Re: Ogre...Kickstarter...you in?
Well, that's not quite fair, Shellhead. It's not going to be 13 lbs. of vanilla OGRE. From the sounds of things, it's going to at least include Shockwave, and probably most of Battlefields.
I agree with you that the original was a pretty good $3-$5 game, and that's it. GEV is about in the same class, but with the two expansions, the game is fleshed out quite a bit. You get more rules for missile fire, intercepting missiles, personnel carriers, buildings, combat engineers, towing, and probably other things I don't remember at the moment. Plus, the scenarios get more involved in the supplemental stuff. I just happen to have my VHS box sitting right here, and I've got:
About 500 counters, and there are something like 20 different combat units and 5 different kinds of building, plus a bunch of miscellaneous shit. So, you've got a large number and variety of stuff you can use. 7 maps, though it looks like there are only going to be 4 in this version, it also looks like they're going to be more modular. Around 15 scenarios, with a few different variations for each one.
If you're getting more content than that for your $100, I'd sure like to know where. That's just what I have with the game and printed expansions. I never got the OGRE book, or any of the slew of semi-official stuff people have been adding to the game for years. From the sounds of things, there's going to be a good chunk of that in this version as well.
Now, I'd prefer Jackson wasn't using Kickstarter for OGRE, but it's clear he's bound and determined NOT to lose money on this game. Honestly, I'm not sure I blame him for that. It's his baby; he's obviously proud of it, and he kind of built his company off of it. Sinking a bunch of capital into a lavish new presentation only to have the game tank on you is going to sting more deeply than when your other games don't sell. On the other hand, it's clear he wants to do a lot more with this edition than he could if he printed just what he knew for sure he could sell. Kickstarter just happens to be a pretty convenient preorder mechanism, and it allows him to get a bunch of stuff into the game that wouldn't be worth adding if he was going through the traditional channels.
The game isn't for everybody, but from the looks of things, the final product is going to offer you a hell of a lot of game for your Benjamin. For one thing, there's just a ton of shit that's going to come in the box. For another, you can go from ultra-low to moderately high complexity, depending on your mood and taste, without too much fuss involved, and the game plays consistently well on both levels. Also, you can play a 15-minute, 2-player pickup game, or go all out and play a huge battle for a few hours, and with multiple players. Again, it works about as well either way.
From where I'm sitting, that's not too shabby a prospect. Compare this to the new Space Hulk. For the same price as this game, I got a box full of awesome looking toys and that's about it. With a few exceptions, the scenarios in the box have the shelf life of a head of lettuce. I'd make my own, but I'm limited by what they put in the box for miniatures and map tiles, and that's only half of what was originally produced for the game. The result? Our group still plays the 1st edition. Doesn't look anywhere near as nice, but we have the shit we need to do what we want with the game.
So yeah, hopefully this Kickstarter deal allows SJ to get this edition as close to what it's become after years and years of growing as possible. I'll put the $100 up front for that. I could be doing a hell of a lot worse.