The retheme doesn't bother me, it's similar enough to have the same concepts and gameplay ideas. The Android setting is really quite generic, the only thing that makes it stand out is that it's the only Cyberpunk-ish setting current in games today. And god knows, Netrunner needs a little updating in terms of visuals and terminology. So I'm actually OK with that.
What's more worrisome is this talk of "factions". That means there may be some rules changes to generate synergy between faction cards and to create hooks to sell booster packs. Uh oh! Don't have enough cards for your "Anarch" deck (come on, where are the Brujah and Ventrue)? I guess you'll need to buy three of the "Anarch n' Roll" booster pack coming out next month!
The LCG format is a sham, just because it's a finite, fixed purchase doesn't mean it's not a crock of shit that they sell you only SOME of the cards you need. Remember LOTR? There were factions in the base game that sucked and were almost unplayable without boosters, as well as card effects that were practically useless without buying more cards
Netrunner, even though it was a CCG, was one of the most balanced and accomodating ones ever published because you were rarely in a situation buying packs that you got cards that were useless. It wasn't like Magic, where if you were a Bruise player you were screwed if you got a white rare, a pair of green uncommons, and several red commons. The synergy was in the cards, not in factions or divisions.
So I'm guardedly excited, obviously this is a day one purchase but I think the question as to whether this is going to be a Cosmic/Wiz-War class FFG reprint or a Rex/DungeonQuest one is already answered. And the answer is troubling.
But hey, there may be some good news in the updating...this is a game that's never really had a significant update or revision, maybe FFG will do it some good.
I only played Netrunner a few times, but I actually like the old artwork better.
It was definitely less generic and "look at me, I'm a genre illustrator!" than this new art is. I don't care for it and I think the card layouts look busy and overwrought, but all of that is par for course at FFG...overdo everything to the point of tackiness.
That said, the old art just would not cut it today...maybe if they were doing a kind of retro-1990s thing, but that's not going to sell copies.
Ugh. Love the setting (I've been a cyberpunk fan(atic) since the days of Neuromancer) but I just can't drop the time or money for a CCG these days; in addition to the fact that there likely won't be a consistent group in my area. Bummer.
It wasn't like Magic, where if you were a Bruise player you were screwed if you got a white rare, a pair of green uncommons, and several red commons.
I've been playing Magic for 18 years and I've never heard of a "Bruise player". But ha, I just got it! Cool.
This is interesting news, but it's definitely not an auto-buy for me. I'm mainly skeptical because of:
1) Netrunner was, by far, best in Sealed play, not constructed play. The way to reprint it would have been as a one-with-everything box with instructions for creating Sealed pools. That would've been awesome.
2) Factions, and, to be more specific, FFG's handling of factions. One of the single smartest things Magic ever did was NEVER add a 6th color. Contrast with Call of Cthulhu LCG: how many factions are there now? The more factions proliferate, the fewer cards there are available for each faction. The poster-child for this for me is Vampire: the Eternal Struggle, which added several factions with each expansion set, completely ignoring the fact that Richard Garfield carefully chose the initial clans and disciplines and the distribution of disciplines for each clan so that they'd each have a unique balance of offenses and defenses. With Vampire, too, there are entire *expansion sets* where most of the stuff is irrelevant to you if you play clans from the original set.
Factions also make sealed play not as smooth: see #1 above.
Now, of course, Magic has factions, and without factions I think Magic would be a terrible game. With this many thousands of cards, without the colors restricting you decks would be much much more homogeneous. I think that for a CCG to last a long time in constructed with thousands of cards, there needs to be factions. Though as I said: not really interested in Netrunner constructed.
3) Super-skeptical of FFG's development and playtesting division, which is hugely important in a CCG.
The art? "Look at me, I'm a fantasy artist!" is better than "Look at me! I have a computer", so I'm cool with the new art, definitely. Though design-wise? What a horrible place to put the name of the card.
i already have some 500 netrunner cards so this isn't a purchase for me. but i am glad its coming back into reprint. I agree with Barnes mostly on the art. FFG's art is still a bit lame, even here, but the early 90s computer gen art wouldn't sell today (although i like retro art).
Hopefully the out of the box game will hold its own.
The other thing that does trouble me a little, and perhaps this is naive, is that this is another FFG output for this year. How long can the company keep churning out 'new' games before either market saturation, or the companies well documented problems become exacerbated.