Fortress: Ameritrash Blog
 
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Analogue gamer finally grokks digital? #1. In which I neither got nor 'get' computer games
My sorry excuse for a computer game collection … I noted the paucity of my digital gaming experience last September in my review of Death Ray Manta. Getting a bit more precise: as far as I can remember I’ve only ever owned 5 or 6 computer games, and only 5 which I can remember for sure:-   Quake 2: played a few times but abandoned in frustration when I couldn’t get past the first level (I ended up running around banging on the walls hoping to find the secrets I knew I hadn’t uncovered). ...
 
 
America has just gone through a recession. So it might be to safe to say that the good ol’ U S of A might do well with a little financial advice. Are there any board games out there that give you any clarity on how the financial system works? Does a board game that weaves finances and gameplay together even sound fun? Should children be taught how to handle finances better so they don’t make the same mistakes we have?
 
 
My Obervations; Wars of the Roses games
The Wars of the Roses Triple Hit In this post I’m really going to look at GMT's recent Crown of Roses, but I think the best way to do this is by comparison with two earlier games on the topic of the English Wars of the Roses; Columbia Games' Richard III and Avalon Hill's King Maker. In brief I've had a lot of fun in my ten or so hours of playing Crown of Roses, but that ten hours...
 
 
Those Who Are Dead and Those About To Die: A Review of D-Day at Omaha Beach
"You are about to embark upon the great crusade toward which we have striven these many months..."  Dwight Eisenhower   D-Day at Omaha Beach is a solitaire war game put out by Decision Games back in 2009. In it you command the men of the 1st and 29th infantry divisions as they storm the beaches of Normandy on that fateful day in June 1944. Your mission, and let us not fool ourselves in thinking you have the option to "choose to accept it", is to clear those small valleys called "draws"  at...
 
 
I’m in the midst of working on creating the rules for a board game that I’ve been working on for quite awhile. I plan on making the game for an expansive multi-generational target market, so I need the game to be somewhat simple in play. However, the game mechanics I have so far seem complex.              Here’s the setup. I have a scoring scheme that involves accumulating money, points while you maintain a balance of tokens for certain categories (Fun, Health, Spiritual and Success) The main goal is accumulating the most points. You play through the board...
 
 
 
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