Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35545 2
Hot
KK
Kevin Klemme
January 27, 2020
21093 0
Hot
KK
Kevin Klemme
August 12, 2019
7621 0
Hot
O
oliverkinne
December 19, 2023
4453 0
Hot
O
oliverkinne
December 14, 2023
3881 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2330 0
O
oliverkinne
December 07, 2023
2762 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2437 0
O
oliverkinne
November 30, 2023
2700 0
J
Jackwraith
November 29, 2023
3240 0
Hot
O
oliverkinne
November 28, 2023
2132 0
S
Spitfireixa
October 24, 2023
3874 0
Hot
O
oliverkinne
October 17, 2023
2781 0
O
oliverkinne
October 10, 2023
2517 0
O
oliverkinne
October 09, 2023
2455 0
O
oliverkinne
October 06, 2023
2658 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Talk about the latest and greatest AT, and the Classics.

FFG Rulebooks

More
29 Jul 2014 09:17 #183338 by Msample
Replied by Msample on topic Re: FFG Rulebooks

ThirstyMan wrote:

Msample wrote:

ThirstyMan wrote: Triumph of Chaos

.it's a mess and spread over two booklets rather than just the, traditional, one booklet which means constantly leafing through both of them.


IIRC the second rulebook is purely the political rules. The main rulebook goes sections 1-18. Section 18 is the political rules, which start in the main rulebook, then get finished in the separate rulebook. Then sections 19-whatever are back in the main book. Totally slapped together it seems.

Yet the people I know who have played it a more than I have like it a lot. I think its so dense its defied the repeated plays that ferreted out the whacky things you see the sharks do in PoG for instance ( like defend the Rhine ) .

Please Log in or Create an account to join the conversation.

More
29 Jul 2014 09:20 #183339 by scissors
Replied by scissors on topic Re: FFG Rulebooks
Now I look bad for taking the bait!

THANKS REPOMAN!

Please Log in or Create an account to join the conversation.

More
29 Jul 2014 10:37 #183357 by Sagrilarus
Replied by Sagrilarus on topic Re: FFG Rulebooks

scissors wrote: stratergizer


I believe the correct spelling is Strategerizer.

This whole discussion is due for retirement anyway. ERP is valueless if it includes 150 games, and FFG's rule books aren't any worse than anyone else's. They have their own personal foibles, but they don't hold a candle to Sierra Madre's stuff, and more or less hold their own against everyone else's screw-ups. As often as not it's the writer not the company that calls the tune.

S.
The following user(s) said Thank You: scissors

Please Log in or Create an account to join the conversation.

More
29 Jul 2014 11:09 #183361 by VonTush
Replied by VonTush on topic Re: FFG Rulebooks

Sagrilarus wrote: This whole discussion is due for retirement anyway. ERP is valueless if it includes 150 games, and FFG's rule books aren't any worse than anyone else's.


Eh...I took the shotgun approach to the ERP throwing a bunch of titles out there to see what stuck and garnered feedback. All told of the discussion there were only 10 or so titles that interested me and about half of those are ones I traded away and decided to go on the hunt for them again.


My vote for the worst rulebooks on the whole are 3W.
Raid on Richmond was a hot mess.
Aces High and American Aces though I really wanted to learn, I never could.
Tarawa: Bloody Bieto had missing pages that I had to receive via fax from Decision Games.
I did keep Scratch one Flattop around hoping that oneday I could figure the rules out because that seems like the ultimate game of Battleship.

Please Log in or Create an account to join the conversation.

More
29 Jul 2014 11:26 #183365 by Dogmatix
Replied by Dogmatix on topic Re: FFG Rulebooks
Sierra Madre rulebooks should not be part of this discussion. Phil Eklund doesn't write rulebooks. He writes white papers; those who buy his games are actually "peer reviewers," not "customers."

Triumph of Chaos, on the other hand, reads a bit more like someone simply transcribed a tape of Dave Doktor describing how to play his game....right after he did two or three biiiiiiiig lines of crank and shotgunned a couple of beers. Too many words, none in the right order, and random non-sequitur interspersed for good measure...
The following user(s) said Thank You: Ska_baron, JoelCFC25, Sagrilarus, Msample

Please Log in or Create an account to join the conversation.

More
29 Jul 2014 12:05 #183377 by SuperflyPete
Replied by SuperflyPete on topic Re: FFG Rulebooks
It's primarily an organization problem. It took me 2 weeks to learn how to play Arkham Horror, and that was primarily due to not really having an easily referenced index. The big bitch I have there is that ALL rulebooks should have the last 2 pages be a full "Universal Head" type reference of turn order, monster movement, things of that nature.

Please Log in or Create an account to join the conversation.

More
29 Jul 2014 12:12 #183380 by VonTush
Replied by VonTush on topic Re: FFG Rulebooks
I must be in a minority here, but I've never found anything from Universal Head useful...I firmly believe that you have to play a game a lot to know what is forgotten/missed/overlooked/helpful and needs to be included on a summary sheet. Just reading the rules and condensing them, by way of tiny font, doesn't help me much.
The following user(s) said Thank You: bfkiller, Hex Sinister, san il defanso

Please Log in or Create an account to join the conversation.

More
29 Jul 2014 12:51 #183389 by Sagrilarus
Replied by Sagrilarus on topic Re: FFG Rulebooks
I've never used Universal Head's materials either. Fundamentally I don't trust them, not a measurement of him, but a general distrust of things that aren't from the actual rulebook.

Arkham Horror's rulebook is almost completely in narrative order, presenting the rules for each phase in its order in the game. There's two or three turns of the page that implement the entire main part of the game, and I don't understand how people get confused when you can just follow along with the steps. I used to set a die on the part of the game that we were currently in and move it as we progressed. That does require a space on the table for the big rule book though, an even bigger challenge considering the size of the game itself.

S.

Please Log in or Create an account to join the conversation.

More
29 Jul 2014 13:31 #183399 by Msample
Replied by Msample on topic Re: FFG Rulebooks

Dogmatix wrote:
Triumph of Chaos, on the other hand, reads a bit more like someone simply transcribed a tape of Dave Doktor describing how to play his game....right after he did two or three biiiiiiiig lines of crank and shotgunned a couple of beers. Too many words, none in the right order, and random non-sequitur interspersed for good measure...


Kind of like his podcasts.....

Please Log in or Create an account to join the conversation.

More
29 Jul 2014 14:38 #183410 by Michael Barnes
Replied by Michael Barnes on topic Re: FFG Rulebooks
Bowen Simmons was mentioned above...his rulebooks are quite possibly the worst I've ever read. I remember reading the Bonaparte at Marengo one and afterwords I thought "I have absolutely no idea how to play this game." I convinced myself that it was really good- and it may actually be really good- but the truth of the matter is that I'm not sure if I ever played the game correctly. Napoleon's Triumph was somehow even worse. I remember my pal Billy and I trying to play it and re-reading sections and just having no fucking clue what he was saying. It was like a doctor explaining brain surgery to you and assuming you already know everything. "You know, like this!" And you just kind of shrug and and shake your head.

Guerilla was really bad too...we used to joke that it required both Robert and I to be there to play it because we each understood half the rules.

Return of the Heroes was truly an abomination in rules writing...that damn storytelling thing, good gawd.

Ooh, another really really bad one. Age of Napoleon. Most Phalanx games from that period, actually.

OK, maybe the FFG rulebooks aren't THAT bad...

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.218 seconds