
Written by
San Il Defanso
April 15, 2013
635
I like Goblins Inc., but not as much as I want to. As a result it’s difficult to review. On one hand, the rules, the advertising, and the game itself seem are aiming for a specific experience that goes undelivered. On the other, I find myself enjoying what’s there anyway. It’s 75% of the way to amazing, which is pretty good. But man, that last 25%…

Written by
MattDP
April 15, 2013
673
Inconveniently Wizards of the Coast decided to release five sets for their modular miniatures game Dungeon Command, and I covered the first four in batches of two. So now we’re left with an odd one. However, the good people at WotC informed me this is the last release currently planned, so it seemed a good idea to cap the whole thing off with a series overview. But first, the new set. It’s called Blood of Gruumsh which, for anyone passingly familiar with the Dungeons & Dragons multiverse in which the games belong, will signal orcs. For...

Written by
InfinityMax
April 10, 2013
691
I know deckbuilding games are a fad. I know people are getting tired of them. I know how many people love to say, , great, another deckbuilder, yawn.' They actually say that. Or type it, anyway. They type 'yawn' as its own sentence. So condescending. I hope those people break their pelvises in skiing accidents.

Written by
San Il Defanso
April 08, 2013
768
I don’t often talk about how much I like Power Grid. On F:AT, it’s usually regarded as one of “those” games, the kinds liked by boring accountant-types and fun-murderers. Besides being unfair both to Power Grid and to accountant types who aren’t so boring, it’s simply untrue. Indeed, another reason that I don’t usually let on much about my love of Power Grid is that EVERYONE I KNOW LOVES IT. I forget the last time I went to a large organized game night with at least one table of this Friedemann Friese favorite, no fooling. Perhaps in a feeble...