Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

Latest Blogs...

K
kishanrg
March 27, 2024

Popular Real Money Blackjack Games Online

Designer and Publisher Blogs
K
kishanrg
March 20, 2024

What Is The Cost Of Developing A Rummy Game?

Designer and Publisher Blogs
K
kishanrg
March 18, 2024

Satta Matka Game API Providers in India

Designer and Publisher Blogs
J
jesshopes
March 01, 2024
S
Sagrilarus
September 22, 2023
S
shubhbr
June 02, 2023
Hot
S
Sagrilarus
May 08, 2023
J
Jexik
March 19, 2023
M
mark32
December 19, 2022

Anagram Intrigue

Member Blogs
S
Sagrilarus
November 20, 2022
J
Jexik
November 14, 2022

Lose and Learn

Member Blogs
D
darknesssweety
September 27, 2022

Viking Saga

Designer and Publisher Blogs
N
ninehertz
August 03, 2022

How to Create Game Characters?

Designer and Publisher Blogs
M
MVM
June 27, 2022
W
WilliamSmith
June 09, 2022

Settlers of America . . . Quite the Teuber

Hot
S Updated
There Will Be Games

SettlersofAmerica

Here's a shot of the new Settlers of America that I got to play on Tuesday night.

Sorry for the quality.

In a word, it's quite Teuberish and I mean that in a good way.

Note the little rondel-looking things on the corners. Those are where you place your settlement and goods markers to start -- they're your reserve that you need to deplete to win. The one in the upper-right has a settlement and two goods still in it (one good in the middle.) On each point of the clock there's a space for one settlement and one good. You need to place the settlement before you're allowed to ship the good. So you need to get settlements down (which gives places for other players to deliver to) and then the good is freed up for you to deliver. Delivering all your goods is how you win, so you need to be building settlements (gives other players opportunities mind you) and you need to get your goods down quickly before the good spots are taken.  Others can use your track, so the more you build the more you enable your opponents.  Both settlements and goods need to proceed simultaneously or you start blocking yourself.

If you look in Dallas you see a white settlement with a blue good delivered to it. Each settlement can only hold one good, so if you're not first, you're out of luck.  And you can't deliver to your own settlement.  This builds a catch-up mechanism into the game.  I don't think that was the intention, though it's the result.  If your opponents are dogging it you don't have places to deliver goods to and half of your game will suffer.

This is Teuber's kind of thing. He's big on time-binding.  In Elasund it's get cards, then get a building permit with the cards, then build a building (permits don't free up until you build the building,) use building to get new cards. The player-to-player binding in his games almost seems an afterthought, but in spite of that it's always interesting. With each new game of his he earns more respect from me.

S.

There Will Be Games
John "Sagrilarus" Edwards (He/Him)
Associate Writer

John aka Sagrilarus is an old boardgame player. He has no qualifications to write on the subject, and will issue a stern denial of his articles' contents on short notice if pressed.

Articles by Sagrilarus

Log in to comment