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Life, Death, and MICRO GAMES
- Bull Nakano
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Do you like them/dislike them/have no feelings toward them?
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- Black Barney
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I actively dislike long games tho...
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- Bull Nakano
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- Bull Nakano
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But there is no way I can fill a night playing nothing but a bunch of little games.
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In actual experience, I find these light filler games to be shallow, uninteresting time-wasters. As I posted in the other thread, both games of Love Letter that I played ended early and were already outlasting the interest level of the players at that point. The choice of playing one of two cards is very limiting, especially if they are the same card, and the general absence of information about the tactical or strategic position of opponents makes the choice of a card target so empty.
For a more reasonable contrast than extreme cases like Magic Realm or ASL, consider Death Angel. It is about twice as expensive as a micro-game, and takes about twice as long to play. And yet somehow Death Angel confronts players with a strongly-implemented theme, a story, tough tactical decisions, and a surprising amount of replay value. I don't think that Death Angel is merely twice as good a game as Love Letter, I think that Death Angel is several orders of magnitude better.
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Sometimes you feel like a nut; sometimes you don't.
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Shellhead wrote: For a more reasonable contrast than extreme cases like Magic Realm or ASL, consider Death Angel. It is about twice as expensive as a micro-game, and takes about twice as long to play. And yet somehow Death Angel confronts players with a strongly-implemented theme, a story, tough tactical decisions, and a surprising amount of replay value. I don't think that Death Angel is merely twice as good a game as Love Letter, I think that Death Angel is several orders of magnitude better.
I love Death Angel, but not as a cooperative experience. You choose 1 card a turn, like Love Letter, but it takes twice as long and you have about 1000% more downtime.
As a solo game Death Angel is ages better than Love Letter (as not a solo game). With that being said, I like Love Letter for what it is, and Lost Legacy is pretty good too.
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Hive is a game I've never heard called Filler and for sure not a Micro, but it has 22 pieces and a short and direct ruleset.
Is a Microgame what you use as filler for a night of playing Fillers?
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microgrames didnt used to be about game length, right? It used to be about Victory Point Games style production, quasi PnP, small number of small components etc. Games Workshop etc?
I'd say filler is something utterly pointless designed for twits who must fill every millisecond of a nominated game night with something thats kind of game related. Avoid.
It becomes a "game" when it's worth playing on its own merit and not to "pass the time" while Pete turns up late because he's been beating off sniffing his dice cup collection kitted out in his Stone Age furry underpant range
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I quite like Love Letter for what it is. Its a game I play when people want to play something but don't have time for something more. It is just card counting and some guess work, but that's entertaining. I don't really use games like this to ensure that every moment of a games eve is filled with some sort of game, but when you are in the mood for a game of some sort it does give you something to do in short periods of time. To me, love letter has a similar amount of depth to something like knock out wrist. Mentally i bracket it in with deck card games, but it happens to be easier to teach, requires less shuffling and dealing, and possibly shorter.
Really Microgame is just a re-branding of the word filler as far as i can tell. I'm not sure what other games I have played that would be called Microgames by the hipsters. I've played Coop, does that count? Short bluff games are not really anything new though.
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- Bull Nakano
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Love Letter, One Night Ultimate Werewolf, and Lost Legacy are totally worth playing on their own merits, but we still mostly play Love Letter and Lost Legacy when waiting for someone to show up/waiting for a game to end.ldsdbomber wrote: It becomes a "game" when it's worth playing on its own merit and not to "pass the time" while Pete turns up late because he's been beating off sniffing his dice cup collection kitted out in his Stone Age furry underpant range
If we were playing a game no one enjoyed/wanted to play, your argument would be valid, but really if you're playing a game that's enjoyed by the group, who cares what the reason they're playing it is?
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Bull Nakano wrote:
Love Letter, One Night Ultimate Werewolf, and Lost Legacy are totally worth playing on their own merits, but we still mostly play Love Letter and Lost Legacy when waiting for someone to show up/waiting for a game to end.ldsdbomber wrote: It becomes a "game" when it's worth playing on its own merit and not to "pass the time" while Pete turns up late because he's been beating off sniffing his dice cup collection kitted out in his Stone Age furry underpant range
If we were playing a game no one enjoyed/wanted to play, your argument would be valid, but really if you're playing a game that's enjoyed by the group, who cares what the reason they're playing it is?
exactly, it's cool if you like Love Letter. I don't, so am not sure how my argument isnt valid, it was more an opinion, man
But how many other people organize a game night specifically to play Love Letter? I'd struggle to believe it was many.
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