Re: A couple months on---Gears of War
Yes, the Gears license is definitely the weak link. I like the video games a lot, but on the table the setting is very dull and I think it's going to limit the game's longevity. The setting, to be frank, is the only reason why I wouldn't seay that Gears is better than Ravenloft or Ashardalon (and presumably Drizzt). That said, if the Descent 2nd edition uses the Gears system...hoo boy. That could be really good.
MJ's complaints about the AI are kind of silly. There's only so "smart" a card flip can be. It does sense game state to some degree and it does "know" to do things like shoot the dumbass standing out in the open. Really, what it does rather than to create AI, it creates random tactical situations. And that's OK, really.
As for the length, that is an occasional weakness. It can get bogged down if players don't seal up the entry holes and the Locust keep spawning. It's kind of like Arkham Horror in that regard- if players know what they're doing and get down to business, it isn't too long. Dilly-dally around, and it is.
Two players (each with two COGs) does seem to be the best way to play.