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× Talk about the latest and greatest AT, and the Classics.

FFG announces - Imperial Assault

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29 Oct 2014 18:07 #189534 by Michael Barnes
I think this game has caused me to lose sleep. I get to thinking, yeah, I'mma get Imperial Assault...but then I think no, I really don't want a 3-4 hour campaign-focused dungeoncrawl game regardless if it's SW or not. And I don't really like Descent at all, in any of its versions or expansions.

I'd actually be more interested in the skirmish game, believe it or not...but then I find that I'd rather it be a simpler, D&DAS type game. Or Dungeon Command Star Wars.

I want this, but then I don't. I really don't want to get into the little packs and all that. But it looks great, and I know my gang would LOVE it. They all like Descent. *shrug*.

So I dunno, I'll probably wind up with it, give it a shot. Will probably sell Galaxy Defenders when I'm through with the campaign to fund it. But then I might very well turn around and flip IA if it isn't just completely freaking great.

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29 Oct 2014 18:33 #189537 by charlest
It's closer to 1.5-2 hours, not 3-4. Descent 2e is much shorter than 1e.

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29 Oct 2014 18:42 #189538 by Michael Barnes
I dunno man, my gang still takes three hours on it...90 minutes is really kind of my upper limit for this kind of game. Two if the conversation is good and there's drinks.

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29 Oct 2014 18:55 #189539 by Mr. White

Michael Barnes wrote: But then I might very well turn around and flip IA...


The following user(s) said Thank You: Michael Barnes, Gary Sax

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29 Oct 2014 18:55 #189540 by metalface13
I'll be curious to hear what people think of the skirmish game as I've been thinking about trying out a Necromunda campaign but using tiles as a Dudes in a Hall style game. And if that's fun, maybe prototyping it into it's own campaign style skirmish dudes in a hall game.

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29 Oct 2014 22:27 #189544 by Sevej
Just to tell you guys, that even if that some factors kill the game for me, it is a very, very good game. It's just that lately I've been having some really weird requirements.

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29 Oct 2014 23:02 #189546 by Michael Barnes
I skimmed the skirmish rules and they look like the core system but without the overlord junk, head to head with activation card play.. No threat, spawning shit around the corner, four players endlessly counting squares and all that. I think I might can get with that. Now to find something to fund it, it is big bucks...and it just won't do to have part of it...

God damn Jedi mind trick...

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29 Oct 2014 23:08 #189547 by Gary Sax
I certainly find the skirmish more interesting.

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13 Nov 2014 16:27 #190620 by Bull Nakano
I'm thinking I'm less likely to pick this up now. I've been exploring how I feel about overlord dungeon crawls and I feel like I always always always prefer co-ops. I'm considering dumping the ones I've got, picking up one for $70 is looking less likely, and I'm cool with that.

The skirmish mode would be appealing if single models weren't 7 bucks.

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13 Nov 2014 17:17 #190621 by Michael Barnes
Two things sold this for me. Well, three because I see "Star Wars" on a board gaming product and lose my damn mind.

- Skirmish rules that look pretty good
- Hints of a solo AND co-op option in the near future based on the success of similar modules for Descent

Truth be told, I'm more interested in skirmish- really not that into a big, long campaign thing right now but who knows, the Hellfire Club might flip for it and we're in it every week. I'm kind of wondering if I can't just proxy up whatever I want from the old SW minis game. Or even some Epic Duels figs. Or maybe even playing Epic Duels on the Imperial Assault boards. I just thought of that...huh...

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