I don't understand this argument at all. Surely you could just play several quests in a row?
Sure you can, if you don't mind having to set up, and tear down the board
four fucking times. It doesn't take
that long to do, and the between quest stuff isn't
overly time-consuming or involved, but it doesn't really change the overall flow of the original game. That is to say, hack your way through two rooms, pause the game while you divy up loot and refresh your guys, hack through another two rooms, run back to town, hack through another two rooms.
I don't understand why they couldn't just give you a series of one-part, 2-hour-ish quests with one in town sequence per session. What was the point? Do they really expect people to stop, and leave the game for next week, in the
middle of a scenario that takes an hour and some change to play?
It's just weird. The problem with the first game's length wasn't that the quests themselves were too humungous. They were usually good scenarios in theory, but there were just too many ways for players to grind the pace of the game down to a slow crawl, and no incentive not to use them. If it weren't so easy for the Overlord to retard the heroes' advance by clogging up the two square-wide corridors with shitty monsters, which serve no purpose other than to waste the other players' time, it wouldn't take 2 hours to slog through three rooms. If the heroes weren't able to freeze the play of the game by stopping to kit out, and toddle off to the shopping center before opening every frigging door, those adventures wouldn't take 4 hours to play.
Well, you can't do those things in this version, so why not just make a decent number of normal-sized scenarios instead of a truckload of little tiny ones? There are a couple of those in the game, but they're the exception, not the rule.
Many on TOS are complaining that "I don't have time for a 20 hour campaign" which also makes no sense - it's 20 hours in 2 hour chunks. You can't play a 2-hour game 10 times? What the hell do you want out of the game then?
A 2 hour game that I can play 10 times,
but don't have to do it 10 weeks in a row. I don't really want to have to worry about not showing up next week, so that next time I play, somebody spent all my XP on shit I don't want, things like that.
Yeah, that's the nature of campaign play, but in the old game, that was an option. Here, playing a self-contained scenario is an option, the rules they came up with for it are very obviously an afterthought, and the scenarios are structured in a way that doesn't really justify making a one-off night of the game.
Anyway, played some of the campaign and it's mostly good so far. It feels like an actual fight instead of a slog, though I don't like the emphasis on race-style quests. A major strategy thus far for the Overlord seems to be use one group of monsters as blockers and fodder, while another group jets around the map doing whatever it is you need doing. Since so many quests are races, monsters that can immobilize the heroes are much better than the rest.
And that's the way it was before, really. Block the corridor, spawn around the corner, do the Beastman shuffle so every single one attacks the weak guy, and hope you rack up enough points that way before the good guys get their thing done.
This is what ended up happening last night. The Overlord immediately dropped the big Ettin in the exit corridor, then hoped like hell he could get enough goblins behind him (and thus, unreachable by us) before we whittled the big dude's life away. Which, of course, we did by locking in our heels, doing nothing other than roll dice at each other, and wait to see which thing happened first.
I've still never played Descent. How does 2nd Edition compare to DOOM?
2nd is closer to
Doom that the 1st is, at least as far as the tactical play goes. There aren't as many powerups, respawning is a bit different, and damage is calculated by subtraction, not division. Also, there's no revealing new rooms in this one. Everything's right on the board at the start. Still the same basic style of play, though, other than the whole campaign thing.
Nowhere near as bullshit with the balance, either.