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		<title>Blog entries</title>
		<description>Blog entries</description>
		<link>http://fortressat.com</link>
		<lastBuildDate>Wed, 19 Jun 2013 00:43:54 +0100</lastBuildDate>
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			<title>Analogue gamer finally grokks digital? #1. In which I neither got nor 'get' computer games</title>
			<link>http://fortressat.com/component/myblog/analogue-gamer-finally-grokks-digital-1-in-which-i-neither-got-nor-get-computer-games.html</link>
			<description>&lt;p&gt;My sorry excuse for a computer game collection&amp;nbsp;&amp;hellip;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;img style=&quot;margin: 10px; float: left;&quot; title=&quot;Give me the damn instruction manual!&quot; src=&quot;http://3.bp.blogspot.com/-hOiz6jXdn58/Ubunf9eeolI/AAAAAAAAiCU/4IrmJfj-o7M/s1600/computer-game-design-header.jpg&quot; alt=&quot;someone inside a digital word-cloud&quot; width=&quot;200&quot; height=&quot;82&quot; /&gt;I noted the paucity of my digital gaming experience last September in my&amp;nbsp;review of&amp;nbsp;Death Ray Manta.&amp;nbsp;Getting a bit more precise: as far as I can...</description>
			<author>JMcL63</author>
			<pubDate>Tue, 18 Jun 2013 20:58:42 +0100</pubDate>
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			<title>Financial Simulation Board Game. Good or Bad Idea?</title>
			<link>http://fortressat.com/component/myblog/financial-simulation-board-game-good-or-bad-idea-.html</link>
			<description>&lt;p&gt;America has just gone through a recession. So it might be to safe to say that the good ol&amp;rsquo; U S of A might do well with a little financial advice. Are there any board games out there that give you any clarity on how the financial system works? Does a board game that weaves finances and gameplay together even sound fun? Should children be taught how to handle finances better so they don&amp;rsquo;t make the same mistakes we have?&lt;/p&gt;</description>
			<author>Kevin Nicholson</author>
			<pubDate>Tue, 18 Jun 2013 14:52:58 +0100</pubDate>
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			<title>My Obervations; Wars of the Roses games</title>
			<link>http://fortressat.com/component/myblog/my-obervations-wars-of-the-roses-games.html</link>
			<description>&lt;p&gt; &lt;/p&gt; &lt;p class=&quot;MsoNormal&quot;&gt;The Wars of the Roses Triple Hit&lt;img style=&quot;float: right;&quot; title=&quot;Crown of Roses add by GMT&quot; src=&quot;http://cf.geekdo-images.com/images/pic1261422_md.jpg&quot; alt=&quot;Crown of Roses add by GMT&quot; width=&quot;300&quot; height=&quot;99&quot; /&gt;&lt;/p&gt; &lt;p class=&quot;MsoNormal&quot;&gt; &lt;/p&gt; &lt;p class=&quot;MsoNormal&quot;&gt;In this post I’m really going to look at GMT's recent Crown of Roses, but I think the best way to do this is by comparison with two earlier games on the topic of the English Wars of the Roses; Columbia Games...</description>
			<author>Simon DeSmet</author>
			<pubDate>Mon, 17 Jun 2013 16:07:22 +0100</pubDate>
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			<title>Those Who Are Dead and Those About To Die: A Review of D-Day at Omaha Beach</title>
			<link>http://fortressat.com/component/myblog/those-who-are-dead-and-those-about-to-die-a-review-of-d-day-at-omaha-beach.html</link>
			<description>&lt;p&gt;&quot;You are about to embark upon the great crusade toward which we have striven these many months...&quot;&amp;nbsp; Dwight Eisenhower&lt;br /&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;img src=&quot;http://fortressat.com/images/stories/2378/D-Day 1.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;D-Day at Omaha Beach is a solitaire war game put out by Decision Games back in 2009. In it you command the men of the 1st and 29th infantry divisions as they storm the beaches of Normandy on that fateful day in June 1944. Your mission, and let us not fool ourselves...</description>
			<author>Jeffrey Luce</author>
			<pubDate>Mon, 17 Jun 2013 00:40:16 +0100</pubDate>
		<category>Solitaire</category>
 <category>Decision Games</category>
 <category>D-Day at Omaha Beach</category>
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			<title>Casual Gamer Appeal</title>
			<link>http://fortressat.com/component/myblog/casual-gamer-appeal.html</link>
			<description>&lt;p&gt;I&amp;rsquo;m in the midst of working on creating the rules for a board game that I&amp;rsquo;ve been working on for quite awhile. I plan on making the game for an expansive multi-generational target market, so I need the game to be somewhat simple in play. However, the game mechanics I have so far seem complex.&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Here&amp;rsquo;s the setup. I have a scoring scheme that involves accumulating money, points while you maintain a b...</description>
