I got this one for Christmas. I've only had a chance to play 2 or 3 times, and only once with the full game.
There's something really good there, but the game is difficult to learn. The asymmetry is as extreme as anything I've seen in a game like this, so the differences between the factions is a lot to digest. The basic game is not very difficult, but it also fails to really give an idea of the scope of the game. There were a lot of moments where I just stared at my hand with no idea of what to do.
I definitely need to play it some more. There's a really good game there, I think. But I haven't yet played enough to get past the learning curve.
I'll probably be up at ConnCon in March. You're up in CT, right? I'd be happy to teach it to you so you can make a more informed decision.
An educated gamer is our best customer...
I'm wondering why there's so few reviews, though. It looks like it hasn't taken off like I'd have expected, to be honest.
I'd have reviewed it, but my review copy got lost in the mail. >:) Honestly, though, I'd have probably hated it. Too many cards and too few boards.
FWIW, as a completely biased view of the situation, we got killed by the distribution delay.
Our 'buzz' (and there was buzz) peaked during the summer, when a few copies were available at Origins and Gencon. That's when the bulk of the reviews & videso came out, and that's when we hit #1 on the BGG 'Hot List'.
Unfortunately, due to the Z-Man sale, there were no games for sale until October. During this time any folks that were interested moved on to something else, which I can't really blame them for. We've been working diligently to stoke interest again, but I think it will take time to get word of mouth going.
I don't blame Zev or Z-Man - I think the timing was just really bad as Filosofia tried to integrate all the Z-Man shipments, etc, into their system. They are a small company and transitions are always challenging.
It's frustrating as a designer, but that's what happens sometimes.