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This is pretty much how I feel about free to play.
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- ThirstyMan
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- Black Barney
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But another part of why I hate free to play is that I hate thinking about money and weighing monetary transactions during the game. It breaks my immersion in the videogame and gets me thinking about my budget, what a fair price is, what I can afford, etc. That is stress for me. That beef applies to even respectable free to play games.
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If it's got micro transaction I immediately assess whether I can enjoy the game wholly without getting into micro transaction. Micro transactions on cosmetic stuff I can usually tolerate. I will even buy it.
Sometimes they went into gameplay, and I still look the gap between non-paying to paying customers. Some games actually manage to have very little to no gap between non-paying and paying customers.
Then I ask myself, how much do I have to pay. I do this before I play the game, or very early (like 1 or 2 hours of gameplay). Generally if it's bothering enough, I just stop. I've paid for cosmetics, just to support the game.
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- Sagrilarus
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At that point why bother?
S.
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www.gamasutra.com/blogs/RaminShokrizade/...etization_Tricks.php
www.gamasutra.com/view/feature/195806/ch...ing_the_.php?print=1
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It should be a game first, and a monetization opportunity second. They have lost the thread.
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- Black Barney
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Gary Sax wrote: ^There is similarly sinister psychology going on in free to play games... here are two articles, the first one being how deep down the rabbit hole these people get in terms of structuring their games for obsessive types. I'm not sure I could work on something like this from an ethical perspective, but I don't think anything illegal is going on.
www.gamasutra.com/blogs/RaminShokrizade/...etization_Tricks.php
www.gamasutra.com/view/feature/195806/ch...ing_the_.php?print=1
The crack-cocaine multiplayer formula of Call of Duty that immersed in Call of Duty 4: Modern Warfare was developped by psychologists. There's a really cool book on the gamification of our world (it was a great read and of course I forget the name of the book because it's a book and not a video game). I don't think there's an ethical boundary being crossed tho. They aren't structuring games for obsessive types, they are structuring games to make players obsessive types. They've figured out the reward-center parts of our brains and what sets off the most endorphins (within reason) and develop games around that type of feedback system.
Hopefully it eventually means that we'll get to meet a young Ashley Judd wearing pyjamas for uniform.
Reality is Broken was the name of the book (my wifey remembered)
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- Erik Twice
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Imagine Dragon Quest with the same content but each dungeon's corridors are 50% larger. It feels like that.
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