			<author>Kevin Nicholson</author>
			<pubDate>Tue, 11 Jun 2013 13:22:09 +0100</pubDate>
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			<title>Alarm!!! - A Review of U-Boat Leader</title>
			<link>http://fortressat.com/component/myblog/alarm-a-review-of-u-boat-leader.html</link>
			<description>&lt;p&gt;We left in the first glow of dawn, the docks of Wilhelmshaven fading  quickly in the morning mist. Brave and bold we were then, still flush  with the immortality of youth. We had much to learn....&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;img src=&quot;http://fortressat.com/images/stories/2378/U-boat 1.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;U-Boat  Leader is one of a series of solitaire war games produced by DVG games.  In it you lead a small group of German submarines through one of four  eras of the Battle for the Atlantic. You are attemptin...</description>
			<author>Jeffrey Luce</author>
			<pubDate>Mon, 10 Jun 2013 17:14:49 +0100</pubDate>
		<category>U-boat Leader</category>
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			<title>F:AT Thursday - Last Night on Earth: Timber Peak and Star Trek TOS</title>
			<link>http://fortressat.com/component/myblog/fat-thursday-last-night-on-earth-timber-peak-and-star-trek-tos.html</link>
			<description>&lt;p&gt;And so it was that the True Believers gathered once more at the Secret Lair by the Lake of Crystal in the wild lands known as Connecticut. In a world of chaos and flux, they cling to the one sure thing, the one thing they can most assuredly count on, that if it is F:AT Thursday, there will be games.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;All the members of our little cabal were there this week along with a special guest appearance by Jared who is Josh's brother. Jared seems to be nice but perhaps a bit shy or intimidated an...</description>
			<author>Jeffrey Luce</author>
			<pubDate>Fri, 07 Jun 2013 12:38:15 +0100</pubDate>
		<category>Timber Peak</category>
 <category>Last Night On Earth</category>
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			<title>Confessions of a one-time would-be career gamer</title>
			<link>http://fortressat.com/component/myblog/confessions-of-a-one-time-would-be-career-gamer.html</link>
			<description>&amp;ldquo;He&amp;rsquo;s not dead yet!&amp;rdquo;&lt;br/&gt;&lt;p&gt;&lt;img style=&quot;margin: 10px; float: left;&quot; title=&quot;By the power of necromancy! (Zombies? Hate them, but if you can&amp;rsquo;t beat them&amp;hellip;)&quot; src=&quot;http://3.bp.blogspot.com/-3p6xOqBqKb8/UbDVkZffhJI/AAAAAAAAhtg/dbRZTHEfO08/s1600/backdead.jpg&quot; alt=&quot;Zombie hand rising from the grave!&quot; width=&quot;130&quot; height=&quot;140&quot; /&gt;Emerging later than usual from the incommunicado of the long darkness of my annual slough of despond, I found myself drawn back into social networking v...</description>
			<author>JMcL63</author>
			<pubDate>Fri, 07 Jun 2013 02:14:26 +0100</pubDate>
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			<title>Strategic Titles</title>
			<link>http://fortressat.com/component/myblog/big-strategic-titles.html</link>
			<description>&lt;p style=&quot;text-align: left;&quot;&gt;        For the last few months I've been sitting on an article, largely because my understanding of the subject matter changes every two weeks.  My son aged 12 has been attending a Strategy Gaming &quot;club&quot; that meets on alternate Saturdays for six to eight hours per session.  Lunch is eaten on the fly, coaching occurs throughout the session and after-action reports occur at the end of the day.  Conquest of the Empire, Axis &amp; Allies, Joan of Arc, mostly long DoaM games...</description>
			<author>Sagrilarus</author>
			<pubDate>Fri, 24 May 2013 21:46:02 +0100</pubDate>
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			<title>F:AT Thursday Tales of the Arabian Nights and Physical over Digital</title>
			<link>http://fortressat.com/component/myblog/fat-thursday-tales-of-the-arabian-nights-and-physical-over-digital.html</link>
			<description>&lt;p&gt;When you walk up to the velvet rope at the door of The Crystal Palace but get told that you aren't cool enough to enter, when you shuffle away with your self esteem in tatters and your spirits low, when you then run into a powerful sorceress who has a proclivity for practical jokes, when you offer to become her assistant but instead she informs you that you shall be her latest punchline as she turns you into a talking donkey, when you then follow your spirit guide in the form of a ghostly mul...</description>
			<author>Jeffrey Luce</author>
			<pubDate>Fri, 24 May 2013 01:54:56 +0100</pubDate>
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			<title>Crowdfunding with Kickstarter</title>
