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Design Blogs

Written by: Star
I've been with Lunchtime Studio's for about a year now. I've been helping to design 'Lords of New York'. Before that I was a restaurant manager - most recently at Burger King.  So I was at ConnCon y...
March 17th, 2013
Written by: John Poniske
After publication of HEARTS AND MINDS, KING PHILIP'S WAR, AND LEAPING LEMMINGS, this blog is in response to the many supportive gamers who want to know what else I have in the works. The phrase "Indulgen...
April 24th, 2011
Written by: Nathan Little
# Myes. All this in the box. It has been a long road getting to this point, but has finally come. The multi-year one man project to create a full on professional board game is complete. PHZ has been relea...
April 21th, 2011
Written by: David Brashaw
For the last few months renowned Discworld illustrator Stephen Player has been frantically been working on the images for Guards! Guards! A Discworld boardgame.   He has recently completed th...
April 17th, 2011
Written by: Nathan Little
#The one man project to make a game of the quality and scale of Fantasy Flight is almost here to ship! After 2 long years of hard work, long hours, and literally thousands of pieces of original artwork, t...
March 30th, 2011
Written by: Nathan Little
#Starting February 14th, 2011, the manufacturing process began on Posthumous Z. The game is being self published. For those of you unfamiliar, Posthumous Z started 2 years ago, one man's attempt to try an...
February 17th, 2011
Written by: David Brashaw
This summer, in conjunction with Z-Man Games, we will be releasing a Discworld board game based on the books of Sir Terry Pratchett.  Stephen Player is currently working feverishly on the ...
February 8th, 2011
Written by: David Ausloos
#  Imagine a city. Not just any kind of city. No. This is Rain City, a brooding metropolitan futuristic world of neon and shattered dreams. Inside things are slowly awakening: Crime bosses movi...
January 31th, 2011
Written by: Nathan Little
#I am Nathan Little. 2 years ago I decided to try and make a board game, Posthumous. This is its tale. This audacious idea first sprang forth back in December 0f 2008. My friends and I gather together eve...
December 12th, 2010
Written by: Jason Lutes
# Well, 6 months after getting publisher feedback, I finally finished revising Thrilling Tales of Adventure! It was a lot of work, taking up every last minute of spare time that was already at a prem...
July 2th, 2010
Written by: shapeshifter
# I don't know about you, but when I watch a great movie there is this small portion of my brain (not hijacked by fantasies of Nigella Lawson doing a naked cook-out in my garden) that triggers a potentia...
April 6th, 2010
Written by: Jason Lutes
#Read the first chapter here .Read the previous chapter here . CHAPTER 3: DOLLAR'S DIAMONDS The deafening roar of gunfire fills the hospital halls, and a spray of bullets tears across ...
October 27th, 2009
Written by: Jason Lutes
#Read chapter 1 here . ---------- CHAPTER 2: PERIL IN PETROGRAD  Meanwhile, in a cluttered Magician's Garret [Home Base] in snowy Petrograd, the Amazing Uri is rehearsing his magi...
October 16th, 2009
Written by: Jason Lutes
# Herewith is the first installment of attempt to document a recent playtest session in its entirety. I'm going to try to keep it narrative, but actual cards titles will be indicated by bold type...
October 15th, 2009
Written by: Jorge Arroyo
#Maziacs the Boardgame When I was growing up, my parents bought me a ZX Spectrum. It was my first computer and it came with a case of tapes with many games. Some were pretty bad,...
August 1th, 2009
Written by: Jorge Arroyo
#I just designed a new free print and play game for a contest on BGG. The contest is about designing a game that needs special dice and no other components (except for pen and paper to note scores or othe...
June 3th, 2009
Written by: The Baron of Ska
  Hrm. Where do I start? Guardians is an epic adventure game set in a fantasy world. Each player controls one of four elemental Guardians who are demi-gods trying to restore order amidst chaos. ...
June 2th, 2009
Written by: Jason Lutes
# We have another round of playtesting scheduled for this Sunday, so I need to get the rest of this account down before my memory is cluttered with a whole new session. I'm running out of steam a...
February 18th, 2009
Written by: Jason Lutes
#For the past two and a half years, most of my free time has been consumed by the development of a pulp hero adventure boardgame. The design has gone through three complete overhauls, which have been part...
February 15th, 2009
Written by: Ian Thompson
So I've been experimenting with map designs and ideas, and I thought I would post them and get some more feedback. Fortunately, nothing at this point is unchangeable - in fact, cards are the only thi...
December 23th, 2008
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