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Robinson Crusoe
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- Jackwraith
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- Ninja
- Maim! Kill! Burn!
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- ChristopherMD
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- Road Warrior
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- san il defanso
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- D10
- ENDUT! HOCH HECH!
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You will also take a wound for lack of shelter if you haven't built shelter. I'm not sure what spending an night outside camp means. Once you've built your shelter you're good to go no matter where your pawns are.
Bear in mind that you cannot "gather" food in the same space as your shelter. You can only "produce" food there. You're usually always short one food which you have to gather unless you build a snare or hunt. Bear in mind that hunting will likely give you excess food but it will spoil at the end of the nite unless it's specifically non spoilable or you find barrels to store it in. Hunting for food is dangerous and until you can store the food only gives you one night's supply no matter how much food you have.
However if you have the cook or the Pot you can convert excess food into healing.
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- ChristopherMD
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ZMan wrote: Actually if you spend a night outside of camp you still take a wound as you are not benefiting from the shelter (if one was built).
Yeah I knew about the shelter wound although read if the tile you're on has natural shelter you don't take that wound.
We must have played it wrong. We put gathered resources (and other stuff) into future available then into available resources as one big pile. Should we be splitting food or anything else to specific players or is that outside of camp a special case where that players future resourced food only becomes available to them?
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ZMan wrote: Actually if you spend a night outside of camp you still take a wound as you are not benefiting from the shelter (if one was built).
Well if you've built the shelter (and are not relying on the one printed on the tile), you're never outside camp. You may want to move the shelter so you can explore more effectively but your camp is wherever your shelter is.
It's been awhile since I last played but my recollection is once you've built the shelter you stop taking shelter wounds...although you can still take weather wounds from an inadequate roof, pallisade etc...
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Mad Dog wrote: We must have played it wrong. We put gathered resources (and other stuff) into future available then into available resources as one big pile. Should we be splitting food or anything else to specific players or is that outside of camp a special case where that players future resourced food only becomes available to them?
Nope. You put what you gathered into future resources. Once all your actions are complete you put all that stuff into available resources. Now you can consume them. You need one food per person ie: if you have three players you need to eat (discard) three food. If you can't the player who couldn't (the group decides) takes I think two wounds).
Keeping yourself fed is one of THE major challenges in the game which is why you have a Cook and a Pot and the Carpenter can build a Snare. I would only allocate one pawn not two to gathering food because it's one of the safer actions in the game.
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