
Written by
InfinityMax
January 06, 2010
3237
Claustrophobia is a board game that takes place in the world of Helldorado, which is a miniatures game where humanity decides to invade Hell in a land grab that is epic in its shortsightedness. You know you're in trouble when you need land so bad, you decide to move to Hell. Sure, you can get property really cheap, but you know it's going to be in a horrible school district, and odds are, taxes are way steeper than they have any right to be. And if you think it's bad for your home value when someone builds a parking...

Written by
InfinityMax
December 29, 2009
2361
My favorite kinds of games are the ones that tell a story. Like when I was 12, and got my first copy of D&D, and we were able to tell a story about a bunch of heroes who went into some goblins’ home and killed everyone and then stole their crap. As I grew up, our stories got more interesting, until we were carrying out home invasions on a wide variety of bizarre creatures, most of whom had skin problems and anger-management issues.

Written by
InfinityMax
December 22, 2009
2642
I like racing games, especially games that let me really feel like I'm hurtling through turns, barely in control of a super-powerful racing machine, shredding the tires and smoking the brakes in a neck-and-neck, hell-bent-for-leather contest of wills. In other words, I really like Formula D.

Written by
InfinityMax
December 16, 2009
2040
I've said before that if you can't afford art, you've got no business making a game. Good, consistent art and well-crafted graphic design make a game more fun, and more than that, they show commitment to the product. If you cheap out on art, you're liable to cheap out on components, and if you're cheap there, you're probably cheap in playtesting, too. Quality publishers know this, and they also know that good art shows the customer that you're serious about your game. Bad art means bad game. I'm also wrong a lot. ...

Written by
MattDP
December 12, 2009
3693
I’ve never actually been to a game convention myself, and I don’t plan to start at my time of life. After all - why go to the trouble when I can sort through the recommended new releases pre-filtered by people whose taste I trust? Out of that pre-filtering process as applied to this years’ Essen there was actually only one game that I found that I felt merited personal attention according to my own game tastes. That game was Luna Llena (Spanish for Full Moon) from Gen-X games who were kind enough to respond to my interest with a...