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135 results - showing 21 - 30 « 1 2 3 4 5 6 ... 7 14 »
 
Long, Long, Long
When I was first introduced to the albums of the Beatles, my favorite album was The White Album. Since I had only known their hits, my first exposure to the Fab Four’s albums was overwhelming and kind of wonderful. Every song took me to a different place, and those places were always surprising. As I listened to their other albums, I found that pretty much all of their stuff was terrific. Rubber Soul and Revolver were tighter than The White Album. Abbey Road was more polished. Sgt. Pepper was more revolutionary, and A Hard Day’s Night was just punchier...
 
 
Adventures in Hybridization
I have the attention span of a gnat, and while I’ve come up with a number of game designs over the years the chances of any of them even approaching a finished state is zero. The one that I like best, and that I made most progress with, was based loosely on the Irish myth of the Táin Bó Cúailnge. In the game, players would represent heroes competing for the magical bull of Ulster. Each would command a hero with asymmetric powers as well as ordinary warriors, and a key strategy driver would be deciding whether their heroes should...
 
 
Horrible Freedom
In my never-ending quest to write articles that only a couple hundred people will ever read, I recently asked the advice of a fellow gamer for inspiration. He pointed me to a video from TED, that fount of ideas that makes everyone think they are an expert. In it, author Dan Gilbert poses the question of what makes us happy. You can watch his very interesting presentation here, but let me give you the condensed version. Humans seek happiness, but many of us don’t realize that we are actually capable of synthesizing it. We know that we are happy...
 
 
Risk: The Greatest Ameritrash Game Ever Made
Risk – yes, the one with all the dice, the world domination, and Australia – is probably the greatest Ameritrash games ever made. Or rather, I think that the (rather) new version Risk: Balance of Power is, but that is patly because the original game is much, much better than its reputation.
 
 
Dominion Diminished
It’s rare that a game makes an amazing impression from the very beginning, so when it happens, you remember it. I’ve only had a few games reveal how impressive they are right away. The Settlers of Catan was one. Power Grid was another that immediately appealed to me. And in the fall of 2008, Dominion did it again. A lot of other gamers were discovering the biggest recent event in boardgaming at the same time. It was easy to be caught up in the hoopla, and if you ask me a lot of that hoopla was justified. Dominion is...
 
 
Barnestorming #5872- Fun-First Design,
 WARNING: PRETENTIOUS GAMES WRITING AHEAD
 
 
The Perils of Play By Forum
As most of you know, I don’t get out much nowadays so I’m forced to get a lot of my gaming goodness through electronic tools. Play by email is my medium of choice most of the time, but of late I’ve dipped my toe into the world of play by forum. I find the entire concept rather peculiar because playing by forum requires a moderator, and unlike a role-playing game where the games master has an active, exciting job to do in setting the scene for the players, I can’t fathom what motivates people to moderate an online game...
 
 
F:AT Looks Back: The Shock of the Social
Sorry there's no new material this week: I've been caught out being really busy at work and at home and there's been no time. Plus I'm told today is a holiday in the US so you lot should all have better things to do. However I had a look over at our old blogger site to find some of my old material for a F:AT looks back column. This piece is about social interaction in games where it's not specifically encouraged by the rules, a topic that I don't think I've ever revisited and which remains relevant today, so...
 
 
The Age of Reprints
Last fall there was a little dust-up in the gaming world. Stronghold Games announced that they had received the rights from the designer for Merchant of Venus, the classic Avalon Hill title. The reprint was going to be true to the original release, with top-of-the-line components and artwork. Then there was a little wrinkle: Fantasy Flight Games announced that they had received the rights from Hasbro, who now owns Avalon Hill. Essentially, two different companies claimed to have the rights to print the same game.
 
 
Critical Failure
You might well have seen Jesse Dean’s fantastic article on boardgame reviews and A Few Acres of Snow the other week - it deservedly generated a lot of discussion on the forums. Jesse’s work on this inspired me to have another think about reviewing generally which resulted in a piece on NoHighScores last week about the function of criticism in gaming. That was, deliberately, a generalist piece about game reviewing, its purpose and a comparison to professional criticism in other areas. But I am primarily a board gamer and not a video gamer and whilst I felt that was...
 
 
 
135 results - showing 21 - 30 « 1 2 3 4 5 6 ... 7 14 »
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