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Life, Death, and MICRO GAMES
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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- Jackwraith
- Away
- Ninja
- Maim! Kill! Burn!
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I mean, we have played shorter games while waiting for people to show up for longer ones, but we always finished the shorter ones because we enjoyed playing them. And those slow-assed people could just wait while we finished. Punctuality, people. Woody Allen was right.
We've frequently played multiple quick games during a game night. We've gone from Tribune to Blood Bowl: TM to Death Angel to Race for the Galaxy. It's every bit as satisfying as playing an epic session of TI3. Sometimes moreso because more people get the chance to taste sweet victory (except in Death Angel but that's fine because it's Space Marines killing Genestealers.) But, in the end, do what you like. That's what playing games is supposed to be for, no?
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Live macro,
Death comes.
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iguanaDitty wrote:
black inferno wrote: That's totally rational behavior.
So suddenly I think the real difference between Ameritrash gamers and Euro gamers is that Ameritrash gamers like to inject emotions into their games. At the extreme they live and die with every die roll. Even in discussions of the ERP and these micro games, the positives people are extolling is how the games enable connection with their fellow players despite (or maybe because of) such minimalistic rulesets.
I'm quoting myself because clearly I didn't say it well enough the first time, and the only reason I included black inferno's rational quote above was because I was riffing on the word rational. Whoops.
All I'm trying to say is, there are people who like their games to be emotional crazy interpersonal affairs and there are people who want quieter thinky more solitary affairs. Sometimes they're the same people at different times (dichotomies are silly). Most times Barnes describes a game he loves it's all about emotional crazy affairs. It stands to reason any game he plays he will want to play that way, whether it's a Euro or Ameritrash, and reading about the Euros he likes he brings out the ones that have those qualities. Even his and others' dissatisfaction in AT is rooted in what they see as stuff that gets in the way of the interpersonal crazy affair they prefer. In other words, what Barnes says when he's not rabble-rousing, it can be more about what you bring to the game than the game itself. It's not a particularly new observation, and obviously generalized, I just had it in a way that made me think about my game and game group preferences.
I couldn't care less who plays what or any of that other crap.
As far as micro games themselves...
Haiku
More satisfying
than Yoda
It is
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So...Non-issue?
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Michael Barnes wrote: I'm about to wrestle Shellhead for 20 minutes in the back alley until he puts them on.
Not this year!
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VonTush wrote: So, one side is saying that they would rather chat or shoot the shit because they don't like and therefore don't have fun with filler/micro games - While the other side is saying that it doesn't matter what you play as long as you're having fun.
So...Non-issue?
Third side is saying that the term is dumb, and I'm definitely not alone in this. Lotsa words to say that Love Letter is / isn't fun. I like the game.
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