October 28, 2014
I attended a meeting of a NC game designers’ guild for the first time a few weeks ago. The organizer, Matt Wolfe, asked about my design Sea Kings, which is currently on Kickstarter run by Worthington Publications. At some point I said it was, at upwards of 45 minutes, inevitably a filler game; and he responded, that’s not a filler game any more, fillers are 20 minutes! While it’s true that 45 minutes is sometimes more a serial filler (played several times consecutively), it’s surely not a destination game (you go to a regular game meeting with the intention...