Written by Michael Barnes
May 16, 2013
MoaM (Mummies on a Map) at its best.
Written by Ken B.
May 08, 2013
Occasionally, I'll have to take a short leave of absence, so we can justify all the "Ken B.'s Back!" jokes. Hey, what can I say--I'm like that dude in the movie Summer School who gets up for a piss break on the first day of class and isn't seen again until the final exam. Then he ACES it, baby. That's all I'm sayin'. Ready for part 2 of my 2012 gaming review? If you're not by now, you...
Written by Alex Awesome
May 07, 2013
Conquere the furious river with swift swimming strokes! mind control bears and bald eagles! Get your fish laid! Wait, what? Come in friend and let me explain...
Written by San Il Defanso
May 07, 2013
Have you ever noticed how so many games put the player in the role of a tycoon? It’s one of the oldest settings, going all the way back from Monopoly to classics like Acquire and the 18xx series. It’s a simple concept: the most money wins. In modern designs, it’s more common to represent amassed wealth and power in the form of some kind of victory point, like in Imperial. So the structure changes, the settings shift, but the message is always the same: financial success translates directly to victory. Of course, most of these games aren’t really interested...