
Written by
InfinityMax
January 12, 2010
1913
As a writer (an amateur, of course, and a total hack, but still a writer), I have a pretty serious grammatical complaint. This may not bother a lot of people, but it bothers me, because it poses difficulties if I have any intent to adhere to the rules of the written language. The complaint I have is about punctuation. Specifically, my complaint is with games whose titles end in an exclamation mark.

Written by
InfinityMax
January 06, 2010
3241
Claustrophobia is a board game that takes place in the world of Helldorado, which is a miniatures game where humanity decides to invade Hell in a land grab that is epic in its shortsightedness. You know you're in trouble when you need land so bad, you decide to move to Hell. Sure, you can get property really cheap, but you know it's going to be in a horrible school district, and odds are, taxes are way steeper than they have any right to be. And if you think it's bad for your home value when someone builds a parking...

Written by
InfinityMax
December 29, 2009
2361
My favorite kinds of games are the ones that tell a story. Like when I was 12, and got my first copy of D&D, and we were able to tell a story about a bunch of heroes who went into some goblins’ home and killed everyone and then stole their crap. As I grew up, our stories got more interesting, until we were carrying out home invasions on a wide variety of bizarre creatures, most of whom had skin problems and anger-management issues.

Written by
InfinityMax
December 22, 2009
2643
I like racing games, especially games that let me really feel like I'm hurtling through turns, barely in control of a super-powerful racing machine, shredding the tires and smoking the brakes in a neck-and-neck, hell-bent-for-leather contest of wills. In other words, I really like Formula D.

Written by
InfinityMax
December 16, 2009
2042
I've said before that if you can't afford art, you've got no business making a game. Good, consistent art and well-crafted graphic design make a game more fun, and more than that, they show commitment to the product. If you cheap out on art, you're liable to cheap out on components, and if you're cheap there, you're probably cheap in playtesting, too. Quality publishers know this, and they also know that good art shows the customer that you're serious about your game. Bad art means bad game. I'm also wrong a lot. ...