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Kevin Klemme
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Mycelia Board Game Review

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River Wild Board Game Review

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Outback Crossing Review

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× Talk about the latest and greatest AT, and the Classics.

Space Cadets: Away Missions has launched on Kickstarter

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25 Jan 2015 19:04 #196071 by wadenels

ubarose wrote: Maybe someday I will write the behind the scenes story of "A Game Design Widow: what happens when four passionate, talented, stubborn men develop and publish a game together."


I would really like to read this.
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26 Jan 2015 11:53 #196149 by Columbob

engineer Al wrote: I'm just glad that Stephen let us post ads here first so that all my FATie friends could have first crack at the free shipping.


Wow, that's a really nice thing to do.
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26 Jan 2015 13:32 #196168 by SuperflyPete
I just watched the gameplay video and now I'm pissed.

I don't want to wait 6 months for delivery...I WANT IT NOW, DADDEH!

Looks outstanding!!!
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26 Jan 2015 15:09 #196190 by lj1983
Yeah, I was borderline before, but the gameplay video really shows a lot of positives. Much happier that I backed now.
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26 Jan 2015 15:50 #196197 by engineer Al

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26 Jan 2015 16:11 #196204 by Gary Sax
Whomever put that video together did a nice job choosing a situation that illustrated more than just a simple "here's how you do a basic action!" move, which I think was very helpful from a marketing perspective.

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26 Jan 2015 16:20 #196205 by Almalik
Who knew Al had such a sexy voice? (Well, other than Uba). :)

Seriously, that was a very nice and informative video. Lots of gameplay details in just 6 minutes.

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26 Jan 2015 16:26 - 26 Jan 2015 16:30 #196207 by Sagrilarus
Ice cubes to Eskimos. Buonocore knows how to present. His response in the "On the Fence" thread was perfect pitch too.

I'll be honest, my dice never roll well enough to get the kind of result in that video, but in theory they could. Showing that long a maneuver gives potential buyers an indication of the level of complexity and capabilities that are available, and how much you can do if things go your way. It's a nice part of the game, because even if things are going very wrong you have a chance to dig yourself out of a jam.

The only thing it didn't show is the ability to preposition another player -- use your overkill (did I see that the term is trademarked in the video?) to move another player out of harm's way or into position to start their turn ahead of where they currently are. That would have been a nice touch considering the game is cooperative. But a minor detail to be sure. That's a great video and your numbers have jumped a bit because of it this afternoon. You may do better than yesterday.

I'll be curious to see what happens with the free shipping runs out. That's when the whiners will come around.

S.
Last edit: 26 Jan 2015 16:30 by Sagrilarus.

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26 Jan 2015 17:11 #196222 by Sevej
Shit, I want to watch the video but have to get to the office in 20 minutes (still eating my breakfast).

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26 Jan 2015 17:50 #196227 by ChristopherMD

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26 Jan 2015 17:57 #196228 by engineer Al

Mad Dog wrote: Fuck it, I'm in.


Niiiiice!!!
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26 Jan 2015 20:18 #196236 by SuperflyPete
If this game ships without plastic glue-on helmets for the Rocketeers, I'm cockpunching a baby kitten. Then I'm suing for false advertising. :)

The helmets look cool

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28 Jan 2015 14:23 #196450 by engineer Al
Hey Guys,

I just wanted to let you all know that we passed our third Stretch Goal today, adding a new sculpt and 20 more minis. We are now up to 88 figures in the game and well on our way to out goal of 100.

Thanks again to EVERYONE!
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28 Jan 2015 14:28 #196452 by Gary Sax
Shit, it'd be great if you got to the additional characters. Who knows? I wonder what those kickstarter estimators would suggest.

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28 Jan 2015 15:46 #196468 by mads b.
I looked at the gameplay video and there seems to be a lot to like. But it seems like the board will look a bit bland will all the grey hexes. Am I right in this or not? And it don't have to be Nexus Ops or anything, but would love to be proven wrong.

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