Piggy backing on the theme (sorta) of last week's Source of the Nile , let's revisit this GW 'classic'. A year after releasing the highly thematic Fury of Dracula, Stephen Hand tried his hand (*rimshot*) on another classic monster. Was he successful? How did this game fail in ways FoD did not? Worth chasing down?
I'm in the minority but I like the game. I has a cardinal sin though of having turns where players get pushed into maze areas an encounter nothing. Borrring. So some house rules:
The starting player may play an addional navigation card. His sometimes allow him to get back to a decent space if he hols the correct card.
All spaces are counted as +1 encounter card space.
Each round spent in the secrets room gives you +1 to a skill. This starts a timer on the endame.
I've not played it enough to really playtest these but the couple of plays I did do were fun.
Also the game needs about double the encounter cards.
I played it once, years ago, but not as a child and found it boring. I can't recall the rules, but the guy who owned it and I gamed a lot and we never played it again. It did have nice minatures.