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Let's Talk Nightfall & Star Realms
Anyway, one of my FLGS has Nightfall and Martial Law on the clearance table for $15 each.
Anyone still playing these?
I also saw Star Realms for $15. I like the size of that box...how long are its legs though?
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- Legomancer
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There's an expansion out now, or several, I don't know, which may fix that.
Nightfall I was pleasantly surprised at. With two players it's great, and three is also not bad. More and you're looking at too much chaos. But it's a much more fun and interesting slam-fest than Star Realms.
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I'd rather play Zeppelin Attack or Valley of the Kings. Even on the phone, Ascension is a much smoother game. I mean, I've spent $10-$15 on games that weren't as good as Star Realms, but it's just played out for me and I don't think that $20 expansion boosters with cards that work slightly differently is going to swing it.
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- metalface13
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- Michael Barnes
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Star Realms is really good though, and it's great for two players. And it's cheap. And small. It does wear out after 100 plays or so though.
Nightfall was interesting, but ultimately not something that will be in the conversation moving forward. It's a little awkward, more convoluted than it needs to be, and it has a VERY specific theme that you'll either get into or not.
Ascension is still great, I'd say it's still up there with Dominion and it's another one good with two. It's one of my most played IOS games. Totally has legs.
Really liking Fantastiqa right now...not sure how long it'll stick around, but I'm digging how different it is than all of the above...and it has a fantasy setting that's more CS Lewis than Tolkien, which is kind of nice for a change.
Valley of the Kings is way better than you'd think it would be. Quite a little sleeper, that one.
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- hotseatgames
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I also think that Star Realms is the type of quick game that satisfies some part of your brain, but really isn't all that rewarding. Pretty repetitive and kinda plays itself.
Between the two, I'd say Nightfall wins. But for combative deck builders I prefer Puzzle Strike and Rune Age to both.
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- SuperflyPete
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Star Realms is a lot easier on the brain, and I like the art pretty well, but it's, again, not something I would ever want to buy.
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Death and Taxis wrote: It's the chaining mechanic that makes Nightfall. From drafting your private archive to looking over the public archive at the start of the game, you're not focussed on which are the best/strongest cards but which ones are going to chain together well and create great combos. Triggering kicker effects via some clever chaining is satisfying and once everyone at the table becomes deft at chaining, that's when the game starts to shine.
Nightfall's chaining mechanism is brilliant and I'm shocked it hasn't been copied (although I guess the Warmachine/Hordes Deckbuilder *kinda* copies it? I can't remember I only played the WM game once)
The problem I find with Nightfall is that, while an odd mix of cards can make a game of dominion less fun, a sub-optimal mix of cards in Nightfall causes the whole thing to crash.
Really the only non-Dominion deck builders with any legs are Puzzle Strike and Core Worlds and Core Worlds is more of a tableau game.
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