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		<title>New zombie dice game - work in progress - comments</title>
		<description></description>
		<link>http://fortressat.com/</link>
		<lastBuildDate>Fri, 24 May 2013 07:29:39 +0100</lastBuildDate>
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			<link>http://fortressat.com/index.php?option=com_content&amp;task=view&amp;id=2183#josc27441</link>
			<description>I always start with the story. But when I have the story (or something resembling it), and when I have an idea of possible mechanisms to support it, then I start writing rules. What I was trying to say was that writing rules is a great way of making sure that the story is visible through the mechanisms I want to apply. </description>
			<author>mads b.</author>
			<pubDate>Fri, 22 Oct 2010 05:58:28 +0100</pubDate>
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			<title>[No Title]</title>
			<link>http://fortressat.com/index.php?option=com_content&amp;task=view&amp;id=2183#josc27436</link>
			<description>When I start designing a new game, I try to write down the emotions or the intended &quot;feel&quot; I'm trying to impart to the players. Then I try to come up with mechanics that will elicit or support that feel.</description>
			<author>hotseatgames</author>
			<pubDate>Fri, 22 Oct 2010 05:01:41 +0100</pubDate>
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