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Let's talk rating systems
- Matt Thrower
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- Shiny Balls
- Number Of Fence
That said, I think it can help to separate (paraphrasing Ska Baron) "good side of mediocre" and "bad side of mediocre". And that's not a small thing, because in honesty most games fall into one of those categories.
I'm against binary rating systems because they give little to people who don't agree with the reviewer's steer. If you have similar tastes to a critic you can trust their binary ratings, and you've got a clear indicator. But if not, a thumbs down tells you virtually nothing about whether you yourself might like the game.
Whenever I rate games myself, I fall back on a 5-star system in my head and then multiply it by whatever's required to fall into the publishers review scale. But the key thing is that three stars is good because games are meant to be good. A lot of people, especially those dishing out sevens to average titles on BGG, ought to remember that.
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5 - Outstanding. The rare game that gets it all right. A must-play experience.
4 - Very Good. Worthy of your time and money, but there are drawbacks.
3 - Average. Either an ambitious design with major flaws, or just vanilla.
2 - Seriously lacking in play value, poorly conceived, or just another clone.
1 - Abysmal. The rare game that gets it all wrong. Pathetic. Coaster material.
I also seem to recall someone else (maybe an older CGW - I subscribed to it for forever) had a good description of 3 Stars. It's worth your time if it's a playstyle or subject that you really like. For example, Ticket To Ride: Middle of Nowhere is good enough that a TtR fanatic will really like it, but a casual fan will think it's merely okay.
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This would only be true if you played games indiscriminately, like a professional reviewer. Almost all of us have a selection bias that prevents us from playing games we don't think we'll like.wadenels wrote: Like Nate I love ranking games on BGG too. But if I'm going to use a 1-10 scale than 5 is the average. If it isn't I'm mis-using the scale and diminishing its usefulness.
The problem isn't that everyone rates games a 7 (well, it partly is, but I'm making a point); the problem is that very few people bother to play and rate the 4s.
I've often told myself I was going to switch all of my ratings to a 5-point scale like Mark Johnson, but I just get intimidated by the task. Hell, I'm still way behind on rating and commenting my current games, let alone everything in the past.
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- SuperflyPete
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- Salty AF
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Bull Nakano wrote: I mention Mark Johnson's (5 star) system because he describes it as avoiding 7's and encouraging 10's. I like the concept of committing a game in that way, thus avoiding half stars, and having to decide if a game is a 6 or an 8.
I use a 5 star ratings system. It works because I aggregate scores from the entire group over 3 plays.
Here's my ratings system:
superflycircus.blogspot.com/2011/12/this...ow-we-dooooo-it.html
Here's some personal commentary on how I, personally, rate games, not how the Circus rates games:
superflycircus.blogspot.com/2012/07/pete...us-game-ratings.html
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- Space Ghost
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- D10
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- Bull Nakano
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This is a really good point. On a 10 pt scale, most games I'm interested in playing tend to fall into the 6-8 range due to taste. What I like about the 5 pt scale is it differentiates the 6's from the 8's and, for me, puts my most common rating at 6. But I make it a point to rate every game I play, I try to comment on every one, but I'm a bit behind.Gregarius wrote: The problem isn't that everyone rates games a 7 (well, it partly is, but I'm making a point); the problem is that very few people bother to play and rate the 4s.
I also like that the 5 pt scale makes a "perfect" score, for me, more common. I feel often people put a strong emphasis on games they give a 10/10. "Go is my only 10." and I think removing the sanctity of "perfect" allows more of a personality to come through in ratings.
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