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New Heroscape? With the Magic the Gathering label?
www.gatheringmagic.com/alexullman-news-1...me-info-information/
Sorry if this is a dupe.
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- Michael Barnes
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I'm glad it has nothing to do with the cards. I also really like leveraging the planeswalker concept, a la Summoner Wars, to give you a very specific focal point for battles.
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- Sagrilarus
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Thematically Magic has never knocked my socks off. But I can get past that if the kids are interested.
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- hotseatgames
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- Michael Barnes
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I hate to break it to you (I'll be gentle), but the truth is that Heroscape- 11 years after release- may as well not ever have been published for an entire generation of game players. The number of people "clamoring" for any kind of reprint of Heroscape or a revival of the Heroscape brand is, again, comparatively ZERO when viewed through the kinds of sales projections and revenue that a company like Hasbro or WOTC expects. It doesn't matter if there are 10,000 people out there that would buy $500 worth of Heroscape product day one. They want 10,000,000 people buying $50 worth of product on day one.
Heroscape _failed_ outside of a devoted cult that bought enough to keep it going for a few years, but the currency of the brand is dead in the water at this point. It's irrelevant, regardless if a hundred people showed up at Gen Con with their collections or whatever.
Putting the Magic brand on this game- a Craig Van Ness design- is smart business. Way smarter than some hodge-podge sci-fi setting that has zero resonance with a mainstream audience. It's smarter than applying D&D to it, which has competing products on the market. And Magic has NEVER had anything quite like this, which means it could open up an entirely new product line with the Magic name- I think it's actually kind of overdue for them to do something like this.
I know everybody hates Hasbro and Magic, but this is the right way to do this- buzz is already good on it, Magic players and board gamers are interested. If it had been a Heroscape reprint/reboot announcment, I would have shrugged and not really cared. Like a large percentage of the gaming hobby and virtually 100% of the mainstream market.
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