Ken B. wrote:
No Pete, I'm saying the dude who went for the speed advantage lost. I tanked up, took my time, then waltzed through with ease. That's exactly the point I was making. And there was not enough fuckery from the other player to stop it (fuckery in base Tomb is in fact very, very minimal...I think you could steal, but if you got caught--and you would--one of the grieved party's tanks would smash your face in.)
Gotcha. Yes, you really need to tank up or it's pretty much over. But that's how it should be...if you run into a decrepit crypt loaded with zombies and traps and shit, alone, you deserve to die. If you take your time preparing incantations, gathering a party, and then entering, you deserve to fare better.
I mean, it's like being surprised Bruce Jenner got turned into pudding by Manny Pacquiao in a boxing match: one side is simply unprepared :)
And a note: I don't know who you play with, but I've played with all kinds of folks, and there was some serious fuckery. Lots of stealing. LOTS of PvP combat. And the caught Rogue in a pickpocket attempt only suffers ONE attack, it's not like the Rogue is going to sit and get beat to death. One attack.
I'd bet you played before they put out the timing FAQs and 'fixed' the game. Sounds like you were playing it wrong, which is like 99.999% of the people who played it since the rulebook was so terribly badly written.
I played it just after GenCon the release year in a dingy hotel room in Dallas with a Denton cop and the guy who does the Heroscape GenCon tourney, and that hooked me. All of us are true bastards. It was awesome. I thought the cop was going to draw his service pistol and blast the other guy!