are not complete in packages and must be supplemented with an expansion.  Take Marvel Heroes--it just somehow feels *wrong* that the game will never get an expansion.   And that's because not only do we now have that expectation that games are merely kickstarters of franchises, but games themselves just have that feel.  You spend five minutes with Marvel Heroes and your brain already envisions future hero packs with four heroes, a new villain, and some additional hero cards...the design feels modular.  Many designs do.

Again, I can't point fingers.  I own expansions from everything to Carcassonne to War of the Ring to Lord of the Rings, with expansions to Cutthroat Caverns and Descent next on the "to do" list.  If it weren't profitable, companies wouldn't do it.  And when companies release a popular game, it only makes sense to try and capitalize on that by expanding it.  Even...if it doesn't need it.

 

Though this all seems well and good, you do have to question whether boardgames really need to go down this route as heavily as they do.  In terms of the movies and video games, those industries have grown so massive that they can survive the big flop, and they also can nurture countless "smaller" films and games that hey, sometimes catch the public eye and become something else entirely.  Let's not forget that the idea that people would play money to play a small plastic guitar in front of their television was a ridiculous notion only a few years ago.  While the tentpoles may power the industry, it would falter and die without chances being taken.  Again, who would've thought that a movie about a Disney ride would generate a billion+ dollars in ticket revenues alone?  It's those chances, even if they are often made with the wild stab at making something a "franchise", that keep the cycle going.

 

I don't think board games have that luxury.  The industry just isn't big enough, the hobby too niche.  No one is really getting rich off the board gaming business.  But yet we're content to coast.  We do spend a lot of time slamming Euros for lacking innovation, for feeling like retreads or worse attempts at coming up with some sort of cash cow.  You play enough of them and you start to see the mechanics from other games borrowed, cribbed, barely mutated and tossed into a new Euro stew. 

 

 

PROVOST:  "I am impressed by your judicious manipulation of wooden cubes.  You may die hpapy, your life now complete."

MMMMMMMMM....Euro stew.....

 

Amertirash games don't get a free ride, however, no matter how we may love them.  I mean, tell me what game this is--plastic armies hold terrain and each turn throw dice against a adjacent foes to try and take more terrain.  Or how about the one where an Elf, a buxom Cleric, a loin-cloth wearing barbarian and a shady theif plow their way through the evil minions in an attempt to destroy a master villain or obtain some item of "Ultimate Value".  Worse is the notion that we get spoonfed expansions that we probably don't need.  Seriously, I wasn't sitting around going, "hot damn, War of the Ring needs an expansion!"  In fact, my first impression was "Holy mackeral, they packed everything from all the books in this box!!!"  (I was younger and more naive then).  But bam, an expansion is announced, and of course I *must* have it.  How am I to play without Smeagol, without Galadriel, without a figure for the Balrog?  Are these needs artificial?  Who gives a crap, I'm sold!  Right?

 

I wonder if board games will hit their creative boundaries, if we aren't approaching them already.  Have we seen almost "everything new under the sun?"  Unlike video games and movies, board games really can't rely on flashy upgrades to graphics and special effects to help keep the engine churning.  Look at well-produced board games from the 80s line of Gamemaster stuff.  Besides the fact they used brittle hard plastic, does Shogun/Samurai Swords look much worse than more modern games?  I would say no, especially given the 20 years that have passed since then!  Sure, there are improvements, especially given cost.  We get better looking games, and much cheaper than we would have before.  But how much better can it get?  Ultra-detailed pre-painted minis?  Thick mounted boards?  Linen-finished cards?  Ultra-sturdy tokens?  We've seen all of that already.  And boardgaming attempts to incorporate technology have always been dodgy at best, with such games being seen as gimmicky.  I think eventually we'll have to move towards incorporating electronic elements into our games.  That's probably the next step to transcending the current design boundaries.

 

BEEP BOOP BOOP BEEP BEEP

We get 10,000 auction games but nothing aping this classic?

 

Of course, that probably just means we'll see Avengers: Risk with an electronic combat resolution device shaped like Iron Man's mask.   Another crutch that would empower the current stagnant ideas, only with MORE RADITUDE!  We'll see.  Until then, pass me that World of Warcraft character pack, please.