			<link>http://fortressat.com/component/myblog/crowdfunding-with-kickstarter.html</link>
			<description>&lt;p&gt;Crowdfunding is a blessing to the gaming community. We the gamers are now in complete control of what we will play. Take a browse through the Games section on Kickstarter.&amp;nbsp; People out there are waiting for backers for games that they spent countless hours dreaming over. Their entire future rests in fingers typing up credit card numbers and PayPal accounts.&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;It is absolutely stunning to look at the numbers. 85 cents of every dollar funded has gone to a successful game. H...</description>
			<author>Kevin Nicholson</author>
			<pubDate>Thu, 16 May 2013 13:23:51 +0100</pubDate>
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			<title>My Observations; Games with Pax</title>
			<link>http://fortressat.com/component/myblog/my-observations-games-with-pax.html</link>
			<description>&lt;p class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;Pax, I'm told is latin for peace. I'm not sure why its so popular for titling games about war though.&lt;/p&gt; &lt;p class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;I don't know anything about the Con Pax east, thats not what I'm yattering about there. No its games with the word Pax in them&lt;/p&gt; &lt;p class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;Pax Porfiriana, and Pax Baltica, two reviews below;&lt;/p&gt; &lt;p class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt; &lt;/p&gt;&lt;p class=&quot;west...</description>
			<author>Simon DeSmet</author>
			<pubDate>Tue, 14 May 2013 00:41:19 +0100</pubDate>
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			<title>Mission Command: Sea - FMC Detection On The High Seas Since 2003</title>
			<link>http://fortressat.com/component/myblog/mission-command-sea-fmc-detection-on-the-high-seas-since-2003.html</link>
			<description>&lt;p&gt;Alright, Circus fans, this is going to be a good one, so strap on your seat belt and let me take you downtown where the hookers and cheap heroin is. You see, there are very few games that I think are a solid 10 rating based on factors such as production quality, value, and the most important aspect of any game, the level of fun it provides. Well, Mission Command: Sea isn't a perfect 10, but it's pretty damned close. The one thing that it lacks, the one thing holding it back from a destiny of ...</description>
			<author>Pete Ruth</author>
			<pubDate>Wed, 08 May 2013 17:38:04 +0100</pubDate>
		<category>superfly</category>
 <category>Review</category>
 <category>mission command</category>
 <category>milton bradley</category>
 <category>Circus</category>
 <category>carrier</category>
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			<title>Stone Age - A Tale of Boats, Workers, And Conjugal Visits</title>
			<link>http://fortressat.com/component/myblog/stone-age-a-tale-of-boats-workers-and-conjugal-visits.html</link>
			<description>&lt;p&gt;&lt;br/&gt;&lt;p&gt;&lt;img title=&quot;Stone age box art&quot; src=&quot;http://4.bp.blogspot.com/-ENtJ6nH8kR8/UYJx4R2hfrI/AAAAAAAABjE/jAODV4n3tno/s200/Stone+Age+Box+Art.jpg&quot; alt=&quot;Stone Age Cover&quot; width=&quot;142&quot; height=&quot;200&quot; /&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;I was a very late adopter to some of what is now called &quot;German Classics&quot;, such as Settlers, because I was pretty much brainwashed into believing that many European-style games were dry, boring, and too simple. Stone Age was one of those games that I simply took a pass on because of its German roo...</description>
			<author>Pete Ruth</author>
			<pubDate>Tue, 07 May 2013 14:26:42 +0100</pubDate>
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			<title>F:AT Thursday - Fury of Dracula and Cornerstone</title>
			<link>http://fortressat.com/component/myblog/fat-thursday-fury-of-dracula-and-cornerstone.html</link>
			<description>&lt;p&gt;Many years ago, in a small nowhere town in a tiny nowhere state on the Eastern side of America, a small baby was forcibly ejected from his mothers womb and entered the world. An event that happens millions of times a day the world over and fairly unremarkable. However, every year since then, the people in my life have insisted that the event be commemorated in one fashion or another.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;So it was that last Sunday, my mad scientist wife and I invited the True Believers and sundry others ov...</description>
			<author>Jeffrey Luce</author>
			<pubDate>Sat, 04 May 2013 11:29:44 +0100</pubDate>
		<category>Intrigue</category>
 <category>Fury of Dracula</category>
 <category>Cyclades</category>
 <category>Cornerstone</category>
 <category>Clash of Cultures</category>
