Boardgame Reviews

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Boardgame Reviews
MattDPMattDP   February 06, 2017   504  
The phenomenal success of the X-Wing game has made it an irresistible model to follow. Grab a hot media franchise and slap a miniatures game on the top of it. The latest member of this herd is The Walking Dead: All Out War. The game art makes clear that it's based on the eponymous comics rather than the TV series. But it's all related enough to catch the eye of anyone with a passing interest in either. Picking up and flicking through the accessible quick start rules shows this to be typical miniatures fare. There is...
Boardgame Reviews
MattDPMattDP   January 30, 2017   858  
When you open a modern board game, you don't expect to find what looks like a Parcheesi board. You especially don't expect to find it set in the midst of lush Mesopotamian jungle or to be decorated with bizarre sigils. Then you flip through the lavishly illustrated rules, picking out phrases like "blood mist" and "cannibalism". We're not in Kansas any more. I'm not sure quite where we are, but I don't think it's a place I'd want to go on holiday. Not least because it's full of zombies and zimbies, horrible diminutive cannibals which owe...
Conan
Boardgame Reviews
Michael BarnesMichael Barnes   January 26, 2017   814  
The worst best game of last year
Boardgame Reviews
MattDPMattDP   January 16, 2017   798  
The hot sun burns in the sky like an incoming apocalypse. On the packed dirt below, two figures stand, ignoring the heat hammering down on their broad-brimmed hats. Sweaty hands hang down by holstered revolvers, eyes lock, mouths chew at nothing. For a long time, all is still in the hot haze. Then the Sheriff goes for his gun and his opponent reacts like a sprung trap. The guns level, fingers tighten on triggers, and both combatants are suddenly flattened by the collapsing town hall. Welcome to Flick 'em Up, one of those games with a...
Boardgame Reviews
MattDPMattDP   January 09, 2017   1040  
Regular readers will be aware of the general contempt in which I hold co-operative games. Yet Arkham Horror, Robinson Crusoe and the D&D Adventure System are all games I rate highly. How to square this circle? Well, what those games have in common is that they project the semblance of being alive. Creatures move, events change, players need to actually co-operate due to the complexity and uncertainty. Contrast that to the rash of titles inspired by Pandemic which are far more static and which you can play almost by rote. Pandemic: Reign of Cthulhu looks...
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