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X-COM Enemy Unknown FFG boardgame.
FFG is smart avoiding the tactical part. I can see dozens of ways to improve the strategic part. I see very small chance of making a tactical game outdoing the computer game. However, that is not the part I'm looking for when we're talking about XCOM.
After all, they did the same thing with the Starcraft license, making something which doesn't exist in the original game.
Maybe i'm in the minority but I vividly remember a round of high fives when we slaughtered the Ork warboss in the Warhammer Quest expansion as we cheered in triumph, or the unrelenting trash talking that ensued as I made a perfect flick in Pitchcar. I don't remember many video game triumphs quite honestly. It's a completely different experience when playing with a group of people in a small communal space. It's why LANs are a thing.
Not sure about this. Do you guys know the game Orion: Dino Horde? Completely average game. We only played it twice. But I still remember when we laughed uncontrollably for five minutes, when I ran down a valley with T-Rex behind us, swooping at one of my friends and I saw his limbs flailing from within its jaws. We still laugh about it when we actually meet. Not sure if the experience would be enhanced if we're playing in the same room, but by him not being here making the experience all more immersive. For all I know, he was still in the T-rex' jaws.
There are some things you can only get in computer games, another you can get only at LAN, and maybe another at same-machine fighting game.
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- Michael Barnes
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Michael Barnes wrote: This is probably going to be more controversial but also potentially much more innovative...Iello is doing a pirate game where your phone is literally the piece you put on the map that represents your ship. Battles between ships are fully animated. It uses Bluetooth to exchange information between ships.
This is way the fuck more interesting than XCOM- far more experimental and forward thinking. But the "well, what if I don't have a smartphone crowd" is going to slip their shit.
I just caught the preview video for this, and I agree, it looks pretty cool. I love how the iPhone interacts with the board. The title "World of Yo-Ho" sounds cheesy, though.
yoho.io/
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- Michael Barnes
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Yoho is kind of cute...I almost get a sense that they're aiming more mainstream with it. Which is, I think, the right way to go with it. All you're buying, really, is a map and a rulebook. So this could be a $10-$15 title...with IAPs to add on to it.
Could be revolutionary...or it could be like all of those attempts to put pieces on iPads and all of that.
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That said, I think FFG is doing something right. You guys have talked for 13 pages about a game that could just as easily have been dismissed on page one with, "Pandemic with aliens, huh?"
*Which is pretty funny to me because Card Hunter is a board game. But it'd be a pain in the butt to get gear and deal with changing your decks with new equipment. You'd need M:tG-style boxes to keep up with it. Combat would take way longer. Yawn.
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I have never played the Xcom games, so I have no problem with it being strategic rather than tactical. But it seems to me that making something different in the same setting is a good way to do it with a board game.
boardgamegeek.com/blogpost/33086
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Apparently, the app chooses the strategy the enemy will use but you are not aware of the strategy - you must organically figure it out in play. That's pretty awesome and can't really be done via a standard card deck.
Also, if the UFOs get into low orbit they start interferring with X-Com operations, and the order in which players take turns is jumbled (the app tells you who should go at what time). This sounds pretty interesting.
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