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			<title>D&amp;D S-Series: Dungeons of Dread</title>
			<link>http://fortressat.com/component/myblog/dd-s-series-dungeons-of-dread.html</link>
			<description>&lt;p&gt;Many, many moons ago, I was an RPG adherent, drawing detailed topographical maps on graph paper and using Ral Partha miniatures that I'd painted when I was ten years old. I loved the idea of Dungeons and Dragons, although I was only lukewarm on the actual role playing. I think, in my heart of hearts, that my dabbling in Dungeons and Dragons, as well as my theoretical physicist cousins' love of war gaming, is what influenced my lifelong love of miniatures, fantasy war gaming, and really, board...</description>
			<author>Pete Ruth</author>
			<pubDate>Fri, 03 May 2013 15:02:30 +0100</pubDate>
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			<title>My Observations; Planet Side 2’s micro transactions and power creep</title>
			<link>http://fortressat.com/component/myblog/my-observations-planet-side-2s-micro-transactions-and-power-creep.html</link>
			<description>&lt;p&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt; &lt;/p&gt;&lt;br/&gt;&lt;p class=&quot;MsoNormal&quot;&gt;My Observations; Planet Side 2&amp;rsquo;s micro transactions and power creep&lt;/p&gt;&lt;br/&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p class=&quot;MsoNormal&quot;&gt;Sooner or later I will post a positive post here on the FAT, but until then I will continue to be a Grinch in this corner of the internet.&lt;/p&gt;&lt;br/&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p class=&quot;MsoNormal&quot;&gt;I&amp;rsquo;ve been playing a lot of Sony Online Entertainments Planet Side 2 lately. It&amp;rsquo;s a good gam...</description>
			<author>Simon DeSmet</author>
			<pubDate>Mon, 29 Apr 2013 14:28:42 +0100</pubDate>
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			<title>Three hats: the three parts of creating games</title>
			<link>http://fortressat.com/component/myblog/three-hats-the-three-parts-of-creating-games.html</link>
			<description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;(While I begin by talking about RPGs, I am later going to generalize to all kinds of tabletop and video games - &amp;ldquo;sit-down games&amp;rdquo;.)&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;When I used to write lots of articles about RPGs for White Dwarf, Dragon, and other magazines three decades ago, I mostly wrote two kinds of things: game rules, and advice about how to play and especially how to referee Dungeons &amp;amp; Dragons successfully.&amp;nbsp; I rarely wrote settings; and only occasionally in the ma...</description>
			<author>Lewis Pulsipher</author>
			<pubDate>Sat, 27 Apr 2013 16:44:55 +0100</pubDate>
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			<title>F:AT Thursday - Hannibal: Rome vs. Carthage and Clash of Cultures</title>
			<link>http://fortressat.com/component/myblog/f-at-thursday-hannibal-rome-vs-carthage-and-clash-of-cultures.html</link>
			<description>&lt;p&gt;Ok kid, come over here. Take a knee. I want to discuss something with you.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;You see that guy over there? The one in the dark robes, kinda boney, got a big scythe?&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Yah? Well he was looking for you. Yes you specifically. It's lucky for you he still relies on Mapquest for his directions. Otherwise he'd have found you rather than standing over there with that puzzled look in his dark empty eye sockets.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Settle down. I didn't tell him where you were. I gave him the old&amp;nbsp; &quot;At...</description>
			<author>Jeffrey Luce</author>
			<pubDate>Fri, 26 Apr 2013 12:47:54 +0100</pubDate>
		<category>Hannibal: Rome vs. Carthage</category>
 <category>Clash of Cultures</category>
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			<title>Buyers versus players</title>
			<link>http://fortressat.com/component/myblog/buyers-versus-players.html</link>
			<description>&lt;p&gt;It&amp;rsquo;s going to take a while to get to the point of buyers versus players: please bear with me.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;In earlier posts I&amp;rsquo;ve wondered what the effect of free to play (F2P) video games would have on tabletop gaming.&amp;nbsp; We already know that it&amp;rsquo;s a disruptive force in video gaming.&amp;nbsp; F2P games have helped put pressure on AAA console games and have helped ruin the market for mid-level console games.&amp;nbsp; They also put video game developers in a dilemma, becau...</description>
			<author>Lewis Pulsipher</author>
			<pubDate>Tue, 23 Apr 2013 08:26:26 +0100</pubDate>
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