Boardgame Reviews

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Read our honest, take-no-prisoner game reviews.

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MattDPMattDP   September 18, 2017   891  
Time is something the medieval mages of Ars Magica have in plenty. They have no need of wealth or work. A specialist class of peasantry, called Grogs, cater for their basic needs. Their magic can bend time and potions extend their lifespans to hundreds of years. Ironic, then, that Ars Magica is one of the most time-consuming role-playing games around. It also happens to be one of the best. Originally published in 1987, over time ideas from Ars made their way into countless other games. Its house system, whereby Magi belong to specialist groups, was the...
MattDPMattDP   September 11, 2017   856  
You'd have thought there was only so much Lovecraft that gamers could stomach. Yet, year after, year release schedules continue to put a lie to that presumption. Arkham Horror: The Card Game, though, promises to be different. At night, in dreams, eldritch horrors whispered in my ear that it was new and exciting. At dawn, zombie-like, I staggered out under their baleful influence to secure and play a copy. It promises to be a Living Card Game, and it both is and isn't. You do build a deck from the selection of cards in the box....
MattDPMattDP   September 04, 2017   781  
All through the colossal space battle at the end of Rogue One, I found it hard to concentrate. Seeing all those huge ships, the swarms of fighters, the epic scale, my brain kept turning back to Star Wars: Armada. That was especially true for the moment the Hammerhead Corvette came on the screen. I knew there was a new model for it coming for the game. And once the scene played out, I knew I had to have it. The trouble is, it isn't an it, but a them. It comes in a two-pack whether you...
ShellheadShellhead   August 27, 2017   893  
Saltlands – Sail Through the Desert! is a recently published boardgame from Antler Games for 1 to 6 players and set in a Mad Max-style future.
MattDPMattDP   July 10, 2017   1687  
Dungeon crawling is the most overworked, over-produced genre in all board gaming. Even more so than impressive Renaissance nobles. It was a surprise, then, to find one mentioned over and over when I cast about for the most innovative games around. What could Vast: The Crystal Caverns possibly do to revitalise the most moribund group of games at all? The answer came as quite a shock, because it's not only new for dungeon games but for board games in general. Vast essentially makes each player play by a different...
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