 

 

 

(Editor's note:  I'll award 100 Trashie points to anyone who gets the reference of the title of this article.  Trashie points are not redeemable for anything of value in all 50 states, subject to restrictions, prices and participation may vary, consult your local cable company for details.)

 

 

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Comments (14)
  • avatardan daly

    Well said. Expansions can be good, but are more often just a money sink that don't add much to the original game. I've gotten burned on more than one occasion by buying a game and the expansion(s) together, before ever playing just the game by itself.

    Regarding the majestic awesomeness of Samurai Swords: No, it has not been surpassed since. Even on the cost side of things, Samurai Swords was much cheaper then most similar games from today. Of course that has to do with the publisher and the volumes sold, but still.

  • avatarmikelawson

    Ken, the reason why nobody has revisited Dark Tower is because of the lawsuit that shut down Dark Tower in the first place.

    Okay, what is that Euro up there anyway? I was kind of expecting Puerto Rico, but I don't think it's that.

    --Mike L.

  • avatarAarontu

    "You play enough of them and you start to see the mechanics from other games borrowed, cribbed, barely mutated and tossed into a new Euro stew"

    'Enough of them' must not be very many. My wife, after seeing people playing some new Euro at the local game get-together told me it seems like they recycle the same basic gameplay elements in a lot of Eurogames. I simply smiled and said, "yeah, seems like it, doesn't it?"

  • avatarKen B.

    LOL...your wife's comment combined with Mike's post above is a hilarious combination again..."what is that Euro up there again?"


    Like I said, our games don't get a free pass. The reason "Is that Risk?" became such a well-known phrase is because a lot of our games LOOK LIKE RISK. Barely evolved versions, at that. They wouldn't even exist without the originator. So we're guilty too.

  • avatarTheShadowKnight

    My avatar is compelling me to make an appearance here...

    I think that a conversation on how electronics can be intelligently and meaningfully integrated into board games is a great idea.

  • avatarSchweig!
    Quote:
    Okay, what is that Euro up there anyway? I was kind of expecting Puerto Rico, but I don't think it's that.

    That's Caylus, dude!!!

    How come everyone already forgot the hype game from not too long ago (was it 2006)?

  • avatarAarontu

    Yeah, I'm sure my wife would think the same thing about AT if we went somewhere where people were playing every version of Risk you can think of, Samurai Swords, Fortress America, A&A, Supremacy, Dune, Dragonlords, Twilight Imperium, Diplomacy, Civilization, anything published by Eagle Games, etc.

    "Yeah, but they're different!" I'd say. "See, this game is all about fighting and it's WWII, but this game is futuristic and involves a lot of diplomacy and trade and stuff!"

    Meanwhile, Eurogamers say "But these Eurogames are way different! See this one has role selection and is about building churches in 16th century Germany, but this one involves worker placement and is about building churches in 17th century France!"

  • avatarWalterman

    Has music died because newer synthesizers lack as many new functions as older ones did? I say synth because they "replaced" rock guitars which "replaced" jazz ensembles and so on.

    New graphics on games just disguises the lack of innovation on the core game mechanics. X-Men: Legends is very similar to Marvel: Ultimate Alliance (despite the fact that M:UA is a sequel to the sequel of X-M:L). Publishers recycle the core engines because they are fun. Consumers buy them because they don't want to risk their money on something new which might not be as fun as the old game with a graphical overhaul.

    Expansions for board games work because you like the base game and want more of the same, but slightly different. Why waste money on a $60 game that's only been released in Europe when you can buy another Arkham expansion and travel to Kingsport?

    There are only a few game mechanics and they get shuffled around to make new games. Every so often an original mechanic is developed (like the deck building aspect of Magic: the Gathering) then that mechanic is usually copied (see flood of ccgs).

    The nice thing about games is that they are more than just a collection of mechanics (unless you are a die hard Euro Gamer). Games with similar mechanics can have wildly different themes and still be fun (the Command and Colors series springs to mind).

    I've already gone on record as a "waiting impatiently" Age of Conan fan. I'm not getting the game because they have a slightly different way of rolling dice than War of the Ring did. I'm getting it because it's Age of Conan!

  • avatarKen B.

    Ah...but here's the rub. Music as an art form is subject to very few, if any encapsulations or expectations. You can make music from a full orchestra, a two guitar bass drum ensemble, just voice, giant trash cans, the list goes on and on.

