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Rule 0 or Playing Within the Spirit of the Game
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KingPut wrote: I was in the Malloc Republic of Rome game and I will never play Republic of Rome again unless everyone puts in $20.00 and if we lose the game we take the $100 and donate it charity so that people have something tangible to lose.
^Kingput said in one sentence what I've been trying to say all along. But I believe it is possible to have a game group who plays (mostly) within a single game. These games will work if that is true.
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I completely understand (and agree with) where your analysis is coming from, Gary, but isn't metagaming part of the enjoyment of a game like, say, Cosmic Encounter? Does the fact that a lot of Cosmic Encounter happens above the table make it more poorly constructed, by these parameters?
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Also +1 to Kingputs idea. That would make RoR work a little better i think.
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- Sagrilarus
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DukeofChutney wrote: In all the others someone has taken a bigish lead, flopped their ego on the table a bit and the others have responding by crashing the game.
But isn't this part of the game? Isn't working the room an aspect of the play? I'll agree there likely shouldn't be a red button on the board available to all, but if someone flops their ego on the table I don't have a lot of sympathy for them.
S.
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- SuperflyPete
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Sevej wrote:
VonTush wrote: A game where you have to invoke Rule: 0 more often than not is bad design.
Not to say that I'm in favor of being a dick, but a game that is volatile to where you have to remind people to play within The Spirit of the Game is bad design.
I long to be in that spot that Malloc was in...That is playing the game because he's now influenced how people think about any future games with him. A brilliant play!
This. I agree with this. I mean... Battlestar Galactica and The Resistance work without Rule 0.
Not to mention a host of other games, the least of which is Shadows over Camelot.
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- Sagrilarus
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So Malloc says, "pay me tribute or I flush." This isn't a necessarily a binary ultimatum, especially coming from him. It's the opening of negotiations. Granted, if Malloc uses it as a "only I get to win or everybody loses" ploy to the final turn then he's a douche bag and falls into Rule 0. He would be open to the consequences. But he doesn't strike me as someone that isn't willing to listen to counter-offers. Or act on them.
Those of you saying "the game ends when the game ends" . . . a noble concept that doesn't survive reality. The back-pressure on being a dick is the beginning of the next game. That's a solid metaphor for your entire life. Like it or not it's always in play.
You guys need to play Junta again. A game where they had to write lying into the rules to make sure players understood the nature of the game.
S.
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- Erik Twice
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I would never play with anyone who gets upset if someone else wins at a game. I really can't believe how anyone would, really. :/DukeofChutney wrote: Imo, RoR will only work if your players don't have much ego and don't mind seeing a winner.
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