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How would you sell Kemet to Eurogamers?
- Jackwraith
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- Away
- Ninja
- Maim! Kill! Burn!
Kemet is a hybrid, IMO, because it has TONS of detail and it's DoaM but it's also very Euro-y in the application of those details and doesn't have that many base rules. What I think would be selling points are that it can proceed very quickly (a property that most Eurogamers seem to demand) and that there are many routes to victory, based on the tiles obtained. But I'm not sure if they'd be put off by that same complexity and the fact that the theme isn't like reading a shipping manifest from 19th-century Hamburg. Plus the "Gotcha!" aspect of some of the DI cards.
Anyone have any experience teaching this to what are largely non-AT folks?
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It's a very Euro-y DoaM in many ways. The only turn offs would be the DI cards and the aggressive nature but I think they're both mitigated enough that it should still appeal. I'd sell it as a hyper balanced DoaM with VERY minimal luck. That might not be entirely true but I'm sure that it is at least debatable and you could make a convincing argument for it.
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Seriously, I'm not sure that you want to push Kemet on a bunch of players who have little interest in playing.
I had a strong Euro-bias for years, and I didn't start branching out until I burned out on the genre because everything started looking the same. That took a while, though.
By the way, for me, Power Grid is still awesome, and I'd rather play PG than Kemet.
When I game with the Euro crowd, I suggest highly interactive Euros rather than AT games: Age of Steam, Power Grid, Tigris and Euphrates, etc. I also advocate for unusual Euros that aren't just "more of the same" (worker placement, etc.). I like Spectral Rails, Age of Industry/Brass, Modern Art, Snow Tails (if that counts), and many others.
It's all about comfort zones and Venn diagrams, and I think Kemet may be too far outside the mathematical set that these folks are used to dealing with.
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- Jackwraith
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I'm not certain they'll like it or dislike it. I'm going to make a pitch. If they want to play, fine. If they don't want to play, fine. I was looking for advice on how to present it to them as a game that they might enjoy because it strikes me as a fairly Euro-ized DoaM. That's all.
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It's got a dude riding a giant scorpion!
If that don't sell the game nothing will.
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Jackwraith wrote: I didn't say "push". I said "sell".
I'm not certain they'll like it or dislike it. I'm going to make a pitch. If they want to play, fine. If they don't want to play, fine. I was looking for advice on how to present it to them as a game that they might enjoy because it strikes me as a fairly Euro-ized DoaM. That's all.
Fair enough. Sorry if I came off a bit heavy handed. It's just tough to get people to play games that aren't similar to the games that they already play. Catch-22, etc. And even if you do get them to play, there's no guarantee that they'll like it. (Like, a 15% chance that a strict Euro gamer will like an AT game? Less?)
Either way, good luck with the pitch. I hope that you get everyone to play, then beat them badly enough that they never want to play again.
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