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Gears of War Officially Out Of Print
For me, I feel a better connection with the game when running one character. I feel more attachment when trying to balance my hand of cards to do what i need to do and keep progressing in the mission but provide enough buffer where I can take a hit and still live to lick my wounds.
And with this connection there's that moment - That part of the game where I've tossed the dice from an enemy attack and realize that it's over. First there's a moment of disbelief, looking at the dice in a bit of stunned silence not fully comprehending the results. Then the moment of doubt, eyes darting from the dice, to the hand of cards, to the character cards double checking the math not accepting the results. Which then transitions to sorrow and pain for your character. Then onto frustration that the adventure is over. Then the mind sets onto revenge and before you know it your hands are reshuffling cards and setting up the game again not content with the sudden and abrupt ending to the game. This all takes place in a matter of 20-30 seconds.
That's why I like one character.
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Gary Sax wrote: Still psyched I got MM's last copy of the print on demand while prices are already going up. So on to gameplay---playing solo, am I right in thinking it's best to play solo with two characters? Seems like some of the gameplay options are contingent on having multiple players cooperating.
Definitely 2, 'cause: a) there's a buddy to pick you up when you're down; and b) you can use those "c'mon and do the locomotion with me" cards.
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Gary Sax wrote: Still psyched I got MM's last copy of the print on demand while prices are already going up. So on to gameplay---playing solo, am I right in thinking it's best to play solo with two characters? Seems like some of the gameplay options are contingent on having multiple players cooperating.
Yes, play with 2.
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Gary Sax wrote:
MattDP wrote:
Gary Sax wrote: I think the base game is going to be cheap for a long time... you probably don't have to worry.
Ok. Can someone then explain to me why copies of what I assume is a print-on-demand expansion are rare and not, erm, everywhere seeing as they're print-on-demand?
Well, the whole business strategy of print on demand is not to have to carry major inventory of the expansions, right? So they keep just enough out to stores to keep them stocked.
Well, that means infinite supply---until their license dries up and they contractually can make 0 more. Which means that the advantage of PoD (small inventory) means that there are very, very few out in the wild.
This is something I heard from one of my FLGS dudes who is well connected around the area: One day he received a text photo from one of his customers showing boxes of Death Angel PoD packs getting boxed up to send to FFG HQ.
My impression was that customer's employer was hired to print these. Meaning the "On Demand" means a very small print run...Not one copy or a dozen copies at a time but more the magnitude of a few hundred or perhaps a thousand.
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- Dr. Mabuse
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Not sure why I haven't said much before on the forums about GOW but I think it's a solid game. I'm disappointed this didn't do better. More PODS or even a small box expansion would have been fantastic,
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But there's a clearance copy for $40 at one FLGS and the PoD expansion collecting dust at another...
And Doc likes it and we are of one mind...
Now I'm torn.
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- Dr. Mabuse
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- Ambassador of Truth
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