    Certainly music was once subject to more expectations and the need for it to conform to those expectations. But those boundaries were broken quite some time ago. Music is no longer confined by any medium. True, you don't have to *like* all music, but it is music all the same.

    With board games there are many expectations of the medium. You see that when you first introduce a hobbyist game to someone who's only played Monopoly; there's a shock factor, much like the shock factor of hearing exotic music composed in a way you've never heard before. But because you don't pigeonhole what, overall, is "music", you get over that shock. Some people never get over the shock of finding out boardgames are more than roll the dice and make your move.

    So some of that constraint from designers is certainly commercially driven. I think there is also some complacency and yes, laziness involved as well. If music still sounded as it did in the fifties, if no new flavors of music were introduced, music very likely would have died out in terms of any sort of accessible art form. But again, we don't confine it. Not like boardgames.


    Sure, we poke fun at people who try to get into the hobby but see hobbyist games as being "outside the norm", but think of the feeling you sometimes get when you play something unlike you've ever played before. It's like hearing music of a different style. You're not sure at first if you like it, you try to stumble through it, grasping what you can and filtering it through what your preconceived notions might be. But eventually, if it's good, it just becomes...music.

  • avatarWalterman

    Music is music, but that's not how some people's expectations are aligned. Some people never get over the shock of opera. I haven't found any "gateway" tunes.

    Games are games. But again not everyone's expectations are up for that fact.

    You can write music for any ensemble, but if you don't conform to some type of expectation, good luck getting your symphony performed. Board games are somewhat similar, you can design what you like, but that doesn't mean your design will get published.

    There is also personal taste. I don't think I'd ever enjoy Puerto Rico. And the Emerson Quartet's performance of Webern's string quartets will never match the Juilliard Quartet's version. But those are just my opinions (my tastes) on what's good.

  • avatarKen B.

    Yeah, true. And to be clear, music--or at least, those who package and market music--are just as guilty of "franchising" their product. That's why we get shit in waves. "Disco". "New Wave". "Grunge". "Boy Band."

    All of those boy band clones were exactly that--franchise entries. You don't have to be a part of the same series to try and envelop something in that franchise feel. Just look at how many McDonald's knockoffs there are, replete with cheap greasy burgers and kid's meals with licensed toys.


    You're on to something of course...I'm sure there are countless game designs out there who are totally innovative and yet are never seen, never played outside of a few. Ditto that great garage band that is a little too different to ever see a major record deal or receive mainstream radio play of any kind. But unlike the music industry I don't think there are enough titans to repress that sort of innovation, of discovery. Besides Hasbro, the stakes are small, so the risks should be higher. There are plenty of small independent games that get published every year...I want one of the bigger companies to run with those sorts of games, so that THOSE games become the "mainstream" releases, insomuch as we could call the boardgaming hobby that.

  • avatarmikoyan

    I've often lamented about the lack of original movies these days but when there are truly original movies, they tend to get panned and people don't go see them. I forget the costs to make a movie but I know they are getting up there and when you are putting up that kind of cash you don't want an "Ishtar" or "Waterworld".

    I imagine you have the same dynamic going on in games, why go for the innovative and fail when you can go the safe route. Heck, just look at the Set II for the Naval Minis for Axis and Allies, a third of them are recasts.

  • avatarJuniper

    The truly great and immortal games of the "Eurogaming era" -- CATAN and CARCASSONNE and BOHNANZA come to mind -- have tended to have excellent, even essential, expansions. The games that nobody will remember 20 years from now, like THURN & TAXIS, have had expansions too, but they've been forgettable.

    Eurogames are typically so constrained and limited that they often need expansions to engage the imagination of the player. The Euros that are best suited to expansion turn out to be the best Euros overall, in the long run.

  • avatarCitadel

    There are franchises but I love many of them so I am not going to critisize them. Have I played new, fresh, innovative board games in the last year? Yes. Have I listened to new, fresh, innovative music? Yes. Have I seen new, fresh, innovative films? Yes.

    Sorry, I don't get it. I think that this is another aspect of cult of the new thinking. It seems to me to be a feeling of wanting the next new thing right now. There is constant innovation out there among the rehashes and rip-offs. When people look back at the past they only see the stand out moments. The environment from which they arose and their infulences are forgotten so they look more original than they were.

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