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June 27, 2022

PostHumous Z Released onto the World!

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There Will Be Games

Posthumous Z laid out

Myes. All this in the box.

It has been a long road getting to this point, but has finally come. The multi-year one man project to create a full on professional board game is complete. PHZ has been released- actually for a couple weeks now. My apologies, with the whole 'one man' thing and all a lot of time got eaten up actually packing up and shipping the pre-orders (thanks again guys), updating the website, and occasionally, occasionally, sleeping.

If you want to read more about the actual description of the game, blip on over to my website at http://www.thisisacow.com/games/posthumousz. Read about how it's this awesome team based Zombie survival horror game, with nearly 300 unique cards, randomly generated characters and zombie themes, and enough stuff to play with up to 10 people.

Now that I actually have the physical product back from the manufacturers, I have to say they did a truly amazing job. Everything is so... shiny, sharp, and high quality. The tiles are heavy and flat, none of this light junk that gets blown away when someone exhales, or warped like a springboard. Tokens are fantastic looking as well.

The box, oh man the box. The box looks great and is stiff and durable.

PHZ

I mean look at that! the drama. Isn't that something?

Plus at 3 pounds, I'm pretty certain you could kill someone with the box if you had to. Not that you would, but if you had a pressing need...

The cards are this rather impressive material, that honestly I think actually works better than the linen cards you see often in FFGs.  It doesn't have that texture. They're sleeker and it allows you to see more detail. Some people are really going to get a kick trying to find all the Easter Eggs stowed away on the cards.

It is, indeed, a beast of a game.

Part of these last couple weeks were actually taken up by RavenCon, up here in Richmond Virginia. Let's see, in a standard 3 day con, starting on Friday afternoon to Sunday afternoon, I ran 27 hours of PostHumous Z. Apparently, I won a number of 'holy crap' awards from various people.

I even got interviewed by a cool guy by the name of Nicholas from Troll in the Corner. You can hear the interview at http://trollitc.com/2011/04/posthumous-z-at-ravencon/ . He's even supposed to do a review of the game sometime in the near future.

Speaking of which, looks like I will be sending out some review copies. So if you're interested in getting a copy to review- send me a message. I'll figure out the details of the policy once I have some idea how many people are wanting in. It's not a cheaply made game so I can't really just send out a lot of free copies of the game, but it'll probably be something like I send you the game, write your review, and I'll give you say a month or two to decide whether you want to just buy the game (discounted at 50% or the like for your services for writing the review) or you can just ship it back.

That's all. Figured the world needed to know it actually happened. From start to finish, notepad to full art, prototype to publish.

For the love of the game,

--

 Nathan Little
Sun and Moon of This is a Cow

There Will Be Games
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